WaveSynth: initialize wave to 0 on SCC/Bubble Syst
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4 changed files with 9 additions and 4 deletions
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@ -70,7 +70,7 @@ class DivWaveSynth {
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* @param insChanged whether the instrument has changed.
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*/
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void init(DivInstrument* which, int width, int height, bool insChanged=false);
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void setEngine(DivEngine* engine);
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void setEngine(DivEngine* engine, int waveFloor=0);
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DivWaveSynth():
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e(NULL),
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pos(0),
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