update Dear ImGui to 1.92.3 - comment wrap working
finally I can get rid of that silly text so much drama over a freaking setting... nobody got the reference
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23 changed files with 1082 additions and 568 deletions
11
extern/imgui_patched/imgui_tables.cpp
vendored
11
extern/imgui_patched/imgui_tables.cpp
vendored
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@ -1,4 +1,4 @@
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// dear imgui, v1.92.2b
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// dear imgui, v1.92.3
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// (tables and columns code)
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/*
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@ -440,7 +440,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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if (table->InnerWindow->SkipItems && outer_window_is_measuring_size)
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table->InnerWindow->SkipItems = false;
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// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
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// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned
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if (instance_no == 0)
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{
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table->HasScrollbarYPrev = table->HasScrollbarYCurr;
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@ -2057,10 +2057,11 @@ void ImGui::TableEndRow(ImGuiTable* table)
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}
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// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
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// We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and
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// get the new cursor position.
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// - We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark
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// end of row and get the new cursor position.
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if (unfreeze_rows_request)
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{
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IM_ASSERT(table->FreezeRowsRequest > 0);
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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table->Columns[column_n].NavLayerCurrent = table->NavLayer;
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const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
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@ -3945,7 +3946,7 @@ void ImGui::TableSettingsAddSettingsHandler()
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// - TableGcCompactSettings() [Internal]
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//-------------------------------------------------------------------------
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// Remove Table (currently only used by TestEngine)
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// Remove Table data (currently only used by TestEngine)
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void ImGui::TableRemove(ImGuiTable* table)
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{
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//IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
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