Unify shared channel struct, De-duplicate channel debug
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55 changed files with 209 additions and 714 deletions
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@ -21,28 +21,21 @@
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#define _SNES_H
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#include "../dispatch.h"
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#include "../macroInt.h"
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#include "../waveSynth.h"
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#include <queue>
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#include "sound/snes/SPC_DSP.h"
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class DivPlatformSNES: public DivDispatch {
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struct Channel: public SharedChannelFreq, public SharedChannelVolume<int> {
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struct Channel: public SharedChannel<int> {
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unsigned int audPos;
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int sample, wave;
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int panL, panR;
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bool useWave, setPos, noise, echo, pitchMod, invertL, invertR, shallWriteVol, shallWriteEnv;
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int wtLen;
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DivInstrumentSNES state;
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DivMacroInt std;
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DivWaveSynth ws;
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void macroInit(DivInstrument* which) {
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std.init(which);
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pitch2=0;
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}
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Channel():
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SharedChannelFreq(),
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SharedChannelVolume<int>(127),
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SharedChannel<int>(127),
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audPos(0),
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sample(-1),
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wave(-1),
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