Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
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46 changed files with 2027 additions and 901 deletions
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@ -24,60 +24,31 @@
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#include <queue>
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#include "sound/oki/msm6295.hpp"
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class DivMSM6295Interface: public vgsound_emu_mem_intf {
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public:
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unsigned char* adpcmMem;
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int sampleBank;
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u8 read_byte(u32 address);
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DivMSM6295Interface(): adpcmMem(NULL), sampleBank(0) {}
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};
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class DivPlatformMSM6295: public DivDispatch {
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class DivPlatformMSM6295: public DivDispatch, public vgsound_emu_mem_intf {
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protected:
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const unsigned short chanOffs[6]={
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0x00, 0x01, 0x02, 0x100, 0x101, 0x102
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};
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struct Channel {
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unsigned char freqH, freqL;
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int freq, baseFreq, pitch, pitch2, portaPauseFreq, note, ins;
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unsigned char psgMode, autoEnvNum, autoEnvDen;
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int note, ins;
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signed char konCycles;
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bool active, insChanged, freqChanged, keyOn, keyOff, portaPause, inPorta, furnacePCM, hardReset;
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bool active, insChanged, freqChanged, keyOn, keyOff, furnacePCM, hardReset;
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int vol, outVol;
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int sample;
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unsigned char pan;
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DivMacroInt std;
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void macroInit(DivInstrument* which) {
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std.init(which);
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pitch2=0;
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}
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Channel():
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freqH(0),
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freqL(0),
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freq(0),
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baseFreq(0),
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pitch(0),
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pitch2(0),
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portaPauseFreq(0),
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note(0),
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ins(-1),
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psgMode(1),
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autoEnvNum(0),
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autoEnvDen(0),
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active(false),
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insChanged(true),
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freqChanged(false),
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keyOn(false),
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keyOff(false),
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portaPause(false),
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inPorta(false),
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furnacePCM(false),
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hardReset(false),
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vol(0),
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outVol(15),
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sample(-1),
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pan(3) {}
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sample(-1) {}
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};
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Channel chan[4];
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DivDispatchOscBuffer* oscBuf[4];
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@ -85,56 +56,58 @@ class DivPlatformMSM6295: public DivDispatch {
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struct QueuedWrite {
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unsigned short addr;
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unsigned char val;
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bool addrOrVal;
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QueuedWrite(unsigned short a, unsigned char v): addr(a), val(v), addrOrVal(false) {}
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unsigned short delay;
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QueuedWrite(unsigned short a, unsigned char v, unsigned short d=32):
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addr(a),
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val(v),
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delay(d) {}
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};
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std::queue<QueuedWrite> writes;
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msm6295_core* msm;
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unsigned char regPool[512];
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msm6295_core msm;
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unsigned char lastBusy;
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unsigned char* adpcmMem;
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size_t adpcmMemLen;
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DivMSM6295Interface iface;
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unsigned char sampleBank;
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int delay, updateOsc;
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bool extMode;
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bool rateSel;
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bool rateSel=false, rateSelInit=false;
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short oldWrites[512];
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short pendingWrites[512];
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friend void putDispatchChan(void*,int,int);
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public:
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void acquire(short* bufL, short* bufR, size_t start, size_t len);
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int dispatch(DivCommand c);
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void* getChanState(int chan);
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DivDispatchOscBuffer* getOscBuffer(int chan);
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unsigned char* getRegisterPool();
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int getRegisterPoolSize();
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void reset();
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void forceIns();
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void tick(bool sysTick=true);
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void muteChannel(int ch, bool mute);
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bool keyOffAffectsArp(int ch);
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float getPostAmp();
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void notifyInsChange(int ins);
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void notifyInsDeletion(void* ins);
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void poke(unsigned int addr, unsigned short val);
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void poke(std::vector<DivRegWrite>& wlist);
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void setFlags(unsigned int flags);
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const char** getRegisterSheet();
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const char* getEffectName(unsigned char effect);
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const void* getSampleMem(int index);
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size_t getSampleMemCapacity(int index);
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size_t getSampleMemUsage(int index);
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void renderSamples();
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virtual u8 read_byte(u32 address) override;
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virtual void acquire(short* bufL, short* bufR, size_t start, size_t len) override;
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virtual int dispatch(DivCommand c) override;
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virtual void* getChanState(int chan) override;
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virtual DivDispatchOscBuffer* getOscBuffer(int chan) override;
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virtual unsigned char* getRegisterPool() override;
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virtual int getRegisterPoolSize() override;
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virtual void reset() override;
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virtual void forceIns() override;
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virtual void tick(bool sysTick=true) override;
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virtual void muteChannel(int ch, bool mute) override;
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virtual bool keyOffAffectsArp(int ch) override;
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virtual float getPostAmp() override;
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virtual void notifyInsChange(int ins) override;
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virtual void notifyInsDeletion(void* ins) override;
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virtual void poke(unsigned int addr, unsigned short val) override;
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virtual void poke(std::vector<DivRegWrite>& wlist) override;
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virtual void setFlags(unsigned int flags) override;
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virtual const char** getRegisterSheet() override;
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virtual const char* getEffectName(unsigned char effect) override;
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virtual const void* getSampleMem(int index) override;
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virtual size_t getSampleMemCapacity(int index) override;
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virtual size_t getSampleMemUsage(int index) override;
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virtual void renderSamples() override;
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int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
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void quit();
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virtual int init(DivEngine* parent, int channels, int sugRate, unsigned int flags) override;
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virtual void quit() override;
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DivPlatformMSM6295():
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DivDispatch(),
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vgsound_emu_mem_intf(),
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msm(*this) {}
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~DivPlatformMSM6295();
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};
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#endif
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