Namco 163: get rid of wave load

part of some serious work... the global wave load feature will be improved
This commit is contained in:
tildearrow 2023-07-19 14:29:38 -05:00
parent b42614189f
commit d779b4c516
4 changed files with 0 additions and 65 deletions

View file

@ -5755,8 +5755,6 @@ void FurnaceGUI::drawInsEdit() {
if (ex2Max>0) {
if (ins->type==DIV_INS_C64) {
macroList.push_back(FurnaceGUIMacroDesc("Resonance",&ins->std.ex2Macro,0,ex2Max,64,uiColors[GUI_COLOR_MACRO_OTHER]));
/*} else if (ins->type==DIV_INS_N163) {
macroList.push_back(FurnaceGUIMacroDesc("Wave Update",&ins->std.ex2Macro,0,ex2Max,64,uiColors[GUI_COLOR_MACRO_OTHER],false,NULL,NULL,true,n163UpdateBits));*/
} else if (ins->type==DIV_INS_FDS) {
macroList.push_back(FurnaceGUIMacroDesc("Mod Speed",&ins->std.ex2Macro,0,ex2Max,160,uiColors[GUI_COLOR_MACRO_OTHER]));
} else if (ins->type==DIV_INS_SU) {
@ -5786,12 +5784,6 @@ void FurnaceGUI::drawInsEdit() {
macroList.push_back(FurnaceGUIMacroDesc("Noise AND Mask",&ins->std.fbMacro,0,8,96,uiColors[GUI_COLOR_MACRO_OTHER],false,NULL,NULL,true));
macroList.push_back(FurnaceGUIMacroDesc("Noise OR Mask",&ins->std.fmsMacro,0,8,96,uiColors[GUI_COLOR_MACRO_OTHER],false,NULL,NULL,true));
}
if (ins->type==DIV_INS_N163) {
/*macroList.push_back(FurnaceGUIMacroDesc("WaveLoad Wave",&ins->std.ex3Macro,0,255,160,uiColors[GUI_COLOR_MACRO_OTHER]));
macroList.push_back(FurnaceGUIMacroDesc("WaveLoad Pos",&ins->std.algMacro,0,255,160,uiColors[GUI_COLOR_MACRO_OTHER]));
macroList.push_back(FurnaceGUIMacroDesc("WaveLoad Len",&ins->std.fbMacro,0,252,160,uiColors[GUI_COLOR_MACRO_OTHER]));
macroList.push_back(FurnaceGUIMacroDesc("WaveLoad Trigger",&ins->std.fmsMacro,0,2,160,uiColors[GUI_COLOR_MACRO_OTHER],false,NULL,NULL,true,n163UpdateBits));*/
}
if (ins->type==DIV_INS_FDS) {
macroList.push_back(FurnaceGUIMacroDesc("Mod Position",&ins->std.ex3Macro,0,127,160,uiColors[GUI_COLOR_MACRO_OTHER]));
}