asset directories, part 3 - DO NOT USE

IT CRASHES
This commit is contained in:
tildearrow 2023-05-15 17:43:27 -05:00
parent 51b4492746
commit c523d80fc3
4 changed files with 63 additions and 34 deletions

View file

@ -1792,6 +1792,7 @@ class FurnaceGUI {
std::map<FurnaceGUIImages,FurnaceGUIImage*> images;
int chanToMove, sysToMove, sysToDelete, opToMove;
int assetToMove, dirToMove;
ImVec2 patWindowPos, patWindowSize;
@ -1800,7 +1801,7 @@ class FurnaceGUI {
ImVec2 noteCellSize, insCellSize, volCellSize, effectCellSize, effectValCellSize;
SelectionPoint sel1, sel2;
int dummyRows, demandX;
int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax;
int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax, collapseAmount;
float scaleMax;
bool fadeMode, randomMode, haveHitBounds, pendingStepUpdate;
@ -2000,9 +2001,9 @@ class FurnaceGUI {
void actualWaveList();
void actualSampleList();
void insListItem(int index);
void waveListItem(int index);
void sampleListItem(int index);
void insListItem(int index, int dir, int asset);
void waveListItem(int index, int dir, int asset);
void sampleListItem(int index, int dir, int asset);
void toggleMobileUI(bool enable, bool force=false);