update Dear ImGui to 1.92.3 - comment wrap working
finally I can get rid of that silly text so much drama over a freaking setting... nobody got the reference
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23 changed files with 1082 additions and 568 deletions
104
extern/imgui_patched/backends/imgui_impl_glfw.cpp
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104
extern/imgui_patched/backends/imgui_impl_glfw.cpp
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@ -32,6 +32,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-09-15: Content Scales are always reported as 1.0 on Wayland. FramebufferScale are always reported as 1.0 on X11. (#8920, #8921)
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// 2025-09-10: [Docking] Improve multi-viewport behavior in tiling WMs on X11 via the ImGui_ImplGlfw_SetWindowFloating() function. Note: using GLFW backend on Linux/BSD etc. requires linking with -lX11. (#8884, #8474, #8289)
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// 2025-07-08: Made ImGui_ImplGlfw_GetContentScaleForWindow(), ImGui_ImplGlfw_GetContentScaleForMonitor() helpers return 1.0f on Emscripten and Android platforms, matching macOS logic. (#8742, #8733)
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// 2025-06-18: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069)
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// 2025-06-11: Added ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window) and ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor) helper to facilitate making DPI-aware apps.
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@ -114,20 +116,29 @@
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// GLFW
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#include <GLFW/glfw3.h>
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#ifdef _WIN32
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#undef APIENTRY
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#ifndef GLFW_EXPOSE_NATIVE_WIN32
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#ifndef GLFW_EXPOSE_NATIVE_WIN32 // for glfwGetWin32Window()
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#define GLFW_EXPOSE_NATIVE_WIN32
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#endif
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#include <GLFW/glfw3native.h> // for glfwGetWin32Window()
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#endif
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#ifdef __APPLE__
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#ifndef GLFW_EXPOSE_NATIVE_COCOA
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#include <GLFW/glfw3native.h>
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#elif defined(__APPLE__)
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#ifndef GLFW_EXPOSE_NATIVE_COCOA // for glfwGetCocoaWindow()
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#define GLFW_EXPOSE_NATIVE_COCOA
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#endif
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#include <GLFW/glfw3native.h> // for glfwGetCocoaWindow()
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#include <GLFW/glfw3native.h>
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#elif !defined(__EMSCRIPTEN__)
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#ifndef GLFW_EXPOSE_NATIVE_X11 // for glfwGetX11Window() on Freedesktop (Linux, BSD, etc.)
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#define GLFW_EXPOSE_NATIVE_X11
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#include <X11/Xatom.h>
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#endif
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#ifndef GLFW_EXPOSE_NATIVE_WAYLAND
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#define GLFW_EXPOSE_NATIVE_WAYLAND
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#endif
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#include <GLFW/glfw3native.h>
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#undef Status // X11 headers are leaking this.
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#endif
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#ifndef _WIN32
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#include <unistd.h> // for usleep()
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#endif
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@ -172,8 +183,13 @@
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#define GLFW_HAS_GETKEYNAME (GLFW_VERSION_COMBINED >= 3200) // 3.2+ glfwGetKeyName()
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#define GLFW_HAS_GETERROR (GLFW_VERSION_COMBINED >= 3300) // 3.3+ glfwGetError()
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#define GLFW_HAS_GETPLATFORM (GLFW_VERSION_COMBINED >= 3400) // 3.4+ glfwGetPlatform()
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
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#define GLFW_HAS_X11_OR_WAYLAND 1
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#else
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#define GLFW_HAS_X11_OR_WAYLAND 0
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#endif
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// Map GLFWWindow* to ImGuiContext*.
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// Map GLFWWindow* to ImGuiContext*.
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// - Would be simpler if we could use glfwSetWindowUserPointer()/glfwGetWindowUserPointer(), but this is a single and shared resource.
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// - Would be simpler if we could use e.g. std::map<> as well. But we don't.
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// - This is not particularly optimized as we expect size to be small and queries to be rare.
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@ -183,14 +199,14 @@ static void ImGui_ImplGlfw_ContextMap_Add(GLFWwindow* window, ImGuiContext* ctx)
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static void ImGui_ImplGlfw_ContextMap_Remove(GLFWwindow* window) { for (ImGui_ImplGlfw_WindowToContext& entry : g_ContextMap) if (entry.Window == window) { g_ContextMap.erase_unsorted(&entry); return; } }
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static ImGuiContext* ImGui_ImplGlfw_ContextMap_Get(GLFWwindow* window) { for (ImGui_ImplGlfw_WindowToContext& entry : g_ContextMap) if (entry.Window == window) return entry.Context; return nullptr; }
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// GLFW data
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enum GlfwClientApi
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{
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GlfwClientApi_Unknown,
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GlfwClientApi_OpenGL,
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GlfwClientApi_Vulkan,
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GlfwClientApi_Unknown, // Anything else fits here.
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};
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// GLFW data
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struct ImGui_ImplGlfw_Data
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{
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ImGuiContext* Context;
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@ -203,6 +219,7 @@ struct ImGui_ImplGlfw_Data
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bool MouseIgnoreButtonUp;
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ImVec2 LastValidMousePos;
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GLFWwindow* KeyOwnerWindows[GLFW_KEY_LAST];
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bool IsWayland;
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bool InstalledCallbacks;
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bool CallbacksChainForAllWindows;
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char BackendPlatformName[32];
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@ -252,6 +269,23 @@ static void ImGui_ImplGlfw_InitMultiViewportSupport();
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static void ImGui_ImplGlfw_ShutdownMultiViewportSupport();
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// Functions
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static bool ImGui_ImplGlfw_IsWayland()
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{
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#if !GLFW_HAS_X11_OR_WAYLAND
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return false;
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#elif GLFW_HAS_GETPLATFORM
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return glfwGetPlatform() == GLFW_PLATFORM_WAYLAND;
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#else
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const char* version = glfwGetVersionString();
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if (strstr(version, "Wayland") == NULL) // e.g. Ubuntu 22.04 ships with GLFW 3.3.6 compiled without Wayland
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return false;
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#ifdef GLFW_EXPOSE_NATIVE_X11
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if (glfwGetX11Display() != NULL)
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return false;
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#endif
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return true;
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#endif
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}
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// Not static to allow third-party code to use that if they want to (but undocumented)
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ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int keycode, int scancode);
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@ -619,7 +653,7 @@ void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
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bd->PrevUserCallbackMonitor = nullptr;
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}
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// Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user.
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// Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user).
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// This is 'false' by default meaning we only chain callbacks for the main viewport.
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// We cannot set this to 'true' by default because user callbacks code may be not testing the 'window' parameter of their callback.
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// If you set this to 'true' your user callback code will need to make sure you are testing the 'window' parameter.
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@ -669,6 +703,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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bd->Context = ImGui::GetCurrentContext();
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bd->Window = window;
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bd->Time = 0.0;
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bd->IsWayland = ImGui_ImplGlfw_IsWayland();
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ImGui_ImplGlfw_ContextMap_Add(window, bd->Context);
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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@ -1004,6 +1039,11 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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// - Some accessibility applications are declaring virtual monitors with a DPI of 0.0f, see #7902. We preserve this value for caller to handle.
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float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window)
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{
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#if GLFW_HAS_X11_OR_WAYLAND
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if (ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window))
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if (bd->IsWayland)
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return 1.0f;
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#endif
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#if GLFW_HAS_PER_MONITOR_DPI && !(defined(__APPLE__) || defined(__EMSCRIPTEN__) || defined(__ANDROID__))
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float x_scale, y_scale;
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glfwGetWindowContentScale(window, &x_scale, &y_scale);
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@ -1016,6 +1056,10 @@ float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window)
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float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor)
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{
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#if GLFW_HAS_X11_OR_WAYLAND
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if (ImGui_ImplGlfw_IsWayland()) // We can't access our bd->IsWayland cache for a monitor.
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return 1.0f;
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#endif
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#if GLFW_HAS_PER_MONITOR_DPI && !(defined(__APPLE__) || defined(__EMSCRIPTEN__) || defined(__ANDROID__))
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float x_scale, y_scale;
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glfwGetMonitorContentScale(monitor, &x_scale, &y_scale);
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@ -1032,10 +1076,17 @@ static void ImGui_ImplGlfw_GetWindowSizeAndFramebufferScale(GLFWwindow* window,
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int display_w, display_h;
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glfwGetWindowSize(window, &w, &h);
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glfwGetFramebufferSize(window, &display_w, &display_h);
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float fb_scale_x = (w > 0) ? (float)display_w / w : 1.0f;
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float fb_scale_y = (h > 0) ? (float)display_h / h : 1.0f;
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#if GLFW_HAS_X11_OR_WAYLAND
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
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if (!bd->IsWayland)
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fb_scale_x = fb_scale_y = 1.0f;
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#endif
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if (out_size != nullptr)
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*out_size = ImVec2((float)w, (float)h);
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if (out_framebuffer_scale != nullptr)
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*out_framebuffer_scale = (w > 0 && h > 0) ? ImVec2((float)display_w / (float)w, (float)display_h / (float)h) : ImVec2(1.0f, 1.0f);
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*out_framebuffer_scale = ImVec2(fb_scale_x, fb_scale_y);
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}
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void ImGui_ImplGlfw_NewFrame()
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@ -1190,6 +1241,30 @@ static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
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}
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}
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#if !defined(__APPLE__) && !defined(_WIN32) && !defined(__EMSCRIPTEN__) && GLFW_HAS_GETPLATFORM
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#define IMGUI_GLFW_HAS_SETWINDOWFLOATING
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static void ImGui_ImplGlfw_SetWindowFloating(GLFWwindow* window)
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{
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#ifdef GLFW_EXPOSE_NATIVE_X11
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if (glfwGetPlatform() == GLFW_PLATFORM_X11)
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{
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Display* display = glfwGetX11Display();
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Window xwindow = glfwGetX11Window(window);
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Atom wm_type = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
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Atom wm_type_dialog = XInternAtom(display, "_NET_WM_WINDOW_TYPE_DIALOG", False);
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XChangeProperty(display, xwindow, wm_type, XA_ATOM, 32, PropModeReplace, (unsigned char*)&wm_type_dialog, 1);
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XSetWindowAttributes attrs;
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attrs.override_redirect = False;
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XChangeWindowAttributes(display, xwindow, CWOverrideRedirect, &attrs);
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XFlush(display);
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}
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#endif // GLFW_EXPOSE_NATIVE_X11
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#ifdef GLFW_EXPOSE_NATIVE_WAYLAND
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// FIXME: Help needed, see #8884, #8474 for discussions about this.
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#endif // GLFW_EXPOSE_NATIVE_X11
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}
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#endif // IMGUI_GLFW_HAS_SETWINDOWFLOATING
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static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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@ -1207,7 +1282,7 @@ static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
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glfwWindowHint(GLFW_FOCUSED, false);
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#if GLFW_HAS_FOCUS_ON_SHOW
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, false);
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#endif
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#endif
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glfwWindowHint(GLFW_DECORATED, (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? false : true);
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#if GLFW_HAS_WINDOW_TOPMOST
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glfwWindowHint(GLFW_FLOATING, (viewport->Flags & ImGuiViewportFlags_TopMost) ? true : false);
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@ -1217,6 +1292,9 @@ static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
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vd->WindowOwned = true;
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ImGui_ImplGlfw_ContextMap_Add(vd->Window, bd->Context);
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viewport->PlatformHandle = (void*)vd->Window;
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#ifdef IMGUI_GLFW_HAS_SETWINDOWFLOATING
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ImGui_ImplGlfw_SetWindowFloating(vd->Window);
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#endif
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#ifdef _WIN32
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viewport->PlatformHandleRaw = glfwGetWin32Window(vd->Window);
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::SetPropA((HWND)viewport->PlatformHandleRaw, "IMGUI_BACKEND_DATA", bd);
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