GBA: wahahaha
initializing after pushing
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				|  | @ -501,6 +501,12 @@ int DivPlatformGBADMA::init(DivEngine* p, int channels, int sugRate, const DivCo | ||||||
|   parent=p; |   parent=p; | ||||||
|   dumpWrites=false; |   dumpWrites=false; | ||||||
|   skipRegisterWrites=false; |   skipRegisterWrites=false; | ||||||
|  |   wtMemCompo=DivMemoryComposition(); | ||||||
|  |   wtMemCompo.name="Wavetable RAM"; | ||||||
|  |   wtMemCompo.used=256*2; | ||||||
|  |   wtMemCompo.capacity=256*2; | ||||||
|  |   wtMemCompo.memory=(unsigned char*)wtMem; | ||||||
|  |   wtMemCompo.waveformView=DIV_MEMORY_WAVE_8BIT_SIGNED; | ||||||
|   for (int i=0; i<2; i++) { |   for (int i=0; i<2; i++) { | ||||||
|     isMuted[i]=false; |     isMuted[i]=false; | ||||||
|     oscBuf[i]=new DivDispatchOscBuffer; |     oscBuf[i]=new DivDispatchOscBuffer; | ||||||
|  | @ -510,12 +516,6 @@ int DivPlatformGBADMA::init(DivEngine* p, int channels, int sugRate, const DivCo | ||||||
|   sampleMemLen=0; |   sampleMemLen=0; | ||||||
|   romMemCompo=DivMemoryComposition(); |   romMemCompo=DivMemoryComposition(); | ||||||
|   romMemCompo.name="Sample ROM"; |   romMemCompo.name="Sample ROM"; | ||||||
|   wtMemCompo=DivMemoryComposition(); |  | ||||||
|   wtMemCompo.name="Wavetable RAM"; |  | ||||||
|   wtMemCompo.used=256*2; |  | ||||||
|   wtMemCompo.capacity=256*2; |  | ||||||
|   wtMemCompo.memory=(unsigned char*)wtMem; |  | ||||||
|   wtMemCompo.waveformView=DIV_MEMORY_WAVE_8BIT_SIGNED; |  | ||||||
|   setFlags(flags); |   setFlags(flags); | ||||||
|   reset(); |   reset(); | ||||||
|   return 2; |   return 2; | ||||||
|  |  | ||||||
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