add a chip playground
in debug menu
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30 changed files with 226 additions and 0 deletions
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@ -78,6 +78,14 @@ std::vector<DivRegWrite>& DivDispatch::getRegisterWrites() {
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return regWrites;
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}
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void DivDispatch::poke(unsigned int addr, unsigned short val) {
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}
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void DivDispatch::poke(std::vector<DivRegWrite>& wlist) {
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}
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int DivDispatch::init(DivEngine* p, int channels, int sugRate, unsigned int flags) {
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return 0;
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}
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