force POKEY freq recalc when changing wave with an effect
Useful for keeping stable waves!
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@ -321,6 +321,7 @@ int DivPlatformPOKEY::dispatch(DivCommand c) {
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case DIV_CMD_WAVE:
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chan[c.chan].wave=c.value;
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chan[c.chan].ctlChanged=true;
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chan[c.chan].freqChanged=true; //round freq for specific waves
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break;
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case DIV_CMD_STD_NOISE_MODE:
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audctl=c.value&0xff;
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