sysDef refactor, part 3 - PLEASE READ
to cam900 and grauw: I have moved the per-system effect processing code to sysDef.cpp as lambdas you may want to do the same when you pull this commit.
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3 changed files with 832 additions and 721 deletions
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@ -208,8 +208,8 @@ struct DivSysDef {
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std::initializer_list<int> chTypes,
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std::initializer_list<DivInstrumentType> chInsType1,
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std::initializer_list<DivInstrumentType> chInsType2={},
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EffectProcess fxHandler=NULL,
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EffectProcess postFxHandler=NULL):
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EffectProcess fxHandler=[](int,unsigned char,unsigned char) -> bool {return false;},
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EffectProcess postFxHandler=[](int,unsigned char,unsigned char) -> bool {return false;}):
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name(sysName),
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nameJ(sysNameJ),
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id(fileID),
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