WAHAHAHAHAHA

OpenGL 1 backend!!!!!!!!!!!!!!!!1111
TODO: test on old machine
This commit is contained in:
tildearrow 2024-04-07 02:39:31 -05:00
parent cf1233002c
commit c201e02411
12 changed files with 499 additions and 76 deletions

View file

@ -74,14 +74,22 @@ else()
endif() endif()
if (WIN32) if (WIN32)
set(WITH_RENDER_DX11_DEFAULT ON) set(WITH_RENDER_DX11_DEFAULT ON)
set(WITH_RENDER_DX9_DEFAULT ON)
else() else()
set(WITH_RENDER_DX11_DEFAULT OFF) set(WITH_RENDER_DX11_DEFAULT OFF)
set(WITH_RENDER_DX9_DEFAULT OFF)
endif() endif()
if (ANDROID) if (ANDROID)
set(USE_GLES_DEFAULT ON) set(USE_GLES_DEFAULT ON)
set(WITH_RENDER_OPENGL1_DEFAULT OFF)
else() else()
set(USE_GLES_DEFAULT OFF) set(USE_GLES_DEFAULT OFF)
if (APPLE)
set(WITH_RENDER_OPENGL1_DEFAULT OFF)
else()
set(WITH_RENDER_OPENGL1_DEFAULT ON)
endif()
endif() endif()
option(BUILD_GUI "Build the tracker (disable to build only a headless player)" ${BUILD_GUI_DEFAULT}) option(BUILD_GUI "Build the tracker (disable to build only a headless player)" ${BUILD_GUI_DEFAULT})
@ -93,7 +101,9 @@ option(WITH_JACK "Whether to build with JACK support. Auto-detects if JACK is av
option(WITH_PORTAUDIO "Whether to build with PortAudio for audio output." ${WITH_PORTAUDIO_DEFAULT}) option(WITH_PORTAUDIO "Whether to build with PortAudio for audio output." ${WITH_PORTAUDIO_DEFAULT})
option(WITH_RENDER_SDL "Whether to build with the SDL_Renderer render backend." ${WITH_RENDER_SDL_DEFAULT}) option(WITH_RENDER_SDL "Whether to build with the SDL_Renderer render backend." ${WITH_RENDER_SDL_DEFAULT})
option(WITH_RENDER_OPENGL "Whether to build with the OpenGL render backend." ${WITH_RENDER_OPENGL_DEFAULT}) option(WITH_RENDER_OPENGL "Whether to build with the OpenGL render backend." ${WITH_RENDER_OPENGL_DEFAULT})
option(WITH_RENDER_OPENGL1 "Whether to build with the OpenGL 1.1 render backend." ${WITH_RENDER_OPENGL1_DEFAULT})
option(WITH_RENDER_DX11 "Whether to build with the DirectX 11 render backend." ${WITH_RENDER_DX11_DEFAULT}) option(WITH_RENDER_DX11 "Whether to build with the DirectX 11 render backend." ${WITH_RENDER_DX11_DEFAULT})
option(WITH_RENDER_DX9 "Whether to build with the DirectX 9 render backend." ${WITH_RENDER_DX9_DEFAULT})
option(USE_GLES "Use OpenGL ES for the OpenGL render backend." ${USE_GLES_DEFAULT}) option(USE_GLES "Use OpenGL ES for the OpenGL render backend." ${USE_GLES_DEFAULT})
option(USE_FREETYPE "Use FreeType for font rendering." ON) option(USE_FREETYPE "Use FreeType for font rendering." ON)
option(SYSTEM_FFTW "Use a system-installed version of FFTW instead of the vendored one" OFF) option(SYSTEM_FFTW "Use a system-installed version of FFTW instead of the vendored one" OFF)
@ -392,7 +402,7 @@ else()
endif() endif()
if (BUILD_GUI) if (BUILD_GUI)
if (NOT WITH_RENDER_SDL AND NOT WITH_RENDER_OPENGL AND NOT WITH_RENDER_DX11) if (NOT WITH_RENDER_SDL AND NOT WITH_RENDER_OPENGL AND NOT WITH_RENDER_OPENGL1 AND NOT WITH_RENDER_DX11 AND NOT WITH_RENDER_DX9)
message(FATAL_ERROR "No render backends selected!") message(FATAL_ERROR "No render backends selected!")
endif() endif()
endif() endif()
@ -888,7 +898,25 @@ if (WITH_RENDER_OPENGL)
else() else()
list(APPEND DEPENDENCIES_LIBRARIES GL) list(APPEND DEPENDENCIES_LIBRARIES GL)
endif() endif()
message(STATUS "UI render backend: OpenGL") if (USE_GLES)
message(STATUS "UI render backend: OpenGL ES 2.0")
else()
message(STATUS "UI render backend: OpenGL 3.0/2.0")
endif()
endif()
if (WITH_RENDER_OPENGL1)
list(APPEND GUI_SOURCES src/gui/render/renderGL1.cpp)
list(APPEND GUI_SOURCES extern/imgui_patched/backends/imgui_impl_opengl2.cpp)
list(APPEND DEPENDENCIES_DEFINES HAVE_RENDER_GL1)
if (NOT WITH_RENDER_OPENGL)
if (WIN32)
list(APPEND DEPENDENCIES_LIBRARIES opengl32)
else()
list(APPEND DEPENDENCIES_LIBRARIES GL)
endif()
endif()
message(STATUS "UI render backend: OpenGL 1.1")
endif() endif()
if (WITH_RENDER_DX11) if (WITH_RENDER_DX11)
@ -907,6 +935,18 @@ if (WITH_RENDER_DX11)
endif() endif()
endif() endif()
#if (WITH_RENDER_DX9)
# if (WIN32)
# list(APPEND GUI_SOURCES src/gui/render/renderDX9.cpp)
# list(APPEND GUI_SOURCES extern/imgui_patched/backends/imgui_impl_dx9.cpp)
# list(APPEND DEPENDENCIES_DEFINES HAVE_RENDER_DX9)
# list(APPEND DEPENDENCIES_LIBRARIES d3d9)
# message(STATUS "UI render backend: DirectX 9")
# else()
# message(FATAL_ERROR "DirectX 9 render backend only for Windows!")
# endif()
#endif()
if (NOT WIN32 AND NOT APPLE) if (NOT WIN32 AND NOT APPLE)
CHECK_INCLUDE_FILE(sys/io.h SYS_IO_FOUND) CHECK_INCLUDE_FILE(sys/io.h SYS_IO_FOUND)
CHECK_INCLUDE_FILE(linux/input.h LINUX_INPUT_FOUND) CHECK_INCLUDE_FILE(linux/input.h LINUX_INPUT_FOUND)

View file

@ -114,13 +114,15 @@ void ImGui_ImplOpenGL2_Shutdown()
IM_DELETE(bd); IM_DELETE(bd);
} }
void ImGui_ImplOpenGL2_NewFrame() bool ImGui_ImplOpenGL2_NewFrame()
{ {
ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData(); ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplOpenGL2_Init()?"); IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplOpenGL2_Init()?");
if (!bd->FontTexture) if (!bd->FontTexture)
ImGui_ImplOpenGL2_CreateDeviceObjects(); ImGui_ImplOpenGL2_CreateDeviceObjects();
return true;
} }
static void ImGui_ImplOpenGL2_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height) static void ImGui_ImplOpenGL2_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height)

View file

@ -24,7 +24,7 @@
IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init(); IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init();
IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown(); IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown();
IMGUI_IMPL_API void ImGui_ImplOpenGL2_NewFrame(); IMGUI_IMPL_API bool ImGui_ImplOpenGL2_NewFrame();
IMGUI_IMPL_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); IMGUI_IMPL_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
// Called by Init/NewFrame/Shutdown // Called by Init/NewFrame/Shutdown

View file

@ -7042,9 +7042,6 @@ bool FurnaceGUI::init() {
loadUserPresets(true); loadUserPresets(true);
// NEW CODE - REMOVE WHEN DONE
newOscFragment=rend->getStupidFragment();
applyUISettings(); applyUISettings();
logD("building font..."); logD("building font...");

View file

@ -70,8 +70,11 @@
enum FurnaceGUIRenderBackend { enum FurnaceGUIRenderBackend {
GUI_BACKEND_SDL=0, GUI_BACKEND_SDL=0,
GUI_BACKEND_GL, GUI_BACKEND_GL3,
GUI_BACKEND_DX11 GUI_BACKEND_GL2,
GUI_BACKEND_GL1,
GUI_BACKEND_DX11,
GUI_BACKEND_DX9
}; };
#ifdef HAVE_RENDER_DX11 #ifdef HAVE_RENDER_DX11
@ -79,7 +82,7 @@ enum FurnaceGUIRenderBackend {
#define GUI_BACKEND_DEFAULT_NAME "DirectX 11" #define GUI_BACKEND_DEFAULT_NAME "DirectX 11"
#else #else
#ifdef HAVE_RENDER_GL #ifdef HAVE_RENDER_GL
#define GUI_BACKEND_DEFAULT GUI_BACKEND_GL #define GUI_BACKEND_DEFAULT GUI_BACKEND_GL3
#define GUI_BACKEND_DEFAULT_NAME "OpenGL" #define GUI_BACKEND_DEFAULT_NAME "OpenGL"
#else #else
#ifdef HAVE_RENDER_SDL #ifdef HAVE_RENDER_SDL
@ -1441,8 +1444,6 @@ class FurnaceGUIRender {
virtual void drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth); virtual void drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth);
virtual void present(); virtual void present();
virtual bool supportsDrawOsc(); virtual bool supportsDrawOsc();
virtual const char* getStupidFragment();
virtual bool regenOscShader(const char* fragment);
virtual bool getOutputSize(int& w, int& h); virtual bool getOutputSize(int& w, int& h);
virtual int getWindowFlags(); virtual int getWindowFlags();
virtual void setSwapInterval(int swapInterval); virtual void setSwapInterval(int swapInterval);
@ -1492,7 +1493,6 @@ class FurnaceGUI {
int sampleTexW, sampleTexH; int sampleTexW, sampleTexH;
bool updateSampleTex; bool updateSampleTex;
String newOscFragment;
String workingDir, fileName, clipboard, warnString, errorString, lastError, curFileName, nextFile, sysSearchQuery, newSongQuery, paletteQuery; String workingDir, fileName, clipboard, warnString, errorString, lastError, curFileName, nextFile, sysSearchQuery, newSongQuery, paletteQuery;
String workingDirSong, workingDirIns, workingDirWave, workingDirSample, workingDirAudioExport; String workingDirSong, workingDirIns, workingDirWave, workingDirSample, workingDirAudioExport;
String workingDirVGMExport, workingDirZSMExport, workingDirROMExport, workingDirFont, workingDirColors, workingDirKeybinds; String workingDirVGMExport, workingDirZSMExport, workingDirROMExport, workingDirFont, workingDirColors, workingDirKeybinds;

View file

@ -25,6 +25,9 @@
#ifdef HAVE_RENDER_GL #ifdef HAVE_RENDER_GL
#include "render/renderGL.h" #include "render/renderGL.h"
#endif #endif
#ifdef HAVE_RENDER_GL1
#include "render/renderGL1.h"
#endif
#ifdef HAVE_RENDER_DX11 #ifdef HAVE_RENDER_DX11
#include "render/renderDX11.h" #include "render/renderDX11.h"
#endif #endif
@ -34,10 +37,16 @@ bool FurnaceGUI::initRender() {
if (safeMode) { if (safeMode) {
renderBackend=GUI_BACKEND_SDL; renderBackend=GUI_BACKEND_SDL;
} else if (settings.renderBackend=="OpenGL") { } else if (settings.renderBackend=="OpenGL" || settings.renderBackend=="OpenGL 3.0" || settings.renderBackend=="OpenGL ES 2.0") {
renderBackend=GUI_BACKEND_GL; renderBackend=GUI_BACKEND_GL3;
} else if (settings.renderBackend=="OpenGL 2.0") {
renderBackend=GUI_BACKEND_GL2;
} else if (settings.renderBackend=="OpenGL 1.1") {
renderBackend=GUI_BACKEND_GL1;
} else if (settings.renderBackend=="DirectX 11") { } else if (settings.renderBackend=="DirectX 11") {
renderBackend=GUI_BACKEND_DX11; renderBackend=GUI_BACKEND_DX11;
} else if (settings.renderBackend=="DirectX 9") {
renderBackend=GUI_BACKEND_DX9;
} else if (settings.renderBackend=="SDL") { } else if (settings.renderBackend=="SDL") {
renderBackend=GUI_BACKEND_SDL; renderBackend=GUI_BACKEND_SDL;
} else { } else {
@ -46,9 +55,30 @@ bool FurnaceGUI::initRender() {
switch (renderBackend) { switch (renderBackend) {
#ifdef HAVE_RENDER_GL #ifdef HAVE_RENDER_GL
case GUI_BACKEND_GL: #ifdef USE_GLES
logI("render backend: OpenGL"); case GUI_BACKEND_GL3:
case GUI_BACKEND_GL2:
logI("render backend: OpenGL ES 2.0");
rend=new FurnaceGUIRenderGL; rend=new FurnaceGUIRenderGL;
((FurnaceGUIRenderGL*)rend)->setVersion(2);
break;
#else
case GUI_BACKEND_GL3:
logI("render backend: OpenGL 3.0");
rend=new FurnaceGUIRenderGL;
((FurnaceGUIRenderGL*)rend)->setVersion(3);
break;
case GUI_BACKEND_GL2:
logI("render backend: OpenGL 2.0");
rend=new FurnaceGUIRenderGL;
((FurnaceGUIRenderGL*)rend)->setVersion(2);
break;
#endif
#endif
#ifdef HAVE_RENDER_GL1
case GUI_BACKEND_GL1:
logI("render backend: OpenGL 1.1");
rend=new FurnaceGUIRenderGL1;
break; break;
#endif #endif
#ifdef HAVE_RENDER_DX11 #ifdef HAVE_RENDER_DX11
@ -57,6 +87,12 @@ bool FurnaceGUI::initRender() {
rend=new FurnaceGUIRenderDX11; rend=new FurnaceGUIRenderDX11;
break; break;
#endif #endif
#ifdef HAVE_RENDER_DX9
case GUI_BACKEND_DX9:
logI("render backend: DirectX 9");
rend=new FurnaceGUIRenderDX9;
break;
#endif
#ifdef HAVE_RENDER_SDL #ifdef HAVE_RENDER_SDL
case GUI_BACKEND_SDL: case GUI_BACKEND_SDL:
logI("render backend: SDL_Renderer"); logI("render backend: SDL_Renderer");

View file

@ -117,13 +117,5 @@ bool FurnaceGUIRender::isDead() {
return false; return false;
} }
const char* FurnaceGUIRender::getStupidFragment() {
return "Only OpenGL";
}
bool FurnaceGUIRender::regenOscShader(const char* fragment) {
return false;
}
FurnaceGUIRender::~FurnaceGUIRender() { FurnaceGUIRender::~FurnaceGUIRender() {
} }

View file

@ -133,14 +133,14 @@ const char* sh_oscRender_srcF=
" }\n" " }\n"
"}\n"; "}\n";
#else #else
const char* sh_wipe_srcV= const char* sh_wipe_srcV_130=
"#version 130\n" "#version 130\n"
"in vec4 fur_position;\n" "in vec4 fur_position;\n"
"void main() {\n" "void main() {\n"
" gl_Position=fur_position;\n" " gl_Position=fur_position;\n"
"}\n"; "}\n";
const char* sh_wipe_srcF= const char* sh_wipe_srcF_130=
"#version 130\n" "#version 130\n"
"uniform float uAlpha;\n" "uniform float uAlpha;\n"
"out vec4 fur_FragColor;\n" "out vec4 fur_FragColor;\n"
@ -148,6 +148,20 @@ const char* sh_wipe_srcF=
" fur_FragColor=vec4(0.0,0.0,0.0,uAlpha);\n" " fur_FragColor=vec4(0.0,0.0,0.0,uAlpha);\n"
"}\n"; "}\n";
const char* sh_wipe_srcV_110=
"#version 110\n"
"attribute vec4 fur_position;\n"
"void main() {\n"
" gl_Position=fur_position;\n"
"}\n";
const char* sh_wipe_srcF_110=
"#version 110\n"
"uniform float uAlpha;\n"
"void main() {\n"
" gl_FragColor=vec4(0.0,0.0,0.0,uAlpha);\n"
"}\n";
const char* sh_oscRender_srcV= const char* sh_oscRender_srcV=
"#version 130\n" "#version 130\n"
"in vec4 fur_position;\n" "in vec4 fur_position;\n"
@ -407,6 +421,7 @@ void FurnaceGUIRenderGL::wipe(float alpha) {
} }
void FurnaceGUIRenderGL::drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth) { void FurnaceGUIRenderGL::drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth) {
if (!sh_oscRender_have) return;
if (!furUseProgram) return; if (!furUseProgram) return;
if (!furUniform4fv) return; if (!furUniform4fv) return;
if (!furUniform1f) return; if (!furUniform1f) return;
@ -543,20 +558,20 @@ void FurnaceGUIRenderGL::setSwapInterval(int swapInterval) {
void FurnaceGUIRenderGL::preInit() { void FurnaceGUIRenderGL::preInit() {
#if defined(USE_GLES) #if defined(USE_GLES)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_ES); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
#elif defined(__APPLE__) #elif defined(__APPLE__)
// not recommended... // not recommended...
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,2);
#else #else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,glVer);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
#endif #endif
@ -628,30 +643,40 @@ bool FurnaceGUIRenderGL::init(SDL_Window* win, int swapInterval) {
#endif #endif
// texture for osc renderer // texture for osc renderer
C(glGenTextures(1,&oscDataTex)); if (glVer==3) {
C(glGenTextures(1,&oscDataTex));
#ifdef USE_GLES #ifdef USE_GLES
C(glBindTexture(GL_TEXTURE_2D,oscDataTex)); C(glBindTexture(GL_TEXTURE_2D,oscDataTex));
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)); C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)); C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RED_EXT,2048,1,0,GL_RED_EXT,GL_FLOAT,NULL)); C(glTexImage2D(GL_TEXTURE_2D,0,GL_RED_EXT,2048,1,0,GL_RED_EXT,GL_FLOAT,NULL));
#else #else
C(glBindTexture(GL_TEXTURE_1D,oscDataTex)); C(glBindTexture(GL_TEXTURE_1D,oscDataTex));
C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MIN_FILTER,GL_NEAREST)); C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MAG_FILTER,GL_NEAREST)); C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
C(glTexImage1D(GL_TEXTURE_1D,0,GL_RED,2048,0,GL_RED,GL_FLOAT,NULL)); C(glTexImage1D(GL_TEXTURE_1D,0,GL_RED,2048,0,GL_RED,GL_FLOAT,NULL));
#endif #endif
C(furActiveTexture(GL_TEXTURE0)); C(furActiveTexture(GL_TEXTURE0));
// create shaders
if ((sh_wipe_have=createShader(sh_wipe_srcV,sh_wipe_srcF,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program,sh_wipe_attrib))==true) {
sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
} }
if ((sh_oscRender_have=createShader(sh_oscRender_srcV,sh_oscRender_srcF,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) { // create shaders
sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor"); if (glVer==3) {
sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth"); if ((sh_wipe_have=createShader(sh_wipe_srcV_130,sh_wipe_srcF_130,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program,sh_wipe_attrib))==true) {
sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution"); sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal"); }
if ((sh_oscRender_have=createShader(sh_oscRender_srcV,sh_oscRender_srcF,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) {
sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor");
sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth");
sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution");
sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal");
}
} else {
if ((sh_wipe_have=createShader(sh_wipe_srcV_110,sh_wipe_srcF_110,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program,sh_wipe_attrib))==true) {
sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
}
sh_oscRender_have=false;
} }
C(furGenBuffers(1,&quadBuf)); C(furGenBuffers(1,&quadBuf));
@ -659,28 +684,6 @@ bool FurnaceGUIRenderGL::init(SDL_Window* win, int swapInterval) {
return true; return true;
} }
const char* FurnaceGUIRenderGL::getStupidFragment() {
return sh_oscRender_srcF;
}
bool FurnaceGUIRenderGL::regenOscShader(const char* fragment) {
if (sh_oscRender_have) {
furDeleteProgram(sh_oscRender_program);
furDeleteShader(sh_oscRender_vertex);
furDeleteShader(sh_oscRender_fragment);
}
if ((sh_oscRender_have=createShader(sh_oscRender_srcV,fragment,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) {
sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor");
sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth");
sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution");
sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal");
return true;
}
return false;
}
void FurnaceGUIRenderGL::initGUI(SDL_Window* win) { void FurnaceGUIRenderGL::initGUI(SDL_Window* win) {
ImGui_ImplSDL2_InitForOpenGL(win,context); ImGui_ImplSDL2_InitForOpenGL(win,context);
ImGui_ImplOpenGL3_Init(); ImGui_ImplOpenGL3_Init();
@ -706,3 +709,7 @@ bool FurnaceGUIRenderGL::isDead() {
return false; return false;
#endif #endif
} }
void FurnaceGUIRenderGL::setVersion(unsigned char ver) {
glVer=ver;
}

View file

@ -47,6 +47,7 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
bool sh_oscRender_have; bool sh_oscRender_have;
bool swapIntervalSet; bool swapIntervalSet;
unsigned char glVer;
bool createShader(const char* vertexS, const char* fragmentS, int& vertex, int& fragment, int& program, const char** attribNames); bool createShader(const char* vertexS, const char* fragmentS, int& vertex, int& fragment, int& program, const char** attribNames);
@ -59,8 +60,6 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
bool destroyTexture(FurnaceGUITexture* which); bool destroyTexture(FurnaceGUITexture* which);
void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode); void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
void setBlendMode(FurnaceGUIBlendMode mode); void setBlendMode(FurnaceGUIBlendMode mode);
const char* getStupidFragment();
bool regenOscShader(const char* fragment);
void clear(ImVec4 color); void clear(ImVec4 color);
bool newFrame(); bool newFrame();
bool canVSync(); bool canVSync();
@ -80,6 +79,7 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
void quitGUI(); void quitGUI();
bool quit(); bool quit();
bool isDead(); bool isDead();
void setVersion(unsigned char ver);
FurnaceGUIRenderGL(): FurnaceGUIRenderGL():
context(NULL), context(NULL),
sdlWin(NULL), sdlWin(NULL),

View file

@ -0,0 +1,276 @@
/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2024 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "renderGL1.h"
#include "../../ta-log.h"
#include "SDL_opengl.h"
#include "backends/imgui_impl_opengl2.h"
#include "../engine/bsr.h"
#define C(x) x; if (glGetError()!=GL_NO_ERROR) logW("OpenGL error in %s:%d: " #x,__FILE__,__LINE__);
class FurnaceGL1Texture: public FurnaceGUITexture {
public:
GLuint id;
int width, height, widthReal, heightReal;
unsigned char* lockedData;
FurnaceGL1Texture():
id(0),
width(0),
height(0),
widthReal(0),
heightReal(0),
lockedData(NULL) {}
};
ImTextureID FurnaceGUIRenderGL1::getTextureID(FurnaceGUITexture* which) {
intptr_t ret=((FurnaceGL1Texture*)which)->id;
return (ImTextureID)ret;
}
bool FurnaceGUIRenderGL1::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
if (t->lockedData!=NULL) return false;
t->lockedData=new unsigned char[t->width*t->height*4];
*data=t->lockedData;
*pitch=t->width*4;
return true;
}
bool FurnaceGUIRenderGL1::unlockTexture(FurnaceGUITexture* which) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
if (t->lockedData==NULL) return false;
C(glBindTexture(GL_TEXTURE_2D,t->id));
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,t->width,t->height,0,GL_RGBA,GL_RGBA,t->lockedData));
C(glFlush());
delete[] t->lockedData;
t->lockedData=NULL;
return true;
}
bool FurnaceGUIRenderGL1::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
if (t->width*4!=pitch) return false;
C(glBindTexture(GL_TEXTURE_2D,t->id));
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,t->width,t->height,0,GL_RGBA,GL_RGBA,data));
return true;
}
FurnaceGUITexture* FurnaceGUIRenderGL1::createTexture(bool dynamic, int width, int height, bool interpolate) {
FurnaceGL1Texture* t=new FurnaceGL1Texture;
C(glGenTextures(1,&t->id));
C(glBindTexture(GL_TEXTURE_2D,t->id));
if (interpolate) {
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR));
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR));
} else {
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
}
int widthReal=width;
int heightReal=height;
if ((widthReal&(widthReal-1))!=0) {
widthReal=1<<bsr(width);
}
if ((heightReal&(heightReal-1))!=0) {
heightReal=1<<bsr(height);
}
logV("width: %d (requested)... %d (actual)",width,widthReal);
logV("height: %d (requested)... %d (actual)",height,heightReal);
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,widthReal,heightReal,0,GL_RGBA,GL_RGBA,NULL));
t->width=width;
t->height=height;
t->widthReal=widthReal;
t->heightReal=heightReal;
return t;
}
bool FurnaceGUIRenderGL1::destroyTexture(FurnaceGUITexture* which) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
C(glDeleteTextures(1,&t->id));
delete t;
return true;
}
void FurnaceGUIRenderGL1::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
}
void FurnaceGUIRenderGL1::setBlendMode(FurnaceGUIBlendMode mode) {
switch (mode) {
case GUI_BLEND_MODE_NONE:
C(glBlendFunc(GL_ONE,GL_ZERO));
C(glDisable(GL_BLEND));
break;
case GUI_BLEND_MODE_BLEND:
C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
C(glEnable(GL_BLEND));
break;
case GUI_BLEND_MODE_ADD:
C(glBlendFunc(GL_SRC_ALPHA,GL_ONE));
C(glEnable(GL_BLEND));
break;
case GUI_BLEND_MODE_MULTIPLY:
C(glBlendFunc(GL_ZERO,GL_SRC_COLOR));
C(glEnable(GL_BLEND));
break;
}
}
void FurnaceGUIRenderGL1::clear(ImVec4 color) {
SDL_GL_MakeCurrent(sdlWin,context);
C(glClearColor(color.x,color.y,color.z,color.w));
C(glClear(GL_COLOR_BUFFER_BIT));
}
bool FurnaceGUIRenderGL1::newFrame() {
return ImGui_ImplOpenGL2_NewFrame();
}
bool FurnaceGUIRenderGL1::canVSync() {
return swapIntervalSet;
}
void FurnaceGUIRenderGL1::createFontsTexture() {
ImGui_ImplOpenGL2_CreateFontsTexture();
}
void FurnaceGUIRenderGL1::destroyFontsTexture() {
ImGui_ImplOpenGL2_DestroyFontsTexture();
}
void FurnaceGUIRenderGL1::renderGUI() {
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
}
void FurnaceGUIRenderGL1::wipe(float alpha) {
C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
C(glEnable(GL_BLEND));
C(glBindTexture(GL_TEXTURE_2D,0));
C(glBegin(GL_TRIANGLE_STRIP));
C(glColor4f(0.0,0.0,0.0,alpha));
C(glNormal3f(0.0f,0.0f,0.0f));
C(glVertex3f(-1.0f,-1.0f,0.0f));
C(glNormal3f(1.0f,0.0f,0.0f));
C(glVertex3f(1.0f,-1.0f,0.0f));
C(glNormal3f(0.0f,1.0f,0.0f));
C(glVertex3f(-1.0f,1.0f,0.0f));
C(glNormal3f(1.0f,1.0f,0.0f));
C(glVertex3f(1.0f,1.0f,0.0f));
C(glEnd());
}
void FurnaceGUIRenderGL1::present() {
SDL_GL_SwapWindow(sdlWin);
C(glFlush());
}
bool FurnaceGUIRenderGL1::getOutputSize(int& w, int& h) {
SDL_GL_GetDrawableSize(sdlWin,&w,&h);
return true;
}
int FurnaceGUIRenderGL1::getWindowFlags() {
return SDL_WINDOW_OPENGL;
}
void FurnaceGUIRenderGL1::setSwapInterval(int swapInterval) {
SDL_GL_SetSwapInterval(swapInterval);
if (swapInterval>0 && SDL_GL_GetSwapInterval()==0) {
swapIntervalSet=false;
logW("tried to enable VSync but couldn't!");
} else {
swapIntervalSet=true;
}
}
void FurnaceGUIRenderGL1::preInit() {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,24);
}
#define LOAD_PROC_MANDATORY(_v,_t,_s) \
_v=(_t)SDL_GL_GetProcAddress(_s); \
if (!_v) { \
logE(_s " not found"); \
return false; \
}
#define LOAD_PROC_OPTIONAL(_v,_t,_s) \
_v=(_t)SDL_GL_GetProcAddress(_s); \
if (!_v) { \
logW(_s " not found"); \
}
bool FurnaceGUIRenderGL1::init(SDL_Window* win, int swapInterval) {
sdlWin=win;
context=SDL_GL_CreateContext(win);
if (context==NULL) {
return false;
}
SDL_GL_MakeCurrent(win,context);
SDL_GL_SetSwapInterval(swapInterval);
if (swapInterval>0 && SDL_GL_GetSwapInterval()==0) {
swapIntervalSet=false;
logW("tried to enable VSync but couldn't!");
} else {
swapIntervalSet=true;
}
return true;
}
void FurnaceGUIRenderGL1::initGUI(SDL_Window* win) {
ImGui_ImplSDL2_InitForOpenGL(win,context);
ImGui_ImplOpenGL2_Init();
}
bool FurnaceGUIRenderGL1::quit() {
if (context==NULL) return false;
SDL_GL_DeleteContext(context);
context=NULL;
return true;
}
void FurnaceGUIRenderGL1::quitGUI() {
ImGui_ImplOpenGL2_Shutdown();
}
// sadly, OpenGL 1.1 doesn't have the ability to recover from death...
bool FurnaceGUIRenderGL1::isDead() {
return false;
}

View file

@ -0,0 +1,60 @@
/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2024 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "../gui.h"
class FurnaceGUIRenderGL1: public FurnaceGUIRender {
SDL_GLContext context;
SDL_Window* sdlWin;
bool swapIntervalSet;
unsigned char glVer;
public:
ImTextureID getTextureID(FurnaceGUITexture* which);
bool lockTexture(FurnaceGUITexture* which, void** data, int* pitch);
bool unlockTexture(FurnaceGUITexture* which);
bool updateTexture(FurnaceGUITexture* which, void* data, int pitch);
FurnaceGUITexture* createTexture(bool dynamic, int width, int height, bool interpolate=true);
bool destroyTexture(FurnaceGUITexture* which);
void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
void setBlendMode(FurnaceGUIBlendMode mode);
void clear(ImVec4 color);
bool newFrame();
bool canVSync();
void createFontsTexture();
void destroyFontsTexture();
void renderGUI();
void wipe(float alpha);
void present();
bool getOutputSize(int& w, int& h);
int getWindowFlags();
void setSwapInterval(int swapInterval);
void preInit();
bool init(SDL_Window* win, int swapInterval);
void initGUI(SDL_Window* win);
void quitGUI();
bool quit();
bool isDead();
FurnaceGUIRenderGL1():
context(NULL),
sdlWin(NULL),
swapIntervalSet(true) {
}
};

View file

@ -406,8 +406,21 @@ void FurnaceGUI::drawSettings() {
} }
#endif #endif
#ifdef HAVE_RENDER_GL #ifdef HAVE_RENDER_GL
if (ImGui::Selectable("OpenGL",curRenderBackend=="OpenGL")) { #ifdef USE_GLES
settings.renderBackend="OpenGL"; #else
if (ImGui::Selectable("OpenGL 3.0",curRenderBackend=="OpenGL 3.0")) {
settings.renderBackend="OpenGL 3.0";
settingsChanged=true;
}
if (ImGui::Selectable("OpenGL 2.0",curRenderBackend=="OpenGL 2.0")) {
settings.renderBackend="OpenGL 2.0";
settingsChanged=true;
}
#endif
#endif
#ifdef HAVE_RENDER_GL1
if (ImGui::Selectable("OpenGL 1.1",curRenderBackend=="OpenGL 1.1")) {
settings.renderBackend="OpenGL 1.1";
settingsChanged=true; settingsChanged=true;
} }
#endif #endif