core quality, part 2

- Bubble System WSG
- C64 (dSID)
- Game Boy
- DS
- PowerNoise
This commit is contained in:
tildearrow 2024-04-06 15:52:13 -05:00
parent a1254d5fb6
commit cb1f268335
12 changed files with 175 additions and 12 deletions

View file

@ -84,6 +84,7 @@ class DivPlatformC64: public DivDispatch {
SID* sid;
reSIDfp::SID* sid_fp;
struct SID_chip* sid_d;
int coreQuality;
unsigned char regPool[32];
friend void putDispatchChip(void*,int);
@ -121,6 +122,7 @@ class DivPlatformC64: public DivDispatch {
int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags);
void setChipModel(bool is6581);
void setCore(unsigned char which);
void setCoreQuality(unsigned char q);
void quit();
~DivPlatformC64();
};