and that's the DirectX 11 backend
now let's see whether CI likes that
This commit is contained in:
commit
c2369f57a7
11 changed files with 762 additions and 18 deletions
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@ -71,16 +71,22 @@
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enum FurnaceGUIRenderBackend {
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GUI_BACKEND_SDL=0,
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GUI_BACKEND_GL
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GUI_BACKEND_GL,
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GUI_BACKEND_DX11
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};
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#ifdef HAVE_RENDER_SDL
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#define GUI_BACKEND_DEFAULT GUI_BACKEND_SDL
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#define GUI_BACKEND_DEFAULT_NAME "SDL"
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#else
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#ifdef HAVE_RENDER_DX11
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#define GUI_BACKEND_DEFAULT GUI_BACKEND_DX11
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#define GUI_BACKEND_DEFAULT_NAME "DirectX 11"
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#else
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#define GUI_BACKEND_DEFAULT GUI_BACKEND_GL
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#define GUI_BACKEND_DEFAULT_NAME "OpenGL"
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#endif
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#endif
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// TODO:
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// - add colors for FM envelope and waveform
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@ -1242,6 +1248,7 @@ class FurnaceGUIRender {
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virtual bool destroyTexture(void* which);
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virtual void setTextureBlendMode(void* which, FurnaceGUIBlendMode mode);
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virtual void setBlendMode(FurnaceGUIBlendMode mode);
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virtual void resized(const SDL_Event& ev);
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virtual void clear(ImVec4 color);
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virtual bool newFrame();
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virtual void createFontsTexture();
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