GBA: fix instrument colors

This commit is contained in:
Natt Akuma 2024-03-17 20:21:59 +07:00
parent 1b867b33ce
commit e0e9368435

View file

@ -179,8 +179,9 @@ const char* insTypes[DIV_INS_MAX+1][3]={
{"PowerNoise (noise)",ICON_FUR_NOISE,ICON_FUR_INS_POWERNOISE},
{"PowerNoise (slope)",ICON_FUR_SAW,ICON_FUR_INS_POWERNOISE_SAW},
{"Dave",ICON_FA_BAR_CHART,ICON_FUR_INS_DAVE},
{"GBA DMA",ICON_FA_GAMEPAD,ICON_FA_QUESTION}, // TODO
{"GBA MinMod",ICON_FA_VOLUME_UP,ICON_FA_QUESTION}, // TODO
{"NDS",ICON_FA_BAR_CHART,ICON_FUR_INS_NDS},
{"GBA DMA",ICON_FA_GAMEPAD,ICON_FUR_INS_GBA_DMA},
{"GBA MinMod",ICON_FA_VOLUME_UP,ICON_FUR_INS_GBA_MINMOD},
{NULL,ICON_FA_QUESTION,ICON_FA_QUESTION}
};
@ -994,6 +995,7 @@ const FurnaceGUIColorDef guiColors[GUI_COLOR_MAX]={
D(GUI_COLOR_INSTR_POWERNOISE,"",ImVec4(1.0f,1.0f,0.8f,1.0f)),
D(GUI_COLOR_INSTR_POWERNOISE_SLOPE,"",ImVec4(1.0f,0.6f,0.3f,1.0f)),
D(GUI_COLOR_INSTR_DAVE,"",ImVec4(0.7f,0.7f,0.8f,1.0f)),
D(GUI_COLOR_INSTR_NDS,"",ImVec4(0.7f,0.7f,0.8f,1.0f)),
D(GUI_COLOR_INSTR_GBA_DMA,"",ImVec4(0.6f,0.4f,1.0f,1.0f)),
D(GUI_COLOR_INSTR_GBA_MINMOD,"",ImVec4(0.5f,0.45f,0.7f,1.0f)),
D(GUI_COLOR_INSTR_UNKNOWN,"",ImVec4(0.3f,0.3f,0.3f,1.0f)),