arcade: finish it up
0.12 feature parityyyyyyyy!
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7ac225e839
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defaf7397a
5 changed files with 131 additions and 34 deletions
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@ -22,7 +22,7 @@ class DivPlatformArcade: public DivDispatch {
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unsigned char freq;
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PCMChannel(): sample(-1), pos(0), len(0), freq(0) {}
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} pcm;
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Channel(): freqH(0), freqL(0), freq(0), baseFreq(0), pitch(0), ins(-1), active(false), insChanged(true), freqChanged(false), keyOn(false), keyOff(false), portaPause(false), vol(0), chVolL(8), chVolR(8) {}
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Channel(): freqH(0), freqL(0), freq(0), baseFreq(0), pitch(0), ins(-1), active(false), insChanged(true), freqChanged(false), keyOn(false), keyOff(false), portaPause(false), vol(0), chVolL(127), chVolR(127) {}
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};
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Channel chan[13];
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struct QueuedWrite {
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@ -33,9 +33,8 @@ class DivPlatformArcade: public DivDispatch {
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};
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std::queue<QueuedWrite> writes;
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opm_t fm;
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int psgClocks;
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int psgOut;
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int delay;
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int pcmL, pcmR, pcmCycles;
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unsigned char lastBusy;
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bool extMode;
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