Merge branch 'master' into feature/esfm

This commit is contained in:
Kagamiin~ 2023-10-21 14:57:43 -03:00
commit dde56c0cfc
19 changed files with 566 additions and 724 deletions

View file

@ -104,9 +104,9 @@
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
#ifndef IS_MOBILE
//#ifndef IS_MOBILE
#define ImDrawIdx unsigned int
#endif
//#endif
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
//struct ImDrawList;