add a chip playground
in debug menu
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30 changed files with 226 additions and 0 deletions
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@ -322,6 +322,14 @@ void DivPlatformSAA1099::setFlags(unsigned int flags) {
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rate=chipClock/32;
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}
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void DivPlatformSAA1099::poke(unsigned int addr, unsigned short val) {
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rWrite(addr,val);
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}
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void DivPlatformSAA1099::poke(std::vector<DivRegWrite>& wlist) {
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for (DivRegWrite& i: wlist) rWrite(i.addr,i.val);
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}
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int DivPlatformSAA1099::init(DivEngine* p, int channels, int sugRate, unsigned int flags) {
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parent=p;
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dumpWrites=false;
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