GUI: add an effect list window
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parent
b6026e76c5
commit
d4380e1524
11 changed files with 161 additions and 65 deletions
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@ -41,7 +41,7 @@ void process(void* u, float** in, float** out, int inChans, int outChans, unsign
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((DivEngine*)u)->nextBuf(in,out,inChans,outChans,size);
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}
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const char* DivEngine::getEffectDesc(unsigned char effect, int chan) {
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const char* DivEngine::getEffectDesc(unsigned char effect, int chan, bool notNull) {
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switch (effect) {
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case 0x00:
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return "00xy: Arpeggio";
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@ -116,14 +116,13 @@ const char* DivEngine::getEffectDesc(unsigned char effect, int chan) {
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default:
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if ((effect&0xf0)==0x90) {
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return "9xxx: Set sample offset*256";
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}
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else if (chan>=0 && chan<chans) {
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} else if (chan>=0 && chan<chans) {
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const char* ret=disCont[dispatchOfChan[chan]].dispatch->getEffectName(effect);
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if (ret!=NULL) return ret;
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}
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break;
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}
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return "Invalid effect";
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return notNull?"Invalid effect":NULL;
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}
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void DivEngine::walkSong(int& loopOrder, int& loopRow, int& loopEnd) {
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@ -402,7 +402,7 @@ class DivEngine {
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int getTotalChannelCount();
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// get effect description
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const char* getEffectDesc(unsigned char effect, int chan);
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const char* getEffectDesc(unsigned char effect, int chan, bool notNull=false);
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// get channel type
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// - 0: FM
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