VGM export: bake SegaPCM samples
after this, the following has to be done: - PCM playback - PCM playback on PCE and NES (let's hope this is possible)
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3 changed files with 59 additions and 6 deletions
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@ -6,7 +6,7 @@ struct DivSample {
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signed char vol, pitch;
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unsigned char depth;
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short* data;
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unsigned int rendLength, adpcmRendLength, rendOff;
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unsigned int rendLength, adpcmRendLength, rendOff, rendOffP;
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short* rendData;
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unsigned char* adpcmRendData;
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@ -23,6 +23,7 @@ struct DivSample {
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rendLength(0),
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adpcmRendLength(0),
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rendOff(0),
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rendOffP(0),
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rendData(NULL),
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adpcmRendData(NULL) {}
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~DivSample();
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