asset directories, part 3 - DO NOT USE

IT CRASHES
This commit is contained in:
tildearrow 2023-05-15 17:43:27 -05:00
parent 51b4492746
commit c523d80fc3
4 changed files with 63 additions and 34 deletions

View file

@ -30,7 +30,36 @@ const char* sampleNote[12]={
"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"
};
void FurnaceGUI::insListItem(int i) {
#define DRAG_SOURCE(_d,_a) \
if (ImGui::BeginDragDropSource()) { \
dirToMove=_d; \
assetToMove=_a; \
ImGui::SetDragDropPayload("FUR_DIR",NULL,0,ImGuiCond_Once); \
ImGui::Button(ICON_FA_ARROWS "##AssetDrag"); \
ImGui::EndDragDropSource(); \
}
#define DRAG_TARGET(_d,_a,_type) \
if (ImGui::BeginDragDropTarget()) { \
const ImGuiPayload* dragItem=ImGui::AcceptDragDropPayload("FUR_DIR"); \
if (dragItem!=NULL) { \
if (dragItem->IsDataType("FUR_DIR")) { \
if (dirToMove!=_d || assetToMove!=_a) { \
logV("%d/%d -> %d/%d",dirToMove,assetToMove,_d,_a); \
e->lockEngine([&]() { \
int val=e->song.insDir[dirToMove].entries[assetToMove]; \
e->song.insDir[dirToMove].entries.erase(e->song.insDir[dirToMove].entries.begin()+assetToMove); \
e->song.insDir[_d].entries.insert(e->song.insDir[_d].entries.begin()+_a,val); \
}); \
} \
dirToMove=-1; \
assetToMove=-1; \
} \
} \
ImGui::EndDragDropTarget(); \
}
void FurnaceGUI::insListItem(int i, int dir, int asset) {
ImGui::PushID(i);
String name=ICON_FA_CIRCLE_O;
const char* insType="Bug!";
@ -270,24 +299,8 @@ void FurnaceGUI::insListItem(int i) {
}
if (i>=0) {
if (insListDir) {
if (ImGui::BeginDragDropSource()) {
chanToMove=i;
ImGui::SetDragDropPayload("FUR_DIR",NULL,0,ImGuiCond_Once);
//ImGui::Button(ICON_FA_ARROWS "##ChanDrag");
ImGui::EndDragDropSource();
}
if (ImGui::BeginDragDropTarget()) {
const ImGuiPayload* dragItem=ImGui::AcceptDragDropPayload("FUR_DIR");
if (dragItem!=NULL) {
if (dragItem->IsDataType("FUR_DIR")) {
if (chanToMove!=i && chanToMove>=0) {
}
logV("TO %d",i);
chanToMove=-1;
}
}
ImGui::EndDragDropTarget();
}
DRAG_SOURCE(dir,asset);
DRAG_TARGET(dir,asset,e->song.insDir);
}
if (ImGui::BeginPopupContextItem("InsRightMenu")) {
@ -562,14 +575,20 @@ void FurnaceGUI::drawInsList(bool asChild) {
if (insListDir) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
insListItem(-1);
insListItem(-1,-1,-1);
int dirIndex=0;
for (DivAssetDir& i: e->song.insDir) {
if (ImGui::TreeNode(i.name.empty()?"<uncategorized>":i.name.c_str())) {
int assetIndex=0;
for (int j: i.entries) {
insListItem(j);
insListItem(j,dirIndex,assetIndex);
assetIndex++;
}
ImGui::TreePop();
}
DRAG_SOURCE(dirIndex,-1);
DRAG_TARGET(dirIndex,-1,e->song.insDir);
dirIndex++;
}
} else {
int curRow=0;
@ -580,7 +599,7 @@ void FurnaceGUI::drawInsList(bool asChild) {
} else if (curRow==0) {
ImGui::TableNextColumn();
}
insListItem(i);
insListItem(i,-1,-1);
if (settings.horizontalDataView) {
if (++curRow>=availableRows) curRow=0;
}

View file

@ -561,17 +561,17 @@ void FurnaceGUI::doAction(int what) {
doFlip();
break;
case GUI_ACTION_PAT_COLLAPSE_ROWS:
doCollapse(2,selStart,selEnd);
doCollapse(collapseAmount,selStart,selEnd);
break;
case GUI_ACTION_PAT_EXPAND_ROWS:
doExpand(2,selStart,selEnd);
doExpand(collapseAmount,selStart,selEnd);
break;
case GUI_ACTION_PAT_COLLAPSE_PAT: {
SelectionPoint selEndPat;
selEndPat.xCoarse=e->getTotalChannelCount()-1;
selEndPat.xFine=2+e->curPat[selEndPat.xCoarse].effectCols*2;
selEndPat.y=e->curSubSong->patLen-1;
doCollapse(2,SelectionPoint(0,0,0),selEndPat);
doCollapse(collapseAmount,SelectionPoint(0,0,0),selEndPat);
break;
}
case GUI_ACTION_PAT_EXPAND_PAT: {
@ -579,14 +579,14 @@ void FurnaceGUI::doAction(int what) {
selEndPat.xCoarse=e->getTotalChannelCount()-1;
selEndPat.xFine=2+e->curPat[selEndPat.xCoarse].effectCols*2;
selEndPat.y=e->curSubSong->patLen-1;
doExpand(2,SelectionPoint(0,0,0),selEndPat);
doExpand(collapseAmount,SelectionPoint(0,0,0),selEndPat);
break;
}
case GUI_ACTION_PAT_COLLAPSE_SONG:
doCollapseSong(2);
doCollapseSong(collapseAmount);
break;
case GUI_ACTION_PAT_EXPAND_SONG:
doExpandSong(2);
doExpandSong(collapseAmount);
break;
case GUI_ACTION_PAT_LATCH: // TODO
break;

View file

@ -2852,8 +2852,14 @@ void FurnaceGUI::editOptions(bool topMenu) {
ImGui::Separator();
if (ImGui::MenuItem("flip selection",BIND_FOR(GUI_ACTION_PAT_FLIP_SELECTION))) doFlip();
if (ImGui::MenuItem("collapse",BIND_FOR(GUI_ACTION_PAT_COLLAPSE_ROWS))) doCollapse(2,selStart,selEnd);
if (ImGui::MenuItem("expand",BIND_FOR(GUI_ACTION_PAT_EXPAND_ROWS))) doExpand(2,selStart,selEnd);
ImGui::SetNextItemWidth(120.0f*dpiScale);
if (ImGui::InputInt("collapse/expand amount##CollapseAmount",&collapseAmount,1,1)) {
if (collapseAmount<2) collapseAmount=2;
if (collapseAmount>256) collapseAmount=256;
}
if (ImGui::MenuItem("collapse",BIND_FOR(GUI_ACTION_PAT_COLLAPSE_ROWS))) doCollapse(collapseAmount,selStart,selEnd);
if (ImGui::MenuItem("expand",BIND_FOR(GUI_ACTION_PAT_EXPAND_ROWS))) doExpand(collapseAmount,selStart,selEnd);
if (topMenu) {
ImGui::Separator();
@ -6720,11 +6726,14 @@ FurnaceGUI::FurnaceGUI():
sysToMove(-1),
sysToDelete(-1),
opToMove(-1),
assetToMove(-1),
dirToMove(-1),
transposeAmount(0),
randomizeMin(0),
randomizeMax(255),
fadeMin(0),
fadeMax(255),
collapseAmount(2),
scaleMax(100.0f),
fadeMode(false),
randomMode(false),

View file

@ -1792,6 +1792,7 @@ class FurnaceGUI {
std::map<FurnaceGUIImages,FurnaceGUIImage*> images;
int chanToMove, sysToMove, sysToDelete, opToMove;
int assetToMove, dirToMove;
ImVec2 patWindowPos, patWindowSize;
@ -1800,7 +1801,7 @@ class FurnaceGUI {
ImVec2 noteCellSize, insCellSize, volCellSize, effectCellSize, effectValCellSize;
SelectionPoint sel1, sel2;
int dummyRows, demandX;
int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax;
int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax, collapseAmount;
float scaleMax;
bool fadeMode, randomMode, haveHitBounds, pendingStepUpdate;
@ -2000,9 +2001,9 @@ class FurnaceGUI {
void actualWaveList();
void actualSampleList();
void insListItem(int index);
void waveListItem(int index);
void sampleListItem(int index);
void insListItem(int index, int dir, int asset);
void waveListItem(int index, int dir, int asset);
void sampleListItem(int index, int dir, int asset);
void toggleMobileUI(bool enable, bool force=false);