prepare to use FixedQueue
avoiding allocations in real-time code
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3 changed files with 85 additions and 3 deletions
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@ -21,7 +21,7 @@
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#define _PCE_H
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#include "../dispatch.h"
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#include <queue>
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#include "../fixedQueue.h"
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#include "../waveSynth.h"
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#include "sound/pce_psg.h"
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@ -62,9 +62,10 @@ class DivPlatformPCE: public DivDispatch {
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struct QueuedWrite {
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unsigned char addr;
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unsigned char val;
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QueuedWrite(): addr(0), val(9) {}
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QueuedWrite(unsigned char a, unsigned char v): addr(a), val(v) {}
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};
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std::queue<QueuedWrite> writes;
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FixedQueue<QueuedWrite,512> writes;
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unsigned char lastPan;
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int cycles, curChan, delay;
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