a couple mobile improvements
comment section in sub-songs background play option!
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@ -1995,6 +1995,7 @@ class FurnaceGUI {
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int backupMaxCopies;
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int autoFillSave;
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int autoMacroStepSize;
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int backgroundPlay;
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unsigned int maxUndoSteps;
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float vibrationStrength;
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int vibrationLength;
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@ -2254,6 +2255,7 @@ class FurnaceGUI {
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backupMaxCopies(5),
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autoFillSave(0),
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autoMacroStepSize(0),
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backgroundPlay(0),
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maxUndoSteps(100),
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vibrationStrength(0.5f),
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vibrationLength(20),
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@ -1260,6 +1260,16 @@ void FurnaceGUI::drawSettings() {
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settingsChanged=true;
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}
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#ifdef ANDROID
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// SUBSECTION ANDROID
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CONFIG_SUBSECTION(_("Android"));
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bool backgroundPlayB=settings.backgroundPlay;
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if (ImGui::Checkbox(_("Enable background playback (restart!)"),&backgroundPlayB)) {
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settings.backgroundPlay=backgroundPlayB;
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settingsChanged=true;
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}
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#endif
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END_SECTION;
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}
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CONFIG_SECTION(_("Audio")) {
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@ -4850,6 +4860,8 @@ void FurnaceGUI::readConfig(DivConfig& conf, FurnaceGUISettingGroups groups) {
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settings.autoFillSave=conf.getInt("autoFillSave",0);
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settings.locale=conf.getString("locale","");
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settings.backgroundPlay=conf.getInt("backgroundPlay",0);
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}
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if (groups&GUI_SETTINGS_AUDIO) {
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@ -5371,6 +5383,7 @@ void FurnaceGUI::readConfig(DivConfig& conf, FurnaceGUISettingGroups groups) {
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clampSetting(settings.autoFillSave,0,1);
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clampSetting(settings.autoMacroStepSize,0,2);
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clampSetting(settings.s3mOPL3,0,1);
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clampSetting(settings.backgroundPlay,0,1);
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if (settings.exportLoops<0.0) settings.exportLoops=0.0;
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if (settings.exportFadeOut<0.0) settings.exportFadeOut=0.0;
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@ -5453,6 +5466,8 @@ void FurnaceGUI::writeConfig(DivConfig& conf, FurnaceGUISettingGroups groups) {
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conf.set("autoFillSave",settings.autoFillSave);
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conf.set("locale",settings.locale);
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conf.set("backgroundPlay",settings.backgroundPlay);
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}
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// audio
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@ -132,7 +132,7 @@ void FurnaceGUI::drawSubSongs(bool asChild) {
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MARK_MODIFIED;
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}
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if (!asChild && ImGui::GetContentRegionAvail().y>(10.0f*dpiScale)) {
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if (ImGui::GetContentRegionAvail().y>(10.0f*dpiScale)) {
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if (ImGui::InputTextMultiline("##SubSongNotes",&e->curSubSong->notes,ImGui::GetContentRegionAvail(),ImGuiInputTextFlags_UndoRedo)) {
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MARK_MODIFIED;
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}
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15
src/main.cpp
15
src/main.cpp
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@ -510,13 +510,6 @@ static void handleTermGUI(int) {
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// TODO: CoInitializeEx on Windows?
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// TODO: add crash log
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int main(int argc, char** argv) {
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// uncomment these if you want Furnace to play in the background on Android.
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// not recommended. it lags.
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#if defined(HAVE_SDL2) && defined(ANDROID)
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//SDL_SetHint(SDL_HINT_ANDROID_BLOCK_ON_PAUSE,"0");
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//SDL_SetHint(SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO,"0");
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#endif
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// Windows console thing - thanks dj.tuBIG/MaliceX
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#ifdef _WIN32
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#ifndef TA_SUBSYSTEM_CONSOLE
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@ -751,6 +744,14 @@ int main(int argc, char** argv) {
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e.setAudio(DIV_AUDIO_DUMMY);
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}
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#if defined(HAVE_SDL2) && defined(ANDROID)
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if (e.getConfInt("backgroundPlay",0)!=0) {
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SDL_SetHint(SDL_HINT_ANDROID_BLOCK_ON_PAUSE,"0");
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SDL_SetHint(SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO,"0");
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}
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#endif
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if (!fileName.empty() && ((!e.getConfBool("tutIntroPlayed",TUT_INTRO_PLAYED)) || e.getConfInt("alwaysPlayIntro",0)!=3 || consoleMode || benchMode || infoMode || outName!="" || vgmOutName!="" || cmdOutName!="")) {
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logI("loading module...");
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FILE* f=ps_fopen(fileName.c_str(),"rb");
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