several improvements to new macro UI

now it is fully usable
well, almost
This commit is contained in:
tildearrow 2022-01-26 03:49:46 -05:00
parent 4d1b69e905
commit c822532b54
4 changed files with 84 additions and 43 deletions

View file

@ -2,4 +2,4 @@
void PlotNoLerp(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
void PlotBitfield(const char* label, const int* values, int values_count, int values_offset = 0, const char** overlay_text = NULL, int bits = 8, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
void PlotCustom(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
void PlotCustom(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float), ImVec4 fgColor = ImVec4(1.0f,1.0f,1.0f,1.0f), int highlight = 0);