update Dear ImGui to 1.91.2
due to major changes around input text handling, I had to remove the multiline word wrap code... also fix selectable highlight
This commit is contained in:
parent
51b2db864f
commit
c6d5913686
17 changed files with 721 additions and 665 deletions
89
extern/imgui_patched/imgui.cpp
vendored
89
extern/imgui_patched/imgui.cpp
vendored
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.1
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// dear imgui, v1.91.2
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// (main code and documentation)
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// Help:
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@ -10,7 +10,7 @@
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// - FAQ ........................ https://dearimgui.com/faq (in repository as docs/FAQ.md)
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// - Homepage ................... https://github.com/ocornut/imgui
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// - Releases & changelog ....... https://github.com/ocornut/imgui/releases
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// - Gallery .................... https://github.com/ocornut/imgui/issues/7503 (please post your screenshots/video there!)
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// - Gallery .................... https://github.com/ocornut/imgui/issues?q=label%3Agallery (please post your screenshots/video there!)
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// - Wiki ....................... https://github.com/ocornut/imgui/wiki (lots of good stuff there)
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// - Getting Started https://github.com/ocornut/imgui/wiki/Getting-Started (how to integrate in an existing app by adding ~25 lines of code)
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// - Third-party Extensions https://github.com/ocornut/imgui/wiki/Useful-Extensions (ImPlot & many more)
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@ -1448,6 +1448,8 @@ ImGuiIO::ImGuiIO()
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ConfigWindowsResizeFromEdges = true;
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ConfigWindowsMoveFromTitleBarOnly = false;
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ConfigMemoryCompactTimer = 60.0f;
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ConfigDebugIsDebuggerPresent = false;
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ConfigDebugHighlightIdConflicts = true;
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ConfigDebugBeginReturnValueOnce = false;
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ConfigDebugBeginReturnValueLoop = false;
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@ -2047,7 +2049,7 @@ const char* ImStreolRange(const char* str, const char* str_end)
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return p ? p : str_end;
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}
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const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line
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const char* ImStrbol(const char* buf_mid_line, const char* buf_begin) // find beginning-of-line
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{
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while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n')
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buf_mid_line--;
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@ -3867,7 +3869,8 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
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void ImGui::RenderMouseCursor(ImVec2 base_pos, float base_scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
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if (mouse_cursor <= ImGuiMouseCursor_None || mouse_cursor >= ImGuiMouseCursor_COUNT) // We intentionally accept out of bound values.
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mouse_cursor = ImGuiMouseCursor_Arrow;
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ImFontAtlas* font_atlas = g.DrawListSharedData.Font->ContainerAtlas;
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for (ImGuiViewportP* viewport : g.Viewports)
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{
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@ -3947,7 +3950,7 @@ void ImGui::DestroyContext(ImGuiContext* ctx)
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IM_DELETE(ctx);
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}
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// IMPORTANT: ###xxx suffixes must be same in ALL languages to allow for automation.
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// IMPORTANT: interactive elements requires a fixed ###xxx suffix, it must be same in ALL languages to allow for automation.
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static const ImGuiLocEntry GLocalizationEntriesEnUS[] =
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{
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{ ImGuiLocKey_VersionStr, "Dear ImGui " IMGUI_VERSION " (" IM_STRINGIFY(IMGUI_VERSION_NUM) ")" },
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@ -3958,8 +3961,9 @@ static const ImGuiLocEntry GLocalizationEntriesEnUS[] =
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{ ImGuiLocKey_WindowingMainMenuBar, "(Main menu bar)" },
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{ ImGuiLocKey_WindowingPopup, "(Popup)" },
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{ ImGuiLocKey_WindowingUntitled, "(Untitled)" },
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{ ImGuiLocKey_OpenLink_s, "Open '%s'" },
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{ ImGuiLocKey_CopyLink, "Copy Link###CopyLink" },
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{ ImGuiLocKey_DockingHideTabBar, "Hide tab bar###HideTabBar" },
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{ ImGuiLocKey_DockingHideTabBar, "Hide tab bar###HideTabBar" },
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{ ImGuiLocKey_DockingHoldShiftToDock, "Hold SHIFT to enable Docking window." },
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{ ImGuiLocKey_DockingDragToUndockOrMoveNode,"Click and drag to move or undock whole node." },
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};
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@ -4206,7 +4210,7 @@ static void SetCurrentWindow(ImGuiWindow* window)
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if (window)
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{
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g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
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g.FontScale = g.FontSize / g.Font->FontSize;
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g.FontScale = g.DrawListSharedData.FontScale = g.FontSize / g.Font->FontSize;
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ImGui::NavUpdateCurrentWindowIsScrollPushableX();
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}
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}
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@ -4507,6 +4511,17 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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// Detect ID conflicts
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (id != 0 && g.HoveredIdPreviousFrame == id && (item_flags & ImGuiItemFlags_AllowDuplicateId) == 0)
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{
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g.HoveredIdPreviousFrameItemCount++;
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if (g.DebugDrawIdConflicts == id)
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window->DrawList->AddRect(bb.Min - ImVec2(1,1), bb.Max + ImVec2(1,1), IM_COL32(255, 0, 0, 255), 0.0f, ImDrawFlags_None, 2.0f);
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}
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#endif
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if (g.HoveredWindow != window)
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return false;
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if (!IsMouseHoveringRect(bb.Min, bb.Max))
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@ -4546,7 +4561,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
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// Display shortcut (only works with mouse)
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// (ImGuiItemStatusFlags_HasShortcut in LastItemData denotes we want a tooltip)
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if (id == g.LastItemData.ID && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasShortcut))
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if (id == g.LastItemData.ID && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasShortcut) && g.ActiveId != id)
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if (IsItemHovered(ImGuiHoveredFlags_ForTooltip | ImGuiHoveredFlags_DelayNormal))
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SetTooltip("%s", GetKeyChordName(g.LastItemData.Shortcut));
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}
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@ -5130,6 +5145,11 @@ void ImGui::NewFrame()
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if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId)
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KeepAliveID(g.DragDropPayload.SourceId);
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// [DEBUG]
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g.DebugDrawIdConflicts = 0;
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if (g.IO.ConfigDebugHighlightIdConflicts && g.HoveredIdPreviousFrameItemCount > 1)
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g.DebugDrawIdConflicts = g.HoveredIdPreviousFrame;
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// Update HoveredId data
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if (!g.HoveredIdPreviousFrame)
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g.HoveredIdTimer = 0.0f;
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@ -5140,6 +5160,7 @@ void ImGui::NewFrame()
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if (g.HoveredId && g.ActiveId != g.HoveredId)
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g.HoveredIdNotActiveTimer += g.IO.DeltaTime;
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g.HoveredIdPreviousFrame = g.HoveredId;
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g.HoveredIdPreviousFrameItemCount = 0;
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g.HoveredId = 0;
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g.HoveredIdAllowOverlap = false;
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g.HoveredIdIsDisabled = false;
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@ -5592,6 +5613,29 @@ void ImGui::EndFrame()
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return;
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IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?");
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (g.DebugDrawIdConflicts != 0)
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{
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PushStyleColor(ImGuiCol_PopupBg, ImLerp(g.Style.Colors[ImGuiCol_PopupBg], ImVec4(1.0f, 0.0f, 0.0f, 1.0f), 0.10f));
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if (g.DebugItemPickerActive == false && BeginTooltipEx(ImGuiTooltipFlags_OverridePrevious, ImGuiWindowFlags_None))
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{
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SeparatorText("MESSAGE FROM DEAR IMGUI");
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Text("Programmer error: %d visible items with conflicting ID!", g.HoveredIdPreviousFrameItemCount);
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BulletText("Code should use PushID()/PopID() in loops, or append \"##xx\" to same-label identifiers!");
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BulletText("Empty label e.g. Button(\"\") == same ID as parent widget/node. Use Button(\"##xx\") instead!");
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BulletText("Press F1 to open \"FAQ -> About the ID Stack System\" and read details.");
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BulletText("Press CTRL+P to activate Item Picker and debug-break in item call-stack.");
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BulletText("Set io.ConfigDebugDetectIdConflicts=false to disable this warning in non-programmers builds.");
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EndTooltip();
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}
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PopStyleColor();
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if (Shortcut(ImGuiMod_Ctrl | ImGuiKey_P, ImGuiInputFlags_RouteGlobal))
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DebugStartItemPicker();
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if (Shortcut(ImGuiKey_F1, ImGuiInputFlags_RouteGlobal) && g.PlatformIO.Platform_OpenInShellFn != NULL)
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g.PlatformIO.Platform_OpenInShellFn(&g, "https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#qa-usage");
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}
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#endif
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CallContextHooks(&g, ImGuiContextHookType_EndFramePre);
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ErrorCheckEndFrameSanityChecks();
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@ -6589,7 +6633,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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ButtonBehavior(resize_rect, resize_grip_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
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//GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
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if (hovered || held)
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g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
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SetMouseCursor((resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE);
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if (held && g.IO.MouseDoubleClicked[0])
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{
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@ -6635,7 +6679,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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if (hovered && g.HoveredIdTimer <= WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER)
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hovered = false;
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if (hovered || held)
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g.MouseCursor = (axis == ImGuiAxis_X) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
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SetMouseCursor((axis == ImGuiAxis_X) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS);
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if (held && g.IO.MouseDoubleClicked[0])
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{
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// Double-clicking bottom or right border auto-fit on this axis
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@ -7487,9 +7531,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags, const
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// At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
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if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse) && !window->DockIsActive)
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{
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// We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar.
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// We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed),
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// so verify that we don't have items over the title bar.
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ImRect title_bar_rect = window->TitleBarRect();
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if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max))
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if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && g.ActiveId == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max))
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if (g.IO.MouseClickedCount[0] == 2 && GetKeyOwner(ImGuiKey_MouseLeft) == ImGuiKeyOwner_NoOwner)
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window->WantCollapseToggle = true;
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if (window->WantCollapseToggle)
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@ -9873,7 +9918,7 @@ bool ImGui::IsKeyPressed(ImGuiKey key, bool repeat)
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return IsKeyPressed(key, repeat ? ImGuiInputFlags_Repeat : ImGuiInputFlags_None, ImGuiKeyOwner_Any);
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}
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// Important: unless legacy IsKeyPressed(ImGuiKey, bool repeat=true) which DEFAULT to repeat, this requires EXPLICIT repeat.
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// Important: unlike legacy IsKeyPressed(ImGuiKey, bool repeat=true) which DEFAULT to repeat, this requires EXPLICIT repeat.
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bool ImGui::IsKeyPressed(ImGuiKey key, ImGuiInputFlags flags, ImGuiID owner_id)
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{
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const ImGuiKeyData* key_data = GetKeyData(key);
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@ -10125,6 +10170,9 @@ ImGuiMouseCursor ImGui::GetMouseCursor()
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return g.MouseCursor;
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}
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// We intentionally accept values of ImGuiMouseCursor that are outside our bounds, in case users needs to hack-in a custom cursor value.
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// Custom cursors may be handled by custom backends. If you are using a standard backend and want to hack in a custom cursor, you may
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// handle it before the backend _NewFrame() call and temporarily set ImGuiConfigFlags_NoMouseCursorChange during the backend _NewFrame() call.
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void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type)
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{
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ImGuiContext& g = *GImGui;
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@ -14135,9 +14183,11 @@ static void ImGui::NavUpdateWindowing()
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// Keyboard: Press and Release ALT to toggle menu layer
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const ImGuiKey windowing_toggle_keys[] = { ImGuiKey_LeftAlt, ImGuiKey_RightAlt };
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bool windowing_toggle_layer_start = false;
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for (ImGuiKey windowing_toggle_key : windowing_toggle_keys)
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if (nav_keyboard_active && IsKeyPressed(windowing_toggle_key, 0, ImGuiKeyOwner_NoOwner))
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{
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windowing_toggle_layer_start = true;
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g.NavWindowingToggleLayer = true;
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g.NavWindowingToggleKey = windowing_toggle_key;
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g.NavInputSource = ImGuiInputSource_Keyboard;
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@ -14151,7 +14201,9 @@ static void ImGui::NavUpdateWindowing()
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// We cancel toggling nav layer if an owner has claimed the key.
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if (io.InputQueueCharacters.Size > 0 || io.KeyCtrl || io.KeyShift || io.KeySuper)
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g.NavWindowingToggleLayer = false;
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if (TestKeyOwner(g.NavWindowingToggleKey, ImGuiKeyOwner_NoOwner) == false || TestKeyOwner(ImGuiMod_Alt, ImGuiKeyOwner_NoOwner) == false)
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else if (windowing_toggle_layer_start == false && g.LastKeyboardKeyPressTime == g.Time)
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g.NavWindowingToggleLayer = false;
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else if (TestKeyOwner(g.NavWindowingToggleKey, ImGuiKeyOwner_NoOwner) == false || TestKeyOwner(ImGuiMod_Alt, ImGuiKeyOwner_NoOwner) == false)
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g.NavWindowingToggleLayer = false;
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// Apply layer toggle on Alt release
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@ -15516,7 +15568,7 @@ static bool ImGui::UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window)
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// Translate Dear ImGui windows when a Host Viewport has been moved
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// (This additionally keeps windows at the same place when ImGuiConfigFlags_ViewportsEnable is toggled!)
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void ImGui::TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos)
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void ImGui::TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos, const ImVec2& old_size, const ImVec2& new_size)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(viewport->Window == NULL && (viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows));
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@ -15530,7 +15582,7 @@ void ImGui::TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& o
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ImRect test_still_fit_rect(old_pos, old_pos + viewport->Size);
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ImVec2 delta_pos = new_pos - old_pos;
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for (ImGuiWindow* window : g.Windows) // FIXME-OPT
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if (translate_all_windows || (window->Viewport == viewport && test_still_fit_rect.Contains(window->Rect())))
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if (translate_all_windows || (window->Viewport == viewport && (old_size == new_size || test_still_fit_rect.Contains(window->Rect()))))
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TranslateWindow(window, delta_pos);
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}
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@ -15707,7 +15759,7 @@ static void ImGui::UpdateViewportsNewFrame()
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// (This additionally keeps windows at the same place when ImGuiConfigFlags_ViewportsEnable is toggled!)
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const ImVec2 viewport_delta_pos = viewport->Pos - viewport->LastPos;
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if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) && (viewport_delta_pos.x != 0.0f || viewport_delta_pos.y != 0.0f))
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TranslateWindowsInViewport(viewport, viewport->LastPos, viewport->Pos);
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TranslateWindowsInViewport(viewport, viewport->LastPos, viewport->Pos, viewport->LastSize, viewport->Size);
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// Update DPI scale
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float new_dpi_scale;
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@ -15817,6 +15869,7 @@ static void ImGui::UpdateViewportsEndFrame()
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{
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ImGuiViewportP* viewport = g.Viewports[i];
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viewport->LastPos = viewport->Pos;
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viewport->LastSize = viewport->Size;
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if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f)
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if (i > 0) // Always include main viewport in the list
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continue;
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@ -15863,7 +15916,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
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viewport->ID = id;
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viewport->Idx = g.Viewports.Size;
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viewport->Pos = viewport->LastPos = pos;
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viewport->Size = size;
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viewport->Size = viewport->LastSize = size;
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viewport->Flags = flags;
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UpdateViewportPlatformMonitor(viewport);
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g.Viewports.push_back(viewport);
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