Merge branch 'metal'
finally as ugly and terrible as it is
This commit is contained in:
commit
ca9fbb6b3d
|
@ -75,6 +75,11 @@ else()
|
|||
set(WITH_RENDER_DX11_DEFAULT OFF)
|
||||
set(WITH_RENDER_DX9_DEFAULT OFF)
|
||||
endif()
|
||||
if (APPLE)
|
||||
set(WITH_RENDER_METAL_DEFAULT ON)
|
||||
else()
|
||||
set(WITH_RENDER_METAL_DEFAULT OFF)
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
set(USE_GLES_DEFAULT ON)
|
||||
|
@ -100,6 +105,7 @@ option(WITH_RENDER_OPENGL "Whether to build with the OpenGL render backend." ${W
|
|||
option(WITH_RENDER_OPENGL1 "Whether to build with the OpenGL 1.1 render backend." ${WITH_RENDER_OPENGL1_DEFAULT})
|
||||
option(WITH_RENDER_DX11 "Whether to build with the DirectX 11 render backend." ${WITH_RENDER_DX11_DEFAULT})
|
||||
option(WITH_RENDER_DX9 "Whether to build with the DirectX 9 render backend." ${WITH_RENDER_DX9_DEFAULT})
|
||||
option(WITH_RENDER_METAL "Whether to build with the Metal render backend." ${WITH_RENDER_METAL_DEFAULT})
|
||||
option(USE_GLES "Use OpenGL ES for the OpenGL render backend." ${USE_GLES_DEFAULT})
|
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option(USE_FREETYPE "Use FreeType for font rendering." ON)
|
||||
option(SYSTEM_FFTW "Use a system-installed version of FFTW instead of the vendored one" OFF)
|
||||
|
@ -403,12 +409,6 @@ else()
|
|||
endif()
|
||||
endif()
|
||||
|
||||
if (BUILD_GUI)
|
||||
if (NOT WITH_RENDER_SDL AND NOT WITH_RENDER_OPENGL AND NOT WITH_RENDER_OPENGL1 AND NOT WITH_RENDER_DX11 AND NOT WITH_RENDER_DX9)
|
||||
message(FATAL_ERROR "No render backends selected!")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(AUDIO_SOURCES
|
||||
src/audio/abstract.cpp
|
||||
src/audio/midi.cpp
|
||||
|
@ -962,6 +962,19 @@ endif()
|
|||
# endif()
|
||||
#endif()
|
||||
|
||||
if (WITH_RENDER_METAL)
|
||||
if (APPLE)
|
||||
list(APPEND GUI_SOURCES src/gui/render/renderMetal.mm)
|
||||
list(APPEND GUI_SOURCES extern/imgui_patched/backends/imgui_impl_metal.mm)
|
||||
list(APPEND DEPENDENCIES_DEFINES HAVE_RENDER_METAL)
|
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list(APPEND DEPENDENCIES_LIBRARIES "-framework Metal")
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list(APPEND DEPENDENCIES_LIBRARIES "-framework MetalKit")
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message(STATUS "UI render backend: Metal")
|
||||
else()
|
||||
message(FATAL_ERROR "Metal render backend only for Apple operating systems!")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (NOT WIN32 AND NOT APPLE)
|
||||
CHECK_INCLUDE_FILE(sys/io.h SYS_IO_FOUND)
|
||||
CHECK_INCLUDE_FILE(linux/input.h LINUX_INPUT_FOUND)
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
|
||||
IMGUI_IMPL_API bool ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData,
|
||||
id<MTLCommandBuffer> commandBuffer,
|
||||
id<MTLRenderCommandEncoder> commandEncoder);
|
||||
|
@ -51,7 +51,7 @@ IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
|
|||
|
||||
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor);
|
||||
IMGUI_IMPL_API bool ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
|
||||
MTL::CommandBuffer* commandBuffer,
|
||||
MTL::RenderCommandEncoder* commandEncoder);
|
||||
|
|
|
@ -99,9 +99,9 @@ bool ImGui_ImplMetal_Init(MTL::Device* device)
|
|||
return ImGui_ImplMetal_Init((__bridge id<MTLDevice>)(device));
|
||||
}
|
||||
|
||||
void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor)
|
||||
bool ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor)
|
||||
{
|
||||
ImGui_ImplMetal_NewFrame((__bridge MTLRenderPassDescriptor*)(renderPassDescriptor));
|
||||
return ImGui_ImplMetal_NewFrame((__bridge MTLRenderPassDescriptor*)(renderPassDescriptor));
|
||||
}
|
||||
|
||||
void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
|
||||
|
@ -160,14 +160,19 @@ void ImGui_ImplMetal_Shutdown()
|
|||
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasViewports);
|
||||
}
|
||||
|
||||
void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor)
|
||||
bool ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor)
|
||||
{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
IM_ASSERT(bd->SharedMetalContext != nil && "No Metal context. Did you call ImGui_ImplMetal_Init() ?");
|
||||
if (bd->SharedMetalContext.framebufferDescriptor != nil) {
|
||||
[bd->SharedMetalContext.framebufferDescriptor release];
|
||||
}
|
||||
bd->SharedMetalContext.framebufferDescriptor = [[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor];
|
||||
|
||||
if (bd->SharedMetalContext.depthStencilState == nil)
|
||||
ImGui_ImplMetal_CreateDeviceObjects(bd->SharedMetalContext.device);
|
||||
return ImGui_ImplMetal_CreateDeviceObjects(bd->SharedMetalContext.device);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void ImGui_ImplMetal_SetupRenderState(ImDrawData* drawData, id<MTLCommandBuffer> commandBuffer,
|
||||
|
@ -231,6 +236,7 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
|
|||
id<MTLRenderPipelineState> renderPipelineState = ctx.renderPipelineStateCache[ctx.framebufferDescriptor];
|
||||
if (renderPipelineState == nil)
|
||||
{
|
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printf("RPS NULL....\n");
|
||||
// No luck; make a new render pipeline state
|
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renderPipelineState = [ctx renderPipelineStateForFramebufferDescriptor:ctx.framebufferDescriptor device:commandBuffer.device];
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||||
|
||||
|
@ -376,9 +382,7 @@ bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
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depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways;
|
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bd->SharedMetalContext.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor];
|
||||
ImGui_ImplMetal_CreateDeviceObjectsForPlatformWindows();
|
||||
ImGui_ImplMetal_CreateFontsTexture(device);
|
||||
|
||||
return true;
|
||||
return ImGui_ImplMetal_CreateFontsTexture(device);
|
||||
}
|
||||
|
||||
void ImGui_ImplMetal_DestroyDeviceObjects()
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||||
|
|
|
@ -199,6 +199,12 @@ const char* aboutLine[]={
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"plane",
|
||||
"TheEssem",
|
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"",
|
||||
"-- Metal backend test team --",
|
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"Diggo",
|
||||
"konard",
|
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"NaxeCode",
|
||||
"scratchminer",
|
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"",
|
||||
"powered by:",
|
||||
"Dear ImGui by Omar Cornut",
|
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"SDL2 by Sam Lantinga",
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|
|
|
@ -610,6 +610,54 @@ void FurnaceGUI::drawDebug() {
|
|||
ImGui::Unindent();
|
||||
ImGui::TreePop();
|
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}
|
||||
if (ImGui::TreeNode("Texture Test")) {
|
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ImGui::Text("Create and Destroy 128 Textures");
|
||||
if (ImGui::Button("No Write")) {
|
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for (int i=0; i<128; i++) {
|
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FurnaceGUITexture* t=rend->createTexture(false,2048,2048);
|
||||
if (t==NULL) {
|
||||
showError(fmt::sprintf("Failure! %d",i));
|
||||
break;
|
||||
}
|
||||
rend->destroyTexture(t);
|
||||
}
|
||||
}
|
||||
if (ImGui::Button("Write (update)")) {
|
||||
unsigned char* data=new unsigned char[2048*2048*4];
|
||||
for (int i=0; i<2048*2048*4; i++) {
|
||||
data[i]=rand();
|
||||
}
|
||||
for (int i=0; i<128; i++) {
|
||||
FurnaceGUITexture* t=rend->createTexture(false,2048,2048);
|
||||
if (t==NULL) {
|
||||
showError(fmt::sprintf("Failure! %d",i));
|
||||
break;
|
||||
}
|
||||
rend->updateTexture(t,data,2048*4);
|
||||
rend->destroyTexture(t);
|
||||
}
|
||||
delete[] data;
|
||||
}
|
||||
if (ImGui::Button("Write (lock)")) {
|
||||
unsigned char* data=NULL;
|
||||
int pitch=0;
|
||||
for (int i=0; i<128; i++) {
|
||||
FurnaceGUITexture* t=rend->createTexture(false,2048,2048);
|
||||
if (t==NULL) {
|
||||
showError(fmt::sprintf("Failure! %d",i));
|
||||
break;
|
||||
}
|
||||
if (rend->lockTexture(t,(void**)&data,&pitch)) {
|
||||
for (int i=0; i<2048*2048*4; i++) {
|
||||
data[i]=rand();
|
||||
}
|
||||
rend->unlockTexture(t);
|
||||
}
|
||||
rend->destroyTexture(t);
|
||||
}
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Osc Render Test")) {
|
||||
ImGui::InputInt("Length",&oscDebugLen);
|
||||
ImGui::InputInt("Height",&oscDebugHeight);
|
||||
|
|
|
@ -75,6 +75,7 @@ enum FurnaceGUIRenderBackend {
|
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GUI_BACKEND_GL1,
|
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GUI_BACKEND_DX11,
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GUI_BACKEND_DX9,
|
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GUI_BACKEND_METAL,
|
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GUI_BACKEND_SOFTWARE
|
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};
|
||||
|
||||
|
@ -82,6 +83,10 @@ enum FurnaceGUIRenderBackend {
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#define GUI_BACKEND_DEFAULT GUI_BACKEND_DX11
|
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#define GUI_BACKEND_DEFAULT_NAME "DirectX 11"
|
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#else
|
||||
#ifdef HAVE_RENDER_METAL
|
||||
#define GUI_BACKEND_DEFAULT GUI_BACKEND_METAL
|
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#define GUI_BACKEND_DEFAULT_NAME "Metal"
|
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#else
|
||||
#ifdef HAVE_RENDER_GL
|
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#ifdef SUPPORT_XP
|
||||
#define GUI_BACKEND_DEFAULT GUI_BACKEND_GL1
|
||||
|
@ -105,6 +110,7 @@ enum FurnaceGUIRenderBackend {
|
|||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// TODO:
|
||||
// - add colors for FM envelope and waveform
|
||||
|
|
|
@ -31,6 +31,9 @@
|
|||
#ifdef HAVE_RENDER_DX11
|
||||
#include "render/renderDX11.h"
|
||||
#endif
|
||||
#ifdef HAVE_RENDER_METAL
|
||||
#include "render/renderMetal.h"
|
||||
#endif
|
||||
#include "render/renderSoftware.h"
|
||||
|
||||
bool FurnaceGUI::initRender() {
|
||||
|
@ -50,6 +53,8 @@ bool FurnaceGUI::initRender() {
|
|||
renderBackend=GUI_BACKEND_DX11;
|
||||
} else if (settings.renderBackend=="DirectX 9") {
|
||||
renderBackend=GUI_BACKEND_DX9;
|
||||
} else if (settings.renderBackend=="Metal") {
|
||||
renderBackend=GUI_BACKEND_METAL;
|
||||
} else if (settings.renderBackend=="SDL") {
|
||||
renderBackend=GUI_BACKEND_SDL;
|
||||
} else if (settings.renderBackend=="Software") {
|
||||
|
@ -98,6 +103,12 @@ bool FurnaceGUI::initRender() {
|
|||
rend=new FurnaceGUIRenderDX9;
|
||||
break;
|
||||
#endif
|
||||
#ifdef HAVE_RENDER_METAL
|
||||
case GUI_BACKEND_METAL:
|
||||
logI("render backend: Metal");
|
||||
rend=new FurnaceGUIRenderMetal;
|
||||
break;
|
||||
#endif
|
||||
#ifdef HAVE_RENDER_SDL
|
||||
case GUI_BACKEND_SDL:
|
||||
logI("render backend: SDL_Renderer");
|
||||
|
|
57
src/gui/render/renderMetal.h
Normal file
57
src/gui/render/renderMetal.h
Normal file
|
@ -0,0 +1,57 @@
|
|||
/**
|
||||
* Furnace Tracker - multi-system chiptune tracker
|
||||
* Copyright (C) 2021-2023 tildearrow and contributors
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "../gui.h"
|
||||
|
||||
struct FurnaceGUIRenderMetalPrivate;
|
||||
|
||||
class FurnaceGUIRenderMetal: public FurnaceGUIRender {
|
||||
SDL_Renderer* sdlRend;
|
||||
FurnaceGUIRenderMetalPrivate* priv;
|
||||
bool swapIntervalSet;
|
||||
public:
|
||||
ImTextureID getTextureID(FurnaceGUITexture* which);
|
||||
bool lockTexture(FurnaceGUITexture* which, void** data, int* pitch);
|
||||
bool unlockTexture(FurnaceGUITexture* which);
|
||||
bool updateTexture(FurnaceGUITexture* which, void* data, int pitch);
|
||||
FurnaceGUITexture* createTexture(bool dynamic, int width, int height, bool interpolate=true);
|
||||
bool destroyTexture(FurnaceGUITexture* which);
|
||||
void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
|
||||
void setBlendMode(FurnaceGUIBlendMode mode);
|
||||
void clear(ImVec4 color);
|
||||
bool newFrame();
|
||||
bool canVSync();
|
||||
void createFontsTexture();
|
||||
void destroyFontsTexture();
|
||||
void renderGUI();
|
||||
void wipe(float alpha);
|
||||
void present();
|
||||
bool getOutputSize(int& w, int& h);
|
||||
int getWindowFlags();
|
||||
void setSwapInterval(int swapInterval);
|
||||
void preInit();
|
||||
bool init(SDL_Window* win, int swapInterval);
|
||||
void initGUI(SDL_Window* win);
|
||||
void quitGUI();
|
||||
bool quit();
|
||||
FurnaceGUIRenderMetal():
|
||||
sdlRend(NULL),
|
||||
priv(NULL),
|
||||
swapIntervalSet(false) {}
|
||||
};
|
248
src/gui/render/renderMetal.mm
Normal file
248
src/gui/render/renderMetal.mm
Normal file
|
@ -0,0 +1,248 @@
|
|||
/**
|
||||
* Furnace Tracker - multi-system chiptune tracker
|
||||
* Copyright (C) 2021-2023 tildearrow and contributors
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "renderMetal.h"
|
||||
#include "backends/imgui_impl_metal.h"
|
||||
|
||||
#include <Metal/Metal.h>
|
||||
#include <QuartzCore/QuartzCore.h>
|
||||
|
||||
struct FurnaceGUIRenderMetalPrivate {
|
||||
CAMetalLayer* context;
|
||||
id<MTLCommandQueue> cmdQueue;
|
||||
id<MTLCommandBuffer> cmdBuf;
|
||||
id<MTLRenderCommandEncoder> renderEncoder;
|
||||
id<CAMetalDrawable> drawable;
|
||||
MTLRenderPassDescriptor* renderPass;
|
||||
|
||||
FurnaceGUIRenderMetalPrivate():
|
||||
context(NULL),
|
||||
cmdQueue(NULL),
|
||||
cmdBuf(NULL),
|
||||
renderEncoder(NULL),
|
||||
drawable(NULL),
|
||||
renderPass(NULL) {}
|
||||
};
|
||||
|
||||
class FurnaceMetalTexture: public FurnaceGUITexture {
|
||||
public:
|
||||
id<MTLTexture> tex;
|
||||
int width, height;
|
||||
unsigned char* lockedData;
|
||||
FurnaceMetalTexture():
|
||||
tex(NULL),
|
||||
width(0),
|
||||
height(0),
|
||||
lockedData(NULL) {}
|
||||
};
|
||||
|
||||
ImTextureID FurnaceGUIRenderMetal::getTextureID(FurnaceGUITexture* which) {
|
||||
FurnaceMetalTexture* t=(FurnaceMetalTexture*)which;
|
||||
return t->tex;
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderMetal::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
|
||||
FurnaceMetalTexture* t=(FurnaceMetalTexture*)which;
|
||||
if (t->lockedData!=NULL) return false;
|
||||
t->lockedData=new unsigned char[t->width*t->height*4];
|
||||
|
||||
*data=t->lockedData;
|
||||
*pitch=t->width*4;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderMetal::unlockTexture(FurnaceGUITexture* which) {
|
||||
FurnaceMetalTexture* t=(FurnaceMetalTexture*)which;
|
||||
if (t->lockedData==NULL) return false;
|
||||
|
||||
[t->tex replaceRegion:MTLRegionMake2D(0,0,(NSUInteger)t->width,(NSUInteger)t->height) mipmapLevel:0 withBytes:t->lockedData bytesPerRow:(NSUInteger)t->width*4];
|
||||
delete[] t->lockedData;
|
||||
t->lockedData=NULL;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderMetal::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
|
||||
FurnaceMetalTexture* t=(FurnaceMetalTexture*)which;
|
||||
[t->tex replaceRegion:MTLRegionMake2D(0,0,(NSUInteger)t->width,(NSUInteger)t->height) mipmapLevel:0 withBytes:data bytesPerRow:(NSUInteger)pitch];
|
||||
return true;
|
||||
}
|
||||
|
||||
FurnaceGUITexture* FurnaceGUIRenderMetal::createTexture(bool dynamic, int width, int height, bool interpolate) {
|
||||
MTLTextureDescriptor* texDesc=[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm width:(NSUInteger)width height:(NSUInteger)height mipmapped:NO];
|
||||
texDesc.usage=MTLTextureUsageShaderRead;
|
||||
texDesc.storageMode=MTLStorageModeManaged;
|
||||
|
||||
id<MTLTexture> texture=[priv->context.device newTextureWithDescriptor:texDesc];
|
||||
|
||||
if (texture==NULL) return NULL;
|
||||
FurnaceMetalTexture* ret=new FurnaceMetalTexture;
|
||||
ret->tex=texture;
|
||||
ret->width=width;
|
||||
ret->height=height;
|
||||
|
||||
[texDesc release];
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderMetal::destroyTexture(FurnaceGUITexture* which) {
|
||||
FurnaceMetalTexture* t=(FurnaceMetalTexture*)which;
|
||||
[t->tex release];
|
||||
t->tex=NULL;
|
||||
delete t;
|
||||
return true;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::setBlendMode(FurnaceGUIBlendMode mode) {
|
||||
}
|
||||
|
||||
// you should only call this once!!!
|
||||
void FurnaceGUIRenderMetal::clear(ImVec4 color) {
|
||||
int outW, outH;
|
||||
getOutputSize(outW,outH);
|
||||
priv->context.drawableSize=CGSizeMake(outW,outH);
|
||||
|
||||
if (priv->drawable) {
|
||||
[priv->drawable release];
|
||||
}
|
||||
if (priv->cmdBuf) {
|
||||
[priv->cmdBuf release];
|
||||
}
|
||||
|
||||
priv->drawable=[priv->context nextDrawable];
|
||||
|
||||
priv->cmdBuf=[priv->cmdQueue commandBuffer];
|
||||
priv->renderPass.colorAttachments[0].clearColor=MTLClearColorMake(color.x,color.y,color.z,color.w);
|
||||
priv->renderPass.colorAttachments[0].texture=priv->drawable.texture;
|
||||
priv->renderPass.colorAttachments[0].loadAction=MTLLoadActionClear;
|
||||
priv->renderPass.colorAttachments[0].storeAction=MTLStoreActionStore;
|
||||
priv->renderEncoder=[priv->cmdBuf renderCommandEncoderWithDescriptor:priv->renderPass];
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderMetal::newFrame() {
|
||||
return ImGui_ImplMetal_NewFrame(priv->renderPass);
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderMetal::canVSync() {
|
||||
return swapIntervalSet;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::createFontsTexture() {
|
||||
ImGui_ImplMetal_CreateFontsTexture(priv->context.device);
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::destroyFontsTexture() {
|
||||
ImGui_ImplMetal_DestroyFontsTexture();
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::renderGUI() {
|
||||
ImGui_ImplMetal_RenderDrawData(ImGui::GetDrawData(),priv->cmdBuf,priv->renderEncoder);
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::wipe(float alpha) {
|
||||
// you know what? cheat.
|
||||
// I don't feel like learning yet another API just to please Apple.
|
||||
// screw it.
|
||||
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_BLEND);
|
||||
SDL_SetRenderDrawColor(sdlRend,0,0,0,255*alpha);
|
||||
SDL_RenderFillRect(sdlRend,NULL);
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::present() {
|
||||
[priv->renderEncoder endEncoding];
|
||||
|
||||
[priv->cmdBuf presentDrawable:priv->drawable];
|
||||
[priv->cmdBuf commit];
|
||||
|
||||
[priv->renderEncoder release];
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderMetal::getOutputSize(int& w, int& h) {
|
||||
return SDL_GetRendererOutputSize(sdlRend,&w,&h)==0;
|
||||
}
|
||||
|
||||
int FurnaceGUIRenderMetal::getWindowFlags() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::setSwapInterval(int swapInterval) {
|
||||
if (SDL_RenderSetVSync(sdlRend,(swapInterval>=0)?1:0)!=0) {
|
||||
swapIntervalSet=false;
|
||||
logW("tried to enable VSync but couldn't!");
|
||||
} else {
|
||||
swapIntervalSet=true;
|
||||
}
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::preInit() {
|
||||
SDL_SetHint(SDL_HINT_RENDER_DRIVER,"metal");
|
||||
priv=new FurnaceGUIRenderMetalPrivate;
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderMetal::init(SDL_Window* win, int swapInterval) {
|
||||
SDL_SetHint(SDL_HINT_RENDER_DRIVER,"metal");
|
||||
|
||||
sdlRend=SDL_CreateRenderer(win,-1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC|SDL_RENDERER_TARGETTEXTURE);
|
||||
|
||||
if (sdlRend==NULL) return false;
|
||||
|
||||
if (SDL_RenderSetVSync(sdlRend,(swapInterval>=0)?1:0)!=0) {
|
||||
swapIntervalSet=false;
|
||||
logW("tried to enable VSync but couldn't!");
|
||||
} else {
|
||||
swapIntervalSet=true;
|
||||
}
|
||||
|
||||
logI("retrieving context...");
|
||||
|
||||
priv->context=(__bridge CAMetalLayer*)SDL_RenderGetMetalLayer(sdlRend);
|
||||
|
||||
if (priv->context==NULL) {
|
||||
logE("Metal layer is NULL!");
|
||||
return false;
|
||||
}
|
||||
|
||||
priv->context.pixelFormat=MTLPixelFormatBGRA8Unorm;
|
||||
|
||||
priv->cmdQueue=[priv->context.device newCommandQueue];
|
||||
priv->renderPass=[MTLRenderPassDescriptor new];
|
||||
return true;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::initGUI(SDL_Window* win) {
|
||||
ImGui_ImplMetal_Init(priv->context.device);
|
||||
ImGui_ImplSDL2_InitForMetal(win);
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderMetal::quitGUI() {
|
||||
ImGui_ImplMetal_Shutdown();
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderMetal::quit() {
|
||||
if (sdlRend==NULL) return false;
|
||||
[priv->renderPass release];
|
||||
[priv->cmdQueue release];
|
||||
SDL_DestroyRenderer(sdlRend);
|
||||
sdlRend=NULL;
|
||||
return true;
|
||||
}
|
|
@ -405,6 +405,12 @@ void FurnaceGUI::drawSettings() {
|
|||
settingsChanged=true;
|
||||
}
|
||||
#endif
|
||||
#ifdef HAVE_RENDER_METAL
|
||||
if (ImGui::Selectable("Metal",curRenderBackend=="Metal")) {
|
||||
settings.renderBackend="Metal";
|
||||
settingsChanged=true;
|
||||
}
|
||||
#endif
|
||||
#ifdef HAVE_RENDER_GL
|
||||
#ifdef USE_GLES
|
||||
if (ImGui::Selectable("OpenGL ES 2.0",curRenderBackend=="OpenGL ES 2.0")) {
|
||||
|
|
|
@ -393,7 +393,7 @@ void reportError(String what) {
|
|||
logE("%s",what);
|
||||
MessageBox(NULL,what.c_str(),"Furnace",MB_OK|MB_ICONERROR);
|
||||
}
|
||||
#elif defined(ANDROID)
|
||||
#elif defined(ANDROID) || defined(__APPLE__)
|
||||
void reportError(String what) {
|
||||
logE("%s",what);
|
||||
#ifdef HAVE_SDL2
|
||||
|
|
Loading…
Reference in a new issue