renderDX9: handle more present errors
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@ -276,10 +276,26 @@ void FurnaceGUIRenderDX9::present() {
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inScene=false;
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}
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if (device->Present(NULL,NULL,NULL,NULL)==D3DERR_DEVICEREMOVED) {
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HRESULT result=device->Present(NULL,NULL,NULL,NULL);
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if (result==D3DERR_DEVICEREMOVED) {
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logI("device is gone");
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dead=true;
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return;
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} else if (result==D3DERR_DEVICEHUNG) {
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logI("device has been executed");
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dead=true;
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return;
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} else if (result==D3DERR_DEVICELOST) {
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logI("device lost");
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dead=true;
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return;
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} else if (result==D3DERR_DEVICENOTRESET) {
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logI("device not reset");
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dead=true;
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return;
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} else if (result!=D3D_OK) {
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logE("DX9: Present ERROR! %x",result);
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}
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if (mustResize) {
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