core quality, part 2
- Bubble System WSG - C64 (dSID) - Game Boy - DS - PowerNoise
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12 changed files with 175 additions and 12 deletions
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@ -84,6 +84,7 @@ class DivPlatformC64: public DivDispatch {
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SID* sid;
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reSIDfp::SID* sid_fp;
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struct SID_chip* sid_d;
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int coreQuality;
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unsigned char regPool[32];
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friend void putDispatchChip(void*,int);
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@ -121,6 +122,7 @@ class DivPlatformC64: public DivDispatch {
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int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags);
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void setChipModel(bool is6581);
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void setCore(unsigned char which);
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void setCoreQuality(unsigned char q);
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void quit();
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~DivPlatformC64();
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};
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