replay keyOn in active channels during forceIns
fixes an issue when playing orders
This commit is contained in:
parent
197d3ab39d
commit
e697c055b6
7 changed files with 54 additions and 0 deletions
|
|
@ -619,10 +619,12 @@ int DivPlatformArcade::dispatch(DivCommand c) {
|
|||
}
|
||||
}
|
||||
chan[c.chan].keyOff=true;
|
||||
chan[c.chan].keyOn=false;
|
||||
chan[c.chan].active=false;
|
||||
break;
|
||||
case DIV_CMD_NOTE_OFF_ENV:
|
||||
chan[c.chan].keyOff=true;
|
||||
chan[c.chan].keyOn=false;
|
||||
chan[c.chan].active=false;
|
||||
chan[c.chan].std.release();
|
||||
break;
|
||||
|
|
@ -851,6 +853,10 @@ void DivPlatformArcade::forceIns() {
|
|||
rWrite(chanOffs[i]+ADDR_LR_FB_ALG,(chan[i].state.alg&7)|(chan[i].state.fb<<3)|((chan[i].chVolL&1)<<6)|((chan[i].chVolR&1)<<7));
|
||||
}
|
||||
rWrite(chanOffs[i]+ADDR_FMS_AMS,((chan[i].state.fms&7)<<4)|(chan[i].state.ams&3));
|
||||
if (chan[i].active) {
|
||||
chan[i].keyOn=true;
|
||||
chan[i].freqChanged=true;
|
||||
}
|
||||
}
|
||||
for (int i=8; i<13; i++) {
|
||||
chan[i].insChanged=true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue