add a chip playground
in debug menu
This commit is contained in:
parent
3ca7ebd1fc
commit
d691ec6d76
30 changed files with 226 additions and 0 deletions
|
|
@ -277,6 +277,19 @@ class DivDispatch {
|
|||
*/
|
||||
std::vector<DivRegWrite>& getRegisterWrites();
|
||||
|
||||
/**
|
||||
* poke a register.
|
||||
* @param addr address.
|
||||
* @param val value.
|
||||
*/
|
||||
virtual void poke(unsigned int addr, unsigned short val);
|
||||
|
||||
/**
|
||||
* poke a register.
|
||||
* @param wlist a vector containing DivRegWrites.
|
||||
*/
|
||||
virtual void poke(std::vector<DivRegWrite>& wlist);
|
||||
|
||||
/**
|
||||
* initialize this DivDispatch.
|
||||
* @param parent the parent DivEngine.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue