GUI: work on the drum UI

This commit is contained in:
tildearrow 2022-03-17 02:07:46 -05:00
parent 5579ef2bc1
commit dce68749d6
2 changed files with 50 additions and 57 deletions

View file

@ -75,7 +75,7 @@ const unsigned char slotsOPL3i[4][20]={
const unsigned char slotsOPL3Drumsi[4][20]={
{0, 6, 1, 7, 2, 8, 18, 24, 19, 25, 20, 26, 30, 31, 32, 12, 16, 14, 17, 13}, // OP1
{3, 9, 4, 10, 5, 11, 21, 27, 22, 28, 23, 29, 33, 34, 35, N, N, N, N, N}, // OP2
{3, 9, 4, 10, 5, 11, 21, 27, 22, 28, 23, 29, 33, 34, 35, 15, N, N, N, N}, // OP2
{6, N, 7, N, 8, N, 24, N, 25, N, 26, N, N, N, N, N, N, N, N, N}, // OP3
{9, N, 10, N, 11, N, 27, N, 28, N, 29, N, N, N, N, N, N, N, N, N} // OP4
};
@ -801,7 +801,6 @@ int DivPlatformOPL::dispatch(DivCommand c) {
melodicChans=properDrums?6:9;
totalChans=properDrums?11:9;
}
printf("CHANGING. DRUMS. MODE.\n");
break;
}
case DIV_ALWAYS_SET_VOLUME: