use enum for readability, fixes, tweaks, new chip cases
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3 changed files with 71 additions and 39 deletions
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@ -235,26 +235,26 @@ const char* fxColorsNames[]={
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_N("Miscellaneous")
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};
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const char* chanNames[]={
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"FM",
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"Pulse",
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"Noise",
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"Wavetable",
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"Sample",
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const char* chanNames[CHANNEL_TYPE_MAX+1]={
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_N("FM"),
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_N("Pulse"),
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_N("Noise"),
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_N("Wavetable"),
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_N("Sample"),
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// the "freaks":
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"Square",
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"Triangle", // nes
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"Ext. Operator",
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"Drums",
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"Slope", // powernoiseee
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"VERA", // Daviiid!!
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_N("Square"),
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_N("Triangle"), // NES
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_N("Saw"), // VRC6
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_N("Ext. Operator"),
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_N("Drums"),
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_N("Slope"), // PowerNoise
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_N("Wave"), // not wavetable (VERA, 5E01)
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"Channel", // if neither
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"Channels" // in case this makes l10n easier
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_N("Channel"), // if neither
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_N("Channels") // in case this makes l10n easier
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};
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// because someone will complain about the ordering
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unsigned char chanNamesHierarchy[]={0,5,1,2,3,6,9,10,8,4,7,11,12};
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unsigned char chanNamesHierarchy[CHANNEL_TYPE_MAX+1]={0,5,1,3,6,7,2,10,11,9,4,8,12,13};
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const FurnaceGUIColors fxColors[256]={
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GUI_COLOR_PATTERN_EFFECT_MISC, // 00
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