add a chip playground
in debug menu
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30 changed files with 226 additions and 0 deletions
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@ -493,6 +493,12 @@ class DivEngine {
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// remove system
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bool removeSystem(int index);
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// write to register on system
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void poke(int sys, unsigned int addr, unsigned short val);
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// write to register on system
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void poke(int sys, std::vector<DivRegWrite>& wlist);
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// get last error
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String getLastError();
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