update Dear ImGui to 1.91.2
due to major changes around input text handling, I had to remove the multiline word wrap code... also fix selectable highlight
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17 changed files with 721 additions and 665 deletions
16
extern/imgui_patched/imgui_tables.cpp
vendored
16
extern/imgui_patched/imgui_tables.cpp
vendored
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.1
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// dear imgui, v1.91.2
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// (tables and columns code)
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/*
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@ -328,7 +328,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
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const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
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const ImVec2 avail_size = GetContentRegionAvail();
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const ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
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const ImVec2 actual_outer_size = ImTrunc(CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f));
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const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
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const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
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if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
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@ -869,7 +869,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
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// Combine width from regular rows + width from headers unless requested not to.
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if (!column->IsPreserveWidthAuto)
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if (!column->IsPreserveWidthAuto && table->InstanceCurrent == 0)
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column->WidthAuto = TableGetColumnWidthAuto(table, column);
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// Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto)
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@ -1264,7 +1264,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (table->Flags & ImGuiTableFlags_NoClip)
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table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
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else
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inner_window->DrawList->PushClipRect(inner_window->InnerClipRect.Min, inner_window->InnerClipRect.Max, false);
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inner_window->DrawList->PushClipRect(inner_window->InnerClipRect.Min, inner_window->InnerClipRect.Max, false); // FIXME: use table->InnerClipRect?
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}
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// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
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@ -2014,7 +2014,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
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{
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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table->Columns[column_n].NavLayerCurrent = ImGuiNavLayer_Main;
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const float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y);
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const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
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table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y;
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if (unfreeze_rows_actual)
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@ -2023,8 +2023,8 @@ void ImGui::TableEndRow(ImGuiTable* table)
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table->IsUnfrozenRows = true;
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// BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
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table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y);
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table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y;
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table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, table->InnerClipRect.Max.y);
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table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = table->InnerClipRect.Max.y;
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table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen;
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IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y);
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@ -4412,7 +4412,7 @@ void ImGui::EndColumns()
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{
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ButtonBehavior(column_hit_rect, column_id, &hovered, &held);
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if (hovered || held)
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g.MouseCursor = ImGuiMouseCursor_ResizeEW;
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SetMouseCursor(ImGuiMouseCursor_ResizeEW);
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if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize))
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dragging_column = n;
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}
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