replay keyOn in active channels during forceIns
fixes an issue when playing orders
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parent
197d3ab39d
commit
e697c055b6
7 changed files with 54 additions and 0 deletions
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@ -515,6 +515,7 @@ int DivPlatformYM2610::dispatch(DivCommand c) {
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break;
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}
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chan[c.chan].keyOff=true;
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chan[c.chan].keyOn=false;
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chan[c.chan].active=false;
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chan[c.chan].std.init(NULL);
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break;
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@ -528,6 +529,7 @@ int DivPlatformYM2610::dispatch(DivCommand c) {
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break;
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}
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chan[c.chan].keyOff=true;
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chan[c.chan].keyOn=false;
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chan[c.chan].active=false;
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chan[c.chan].std.release();
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break;
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@ -829,6 +831,10 @@ void DivPlatformYM2610::forceIns() {
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}
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rWrite(chanOffs[i]+ADDR_FB_ALG,(chan[i].state.alg&7)|(chan[i].state.fb<<3));
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rWrite(chanOffs[i]+ADDR_LRAF,(isMuted[i]?0:(chan[i].pan<<6))|(chan[i].state.fms&7)|((chan[i].state.ams&3)<<4));
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if (chan[i].active) {
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chan[i].keyOn=true;
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chan[i].freqChanged=true;
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}
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}
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for (int i=4; i<14; i++) {
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chan[i].insChanged=true;
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