change master clock to sampleRate*256
this hopefully fixes the hang by doing all clock ops on a master clock rather than one clock per system
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parent
fa5b99b46a
commit
cd739f5fde
3 changed files with 42 additions and 78 deletions
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@ -87,8 +87,6 @@ struct DivDispatchContainer {
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short* bbIn[2];
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short* bbOut[2];
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int cycles, clockDrift;
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void setRates(double gotRate);
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void acquire(size_t offset, size_t count);
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void fillBuf(size_t runtotal, size_t size);
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@ -102,9 +100,7 @@ struct DivDispatchContainer {
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temp{0,0},
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prevSample{0,0},
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bbIn{NULL,NULL},
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bbOut{NULL,NULL},
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cycles(0),
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clockDrift(0) {}
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bbOut{NULL,NULL} {}
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};
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class DivEngine {
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@ -122,6 +118,7 @@ class DivEngine {
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bool repeatPattern;
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bool metronome;
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int ticks, curRow, curOrder, remainingLoops, nextSpeed, divider;
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int cycles, clockDrift;
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int changeOrd, changePos, totalSeconds, totalTicks, totalTicksR, totalCmds, lastCmds, cmdsPerSecond, globalPitch;
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unsigned char extValue;
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unsigned char speed1, speed2;
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@ -442,6 +439,8 @@ class DivEngine {
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remainingLoops(-1),
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nextSpeed(3),
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divider(60),
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cycles(0),
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clockDrift(0),
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changeOrd(-1),
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changePos(0),
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totalSeconds(0),
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