WaveSynth: initialize wave to 0 on SCC/Bubble Syst
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4 changed files with 9 additions and 4 deletions
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@ -306,7 +306,7 @@ void DivPlatformBubSysWSG::reset() {
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for (int i=0; i<2; i++) {
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chan[i]=DivPlatformBubSysWSG::Channel();
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chan[i].std.setEngine(parent);
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chan[i].ws.setEngine(parent);
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chan[i].ws.setEngine(parent,8);
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chan[i].ws.init(NULL,32,15,false);
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}
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if (dumpWrites) {
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