asset directories, part 3 - DO NOT USE
IT CRASHES
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51b4492746
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c523d80fc3
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@ -30,7 +30,36 @@ const char* sampleNote[12]={
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"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"
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};
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void FurnaceGUI::insListItem(int i) {
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#define DRAG_SOURCE(_d,_a) \
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if (ImGui::BeginDragDropSource()) { \
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dirToMove=_d; \
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assetToMove=_a; \
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ImGui::SetDragDropPayload("FUR_DIR",NULL,0,ImGuiCond_Once); \
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ImGui::Button(ICON_FA_ARROWS "##AssetDrag"); \
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ImGui::EndDragDropSource(); \
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}
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#define DRAG_TARGET(_d,_a,_type) \
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if (ImGui::BeginDragDropTarget()) { \
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const ImGuiPayload* dragItem=ImGui::AcceptDragDropPayload("FUR_DIR"); \
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if (dragItem!=NULL) { \
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if (dragItem->IsDataType("FUR_DIR")) { \
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if (dirToMove!=_d || assetToMove!=_a) { \
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logV("%d/%d -> %d/%d",dirToMove,assetToMove,_d,_a); \
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e->lockEngine([&]() { \
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int val=e->song.insDir[dirToMove].entries[assetToMove]; \
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e->song.insDir[dirToMove].entries.erase(e->song.insDir[dirToMove].entries.begin()+assetToMove); \
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e->song.insDir[_d].entries.insert(e->song.insDir[_d].entries.begin()+_a,val); \
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}); \
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} \
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dirToMove=-1; \
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assetToMove=-1; \
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} \
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} \
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ImGui::EndDragDropTarget(); \
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}
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void FurnaceGUI::insListItem(int i, int dir, int asset) {
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ImGui::PushID(i);
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String name=ICON_FA_CIRCLE_O;
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const char* insType="Bug!";
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@ -270,24 +299,8 @@ void FurnaceGUI::insListItem(int i) {
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}
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if (i>=0) {
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if (insListDir) {
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if (ImGui::BeginDragDropSource()) {
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chanToMove=i;
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ImGui::SetDragDropPayload("FUR_DIR",NULL,0,ImGuiCond_Once);
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//ImGui::Button(ICON_FA_ARROWS "##ChanDrag");
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ImGui::EndDragDropSource();
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}
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if (ImGui::BeginDragDropTarget()) {
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const ImGuiPayload* dragItem=ImGui::AcceptDragDropPayload("FUR_DIR");
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if (dragItem!=NULL) {
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if (dragItem->IsDataType("FUR_DIR")) {
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if (chanToMove!=i && chanToMove>=0) {
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}
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logV("TO %d",i);
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chanToMove=-1;
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}
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}
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ImGui::EndDragDropTarget();
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}
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DRAG_SOURCE(dir,asset);
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DRAG_TARGET(dir,asset,e->song.insDir);
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}
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if (ImGui::BeginPopupContextItem("InsRightMenu")) {
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@ -562,14 +575,20 @@ void FurnaceGUI::drawInsList(bool asChild) {
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if (insListDir) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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insListItem(-1);
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insListItem(-1,-1,-1);
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int dirIndex=0;
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for (DivAssetDir& i: e->song.insDir) {
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if (ImGui::TreeNode(i.name.empty()?"<uncategorized>":i.name.c_str())) {
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int assetIndex=0;
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for (int j: i.entries) {
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insListItem(j);
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insListItem(j,dirIndex,assetIndex);
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assetIndex++;
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}
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ImGui::TreePop();
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}
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DRAG_SOURCE(dirIndex,-1);
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DRAG_TARGET(dirIndex,-1,e->song.insDir);
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dirIndex++;
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}
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} else {
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int curRow=0;
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@ -580,7 +599,7 @@ void FurnaceGUI::drawInsList(bool asChild) {
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} else if (curRow==0) {
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ImGui::TableNextColumn();
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}
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insListItem(i);
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insListItem(i,-1,-1);
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if (settings.horizontalDataView) {
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if (++curRow>=availableRows) curRow=0;
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}
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@ -561,17 +561,17 @@ void FurnaceGUI::doAction(int what) {
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doFlip();
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break;
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case GUI_ACTION_PAT_COLLAPSE_ROWS:
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doCollapse(2,selStart,selEnd);
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doCollapse(collapseAmount,selStart,selEnd);
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break;
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case GUI_ACTION_PAT_EXPAND_ROWS:
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doExpand(2,selStart,selEnd);
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doExpand(collapseAmount,selStart,selEnd);
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break;
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case GUI_ACTION_PAT_COLLAPSE_PAT: {
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SelectionPoint selEndPat;
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selEndPat.xCoarse=e->getTotalChannelCount()-1;
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selEndPat.xFine=2+e->curPat[selEndPat.xCoarse].effectCols*2;
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selEndPat.y=e->curSubSong->patLen-1;
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doCollapse(2,SelectionPoint(0,0,0),selEndPat);
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doCollapse(collapseAmount,SelectionPoint(0,0,0),selEndPat);
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break;
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}
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case GUI_ACTION_PAT_EXPAND_PAT: {
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@ -579,14 +579,14 @@ void FurnaceGUI::doAction(int what) {
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selEndPat.xCoarse=e->getTotalChannelCount()-1;
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selEndPat.xFine=2+e->curPat[selEndPat.xCoarse].effectCols*2;
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selEndPat.y=e->curSubSong->patLen-1;
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doExpand(2,SelectionPoint(0,0,0),selEndPat);
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doExpand(collapseAmount,SelectionPoint(0,0,0),selEndPat);
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break;
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}
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case GUI_ACTION_PAT_COLLAPSE_SONG:
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doCollapseSong(2);
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doCollapseSong(collapseAmount);
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break;
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case GUI_ACTION_PAT_EXPAND_SONG:
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doExpandSong(2);
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doExpandSong(collapseAmount);
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break;
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case GUI_ACTION_PAT_LATCH: // TODO
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break;
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@ -2852,8 +2852,14 @@ void FurnaceGUI::editOptions(bool topMenu) {
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ImGui::Separator();
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if (ImGui::MenuItem("flip selection",BIND_FOR(GUI_ACTION_PAT_FLIP_SELECTION))) doFlip();
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if (ImGui::MenuItem("collapse",BIND_FOR(GUI_ACTION_PAT_COLLAPSE_ROWS))) doCollapse(2,selStart,selEnd);
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if (ImGui::MenuItem("expand",BIND_FOR(GUI_ACTION_PAT_EXPAND_ROWS))) doExpand(2,selStart,selEnd);
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ImGui::SetNextItemWidth(120.0f*dpiScale);
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if (ImGui::InputInt("collapse/expand amount##CollapseAmount",&collapseAmount,1,1)) {
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if (collapseAmount<2) collapseAmount=2;
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if (collapseAmount>256) collapseAmount=256;
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}
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if (ImGui::MenuItem("collapse",BIND_FOR(GUI_ACTION_PAT_COLLAPSE_ROWS))) doCollapse(collapseAmount,selStart,selEnd);
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if (ImGui::MenuItem("expand",BIND_FOR(GUI_ACTION_PAT_EXPAND_ROWS))) doExpand(collapseAmount,selStart,selEnd);
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if (topMenu) {
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ImGui::Separator();
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@ -6720,11 +6726,14 @@ FurnaceGUI::FurnaceGUI():
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sysToMove(-1),
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sysToDelete(-1),
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opToMove(-1),
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assetToMove(-1),
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dirToMove(-1),
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transposeAmount(0),
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randomizeMin(0),
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randomizeMax(255),
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fadeMin(0),
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fadeMax(255),
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collapseAmount(2),
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scaleMax(100.0f),
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fadeMode(false),
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randomMode(false),
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@ -1792,6 +1792,7 @@ class FurnaceGUI {
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std::map<FurnaceGUIImages,FurnaceGUIImage*> images;
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int chanToMove, sysToMove, sysToDelete, opToMove;
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int assetToMove, dirToMove;
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ImVec2 patWindowPos, patWindowSize;
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@ -1800,7 +1801,7 @@ class FurnaceGUI {
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ImVec2 noteCellSize, insCellSize, volCellSize, effectCellSize, effectValCellSize;
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SelectionPoint sel1, sel2;
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int dummyRows, demandX;
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int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax;
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int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax, collapseAmount;
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float scaleMax;
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bool fadeMode, randomMode, haveHitBounds, pendingStepUpdate;
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@ -2000,9 +2001,9 @@ class FurnaceGUI {
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void actualWaveList();
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void actualSampleList();
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void insListItem(int index);
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void waveListItem(int index);
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void sampleListItem(int index);
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void insListItem(int index, int dir, int asset);
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void waveListItem(int index, int dir, int asset);
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void sampleListItem(int index, int dir, int asset);
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void toggleMobileUI(bool enable, bool force=false);
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