replay keyOn in active channels during forceIns

fixes an issue when playing orders
This commit is contained in:
tildearrow 2022-02-20 21:39:14 -05:00
parent 197d3ab39d
commit e697c055b6
7 changed files with 54 additions and 0 deletions

View file

@ -578,6 +578,7 @@ int DivPlatformGenesis::dispatch(DivCommand c) {
if (dumpWrites) addWrite(0xffff0002,0);
}
chan[c.chan].keyOff=true;
chan[c.chan].keyOn=false;
chan[c.chan].active=false;
break;
case DIV_CMD_NOTE_OFF_ENV:
@ -586,6 +587,7 @@ int DivPlatformGenesis::dispatch(DivCommand c) {
if (dumpWrites) addWrite(0xffff0002,0);
}
chan[c.chan].keyOff=true;
chan[c.chan].keyOn=false;
chan[c.chan].active=false;
chan[c.chan].std.release();
break;
@ -781,6 +783,10 @@ void DivPlatformGenesis::forceIns() {
}
rWrite(chanOffs[i]+ADDR_FB_ALG,(chan[i].state.alg&7)|(chan[i].state.fb<<3));
rWrite(chanOffs[i]+ADDR_LRAF,(isMuted[i]?0:(chan[i].pan<<6))|(chan[i].state.fms&7)|((chan[i].state.ams&3)<<4));
if (chan[i].active) {
chan[i].keyOn=true;
chan[i].freqChanged=true;
}
}
if (dacMode) {
rWrite(0x2b,0x80);