asset directories, part 3 - DO NOT USE
IT CRASHES
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4 changed files with 63 additions and 34 deletions
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@ -1792,6 +1792,7 @@ class FurnaceGUI {
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std::map<FurnaceGUIImages,FurnaceGUIImage*> images;
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int chanToMove, sysToMove, sysToDelete, opToMove;
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int assetToMove, dirToMove;
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ImVec2 patWindowPos, patWindowSize;
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@ -1800,7 +1801,7 @@ class FurnaceGUI {
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ImVec2 noteCellSize, insCellSize, volCellSize, effectCellSize, effectValCellSize;
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SelectionPoint sel1, sel2;
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int dummyRows, demandX;
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int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax;
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int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax, collapseAmount;
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float scaleMax;
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bool fadeMode, randomMode, haveHitBounds, pendingStepUpdate;
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@ -2000,9 +2001,9 @@ class FurnaceGUI {
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void actualWaveList();
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void actualSampleList();
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void insListItem(int index);
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void waveListItem(int index);
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void sampleListItem(int index);
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void insListItem(int index, int dir, int asset);
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void waveListItem(int index, int dir, int asset);
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void sampleListItem(int index, int dir, int asset);
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void toggleMobileUI(bool enable, bool force=false);
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