add SDL audio driver debug line
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@ -106,6 +106,13 @@ bool TAAudioSDL::init(TAAudioDesc& request, TAAudioDesc& response) {
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audioSysStarted=true;
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audioSysStarted=true;
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}
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}
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const char* audioDriver=SDL_GetCurrentAudioDriver();
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if (audioDriver==NULL) {
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logD("SDL audio driver: NULL!");
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} else {
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logD("SDL audio driver: %s",audioDriver);
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}
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desc=request;
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desc=request;
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desc.outFormat=TA_AUDIO_FORMAT_F32;
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desc.outFormat=TA_AUDIO_FORMAT_F32;
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