core quality, part 2
- Bubble System WSG - C64 (dSID) - Game Boy - DS - PowerNoise
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12 changed files with 175 additions and 12 deletions
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@ -94,8 +94,8 @@ void DivPlatformPCE::acquire(short** buf, size_t len) {
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regPool[w.addr&0x0f]=w.val;
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writes.pop();
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}
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memset(tempL,0,24*sizeof(int));
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memset(tempR,0,24*sizeof(int));
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tempL[0]=0;
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tempR[0]=0;
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pce->Update(coreQuality);
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pce->ResetTS(0);
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