WAHAHAHAHAHA
OpenGL 1 backend!!!!!!!!!!!!!!!!1111 TODO: test on old machine
This commit is contained in:
parent
cf1233002c
commit
c201e02411
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@ -74,14 +74,22 @@ else()
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endif()
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endif()
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if (WIN32)
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if (WIN32)
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set(WITH_RENDER_DX11_DEFAULT ON)
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set(WITH_RENDER_DX11_DEFAULT ON)
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set(WITH_RENDER_DX9_DEFAULT ON)
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else()
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else()
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set(WITH_RENDER_DX11_DEFAULT OFF)
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set(WITH_RENDER_DX11_DEFAULT OFF)
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set(WITH_RENDER_DX9_DEFAULT OFF)
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endif()
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endif()
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if (ANDROID)
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if (ANDROID)
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set(USE_GLES_DEFAULT ON)
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set(USE_GLES_DEFAULT ON)
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set(WITH_RENDER_OPENGL1_DEFAULT OFF)
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else()
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else()
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set(USE_GLES_DEFAULT OFF)
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set(USE_GLES_DEFAULT OFF)
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if (APPLE)
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set(WITH_RENDER_OPENGL1_DEFAULT OFF)
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else()
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set(WITH_RENDER_OPENGL1_DEFAULT ON)
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endif()
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endif()
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endif()
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option(BUILD_GUI "Build the tracker (disable to build only a headless player)" ${BUILD_GUI_DEFAULT})
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option(BUILD_GUI "Build the tracker (disable to build only a headless player)" ${BUILD_GUI_DEFAULT})
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@ -93,7 +101,9 @@ option(WITH_JACK "Whether to build with JACK support. Auto-detects if JACK is av
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option(WITH_PORTAUDIO "Whether to build with PortAudio for audio output." ${WITH_PORTAUDIO_DEFAULT})
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option(WITH_PORTAUDIO "Whether to build with PortAudio for audio output." ${WITH_PORTAUDIO_DEFAULT})
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option(WITH_RENDER_SDL "Whether to build with the SDL_Renderer render backend." ${WITH_RENDER_SDL_DEFAULT})
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option(WITH_RENDER_SDL "Whether to build with the SDL_Renderer render backend." ${WITH_RENDER_SDL_DEFAULT})
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option(WITH_RENDER_OPENGL "Whether to build with the OpenGL render backend." ${WITH_RENDER_OPENGL_DEFAULT})
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option(WITH_RENDER_OPENGL "Whether to build with the OpenGL render backend." ${WITH_RENDER_OPENGL_DEFAULT})
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option(WITH_RENDER_OPENGL1 "Whether to build with the OpenGL 1.1 render backend." ${WITH_RENDER_OPENGL1_DEFAULT})
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option(WITH_RENDER_DX11 "Whether to build with the DirectX 11 render backend." ${WITH_RENDER_DX11_DEFAULT})
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option(WITH_RENDER_DX11 "Whether to build with the DirectX 11 render backend." ${WITH_RENDER_DX11_DEFAULT})
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option(WITH_RENDER_DX9 "Whether to build with the DirectX 9 render backend." ${WITH_RENDER_DX9_DEFAULT})
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option(USE_GLES "Use OpenGL ES for the OpenGL render backend." ${USE_GLES_DEFAULT})
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option(USE_GLES "Use OpenGL ES for the OpenGL render backend." ${USE_GLES_DEFAULT})
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option(USE_FREETYPE "Use FreeType for font rendering." ON)
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option(USE_FREETYPE "Use FreeType for font rendering." ON)
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option(SYSTEM_FFTW "Use a system-installed version of FFTW instead of the vendored one" OFF)
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option(SYSTEM_FFTW "Use a system-installed version of FFTW instead of the vendored one" OFF)
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@ -392,7 +402,7 @@ else()
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endif()
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endif()
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if (BUILD_GUI)
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if (BUILD_GUI)
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if (NOT WITH_RENDER_SDL AND NOT WITH_RENDER_OPENGL AND NOT WITH_RENDER_DX11)
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if (NOT WITH_RENDER_SDL AND NOT WITH_RENDER_OPENGL AND NOT WITH_RENDER_OPENGL1 AND NOT WITH_RENDER_DX11 AND NOT WITH_RENDER_DX9)
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message(FATAL_ERROR "No render backends selected!")
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message(FATAL_ERROR "No render backends selected!")
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endif()
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endif()
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endif()
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endif()
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@ -888,7 +898,25 @@ if (WITH_RENDER_OPENGL)
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else()
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else()
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list(APPEND DEPENDENCIES_LIBRARIES GL)
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list(APPEND DEPENDENCIES_LIBRARIES GL)
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endif()
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endif()
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message(STATUS "UI render backend: OpenGL")
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if (USE_GLES)
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message(STATUS "UI render backend: OpenGL ES 2.0")
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else()
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message(STATUS "UI render backend: OpenGL 3.0/2.0")
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endif()
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endif()
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if (WITH_RENDER_OPENGL1)
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list(APPEND GUI_SOURCES src/gui/render/renderGL1.cpp)
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list(APPEND GUI_SOURCES extern/imgui_patched/backends/imgui_impl_opengl2.cpp)
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list(APPEND DEPENDENCIES_DEFINES HAVE_RENDER_GL1)
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if (NOT WITH_RENDER_OPENGL)
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if (WIN32)
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list(APPEND DEPENDENCIES_LIBRARIES opengl32)
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else()
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list(APPEND DEPENDENCIES_LIBRARIES GL)
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endif()
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endif()
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message(STATUS "UI render backend: OpenGL 1.1")
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endif()
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endif()
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if (WITH_RENDER_DX11)
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if (WITH_RENDER_DX11)
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@ -907,6 +935,18 @@ if (WITH_RENDER_DX11)
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endif()
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endif()
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endif()
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endif()
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#if (WITH_RENDER_DX9)
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# if (WIN32)
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# list(APPEND GUI_SOURCES src/gui/render/renderDX9.cpp)
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# list(APPEND GUI_SOURCES extern/imgui_patched/backends/imgui_impl_dx9.cpp)
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# list(APPEND DEPENDENCIES_DEFINES HAVE_RENDER_DX9)
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# list(APPEND DEPENDENCIES_LIBRARIES d3d9)
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# message(STATUS "UI render backend: DirectX 9")
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# else()
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# message(FATAL_ERROR "DirectX 9 render backend only for Windows!")
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# endif()
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#endif()
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if (NOT WIN32 AND NOT APPLE)
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if (NOT WIN32 AND NOT APPLE)
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CHECK_INCLUDE_FILE(sys/io.h SYS_IO_FOUND)
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CHECK_INCLUDE_FILE(sys/io.h SYS_IO_FOUND)
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CHECK_INCLUDE_FILE(linux/input.h LINUX_INPUT_FOUND)
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CHECK_INCLUDE_FILE(linux/input.h LINUX_INPUT_FOUND)
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@ -114,13 +114,15 @@ void ImGui_ImplOpenGL2_Shutdown()
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IM_DELETE(bd);
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IM_DELETE(bd);
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}
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}
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void ImGui_ImplOpenGL2_NewFrame()
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bool ImGui_ImplOpenGL2_NewFrame()
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{
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{
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ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData();
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ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplOpenGL2_Init()?");
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplOpenGL2_Init()?");
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if (!bd->FontTexture)
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if (!bd->FontTexture)
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ImGui_ImplOpenGL2_CreateDeviceObjects();
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ImGui_ImplOpenGL2_CreateDeviceObjects();
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return true;
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}
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}
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static void ImGui_ImplOpenGL2_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height)
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static void ImGui_ImplOpenGL2_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height)
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@ -24,7 +24,7 @@
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IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init();
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IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init();
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IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL2_NewFrame();
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IMGUI_IMPL_API bool ImGui_ImplOpenGL2_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
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IMGUI_IMPL_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
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// Called by Init/NewFrame/Shutdown
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// Called by Init/NewFrame/Shutdown
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@ -7042,9 +7042,6 @@ bool FurnaceGUI::init() {
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loadUserPresets(true);
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loadUserPresets(true);
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// NEW CODE - REMOVE WHEN DONE
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newOscFragment=rend->getStupidFragment();
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applyUISettings();
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applyUISettings();
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logD("building font...");
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logD("building font...");
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@ -70,8 +70,11 @@
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enum FurnaceGUIRenderBackend {
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enum FurnaceGUIRenderBackend {
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GUI_BACKEND_SDL=0,
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GUI_BACKEND_SDL=0,
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GUI_BACKEND_GL,
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GUI_BACKEND_GL3,
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GUI_BACKEND_DX11
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GUI_BACKEND_GL2,
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GUI_BACKEND_GL1,
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GUI_BACKEND_DX11,
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GUI_BACKEND_DX9
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};
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};
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#ifdef HAVE_RENDER_DX11
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#ifdef HAVE_RENDER_DX11
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@ -79,7 +82,7 @@ enum FurnaceGUIRenderBackend {
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#define GUI_BACKEND_DEFAULT_NAME "DirectX 11"
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#define GUI_BACKEND_DEFAULT_NAME "DirectX 11"
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#else
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#else
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#ifdef HAVE_RENDER_GL
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#ifdef HAVE_RENDER_GL
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#define GUI_BACKEND_DEFAULT GUI_BACKEND_GL
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#define GUI_BACKEND_DEFAULT GUI_BACKEND_GL3
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#define GUI_BACKEND_DEFAULT_NAME "OpenGL"
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#define GUI_BACKEND_DEFAULT_NAME "OpenGL"
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#else
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#else
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#ifdef HAVE_RENDER_SDL
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#ifdef HAVE_RENDER_SDL
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@ -1441,8 +1444,6 @@ class FurnaceGUIRender {
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virtual void drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth);
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virtual void drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth);
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virtual void present();
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virtual void present();
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virtual bool supportsDrawOsc();
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virtual bool supportsDrawOsc();
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virtual const char* getStupidFragment();
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virtual bool regenOscShader(const char* fragment);
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virtual bool getOutputSize(int& w, int& h);
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virtual bool getOutputSize(int& w, int& h);
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virtual int getWindowFlags();
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virtual int getWindowFlags();
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virtual void setSwapInterval(int swapInterval);
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virtual void setSwapInterval(int swapInterval);
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@ -1492,7 +1493,6 @@ class FurnaceGUI {
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int sampleTexW, sampleTexH;
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int sampleTexW, sampleTexH;
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bool updateSampleTex;
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bool updateSampleTex;
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String newOscFragment;
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String workingDir, fileName, clipboard, warnString, errorString, lastError, curFileName, nextFile, sysSearchQuery, newSongQuery, paletteQuery;
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String workingDir, fileName, clipboard, warnString, errorString, lastError, curFileName, nextFile, sysSearchQuery, newSongQuery, paletteQuery;
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String workingDirSong, workingDirIns, workingDirWave, workingDirSample, workingDirAudioExport;
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String workingDirSong, workingDirIns, workingDirWave, workingDirSample, workingDirAudioExport;
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String workingDirVGMExport, workingDirZSMExport, workingDirROMExport, workingDirFont, workingDirColors, workingDirKeybinds;
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String workingDirVGMExport, workingDirZSMExport, workingDirROMExport, workingDirFont, workingDirColors, workingDirKeybinds;
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#ifdef HAVE_RENDER_GL
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#ifdef HAVE_RENDER_GL
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#include "render/renderGL.h"
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#include "render/renderGL.h"
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#endif
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#endif
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#ifdef HAVE_RENDER_GL1
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#include "render/renderGL1.h"
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#endif
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#ifdef HAVE_RENDER_DX11
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#ifdef HAVE_RENDER_DX11
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#include "render/renderDX11.h"
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#include "render/renderDX11.h"
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#endif
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#endif
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@ -34,10 +37,16 @@ bool FurnaceGUI::initRender() {
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if (safeMode) {
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if (safeMode) {
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renderBackend=GUI_BACKEND_SDL;
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renderBackend=GUI_BACKEND_SDL;
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} else if (settings.renderBackend=="OpenGL") {
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} else if (settings.renderBackend=="OpenGL" || settings.renderBackend=="OpenGL 3.0" || settings.renderBackend=="OpenGL ES 2.0") {
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renderBackend=GUI_BACKEND_GL;
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renderBackend=GUI_BACKEND_GL3;
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} else if (settings.renderBackend=="OpenGL 2.0") {
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renderBackend=GUI_BACKEND_GL2;
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} else if (settings.renderBackend=="OpenGL 1.1") {
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renderBackend=GUI_BACKEND_GL1;
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} else if (settings.renderBackend=="DirectX 11") {
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} else if (settings.renderBackend=="DirectX 11") {
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renderBackend=GUI_BACKEND_DX11;
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renderBackend=GUI_BACKEND_DX11;
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} else if (settings.renderBackend=="DirectX 9") {
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renderBackend=GUI_BACKEND_DX9;
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} else if (settings.renderBackend=="SDL") {
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} else if (settings.renderBackend=="SDL") {
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renderBackend=GUI_BACKEND_SDL;
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renderBackend=GUI_BACKEND_SDL;
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} else {
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} else {
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@ -46,9 +55,30 @@ bool FurnaceGUI::initRender() {
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switch (renderBackend) {
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switch (renderBackend) {
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#ifdef HAVE_RENDER_GL
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#ifdef HAVE_RENDER_GL
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case GUI_BACKEND_GL:
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#ifdef USE_GLES
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logI("render backend: OpenGL");
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case GUI_BACKEND_GL3:
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case GUI_BACKEND_GL2:
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logI("render backend: OpenGL ES 2.0");
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rend=new FurnaceGUIRenderGL;
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rend=new FurnaceGUIRenderGL;
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((FurnaceGUIRenderGL*)rend)->setVersion(2);
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break;
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#else
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case GUI_BACKEND_GL3:
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logI("render backend: OpenGL 3.0");
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rend=new FurnaceGUIRenderGL;
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((FurnaceGUIRenderGL*)rend)->setVersion(3);
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break;
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case GUI_BACKEND_GL2:
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logI("render backend: OpenGL 2.0");
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rend=new FurnaceGUIRenderGL;
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((FurnaceGUIRenderGL*)rend)->setVersion(2);
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break;
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#endif
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#endif
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#ifdef HAVE_RENDER_GL1
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case GUI_BACKEND_GL1:
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logI("render backend: OpenGL 1.1");
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rend=new FurnaceGUIRenderGL1;
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break;
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break;
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#endif
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#endif
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#ifdef HAVE_RENDER_DX11
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#ifdef HAVE_RENDER_DX11
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rend=new FurnaceGUIRenderDX11;
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rend=new FurnaceGUIRenderDX11;
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break;
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break;
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#endif
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#endif
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#ifdef HAVE_RENDER_DX9
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case GUI_BACKEND_DX9:
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logI("render backend: DirectX 9");
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rend=new FurnaceGUIRenderDX9;
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break;
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#endif
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#ifdef HAVE_RENDER_SDL
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#ifdef HAVE_RENDER_SDL
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case GUI_BACKEND_SDL:
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case GUI_BACKEND_SDL:
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logI("render backend: SDL_Renderer");
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logI("render backend: SDL_Renderer");
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@ -117,13 +117,5 @@ bool FurnaceGUIRender::isDead() {
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return false;
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return false;
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}
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}
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const char* FurnaceGUIRender::getStupidFragment() {
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return "Only OpenGL";
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}
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bool FurnaceGUIRender::regenOscShader(const char* fragment) {
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return false;
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}
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FurnaceGUIRender::~FurnaceGUIRender() {
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FurnaceGUIRender::~FurnaceGUIRender() {
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}
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}
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@ -133,14 +133,14 @@ const char* sh_oscRender_srcF=
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" }\n"
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" }\n"
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"}\n";
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"}\n";
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#else
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#else
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const char* sh_wipe_srcV=
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const char* sh_wipe_srcV_130=
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"#version 130\n"
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"#version 130\n"
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"in vec4 fur_position;\n"
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"in vec4 fur_position;\n"
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"void main() {\n"
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"void main() {\n"
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" gl_Position=fur_position;\n"
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" gl_Position=fur_position;\n"
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"}\n";
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"}\n";
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const char* sh_wipe_srcF=
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const char* sh_wipe_srcF_130=
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"#version 130\n"
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"#version 130\n"
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"uniform float uAlpha;\n"
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"uniform float uAlpha;\n"
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"out vec4 fur_FragColor;\n"
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"out vec4 fur_FragColor;\n"
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@ -148,6 +148,20 @@ const char* sh_wipe_srcF=
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" fur_FragColor=vec4(0.0,0.0,0.0,uAlpha);\n"
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" fur_FragColor=vec4(0.0,0.0,0.0,uAlpha);\n"
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"}\n";
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"}\n";
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const char* sh_wipe_srcV_110=
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"#version 110\n"
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"attribute vec4 fur_position;\n"
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"void main() {\n"
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" gl_Position=fur_position;\n"
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"}\n";
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const char* sh_wipe_srcF_110=
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"#version 110\n"
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"uniform float uAlpha;\n"
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"void main() {\n"
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" gl_FragColor=vec4(0.0,0.0,0.0,uAlpha);\n"
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"}\n";
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const char* sh_oscRender_srcV=
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const char* sh_oscRender_srcV=
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"#version 130\n"
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"#version 130\n"
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"in vec4 fur_position;\n"
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"in vec4 fur_position;\n"
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||||||
|
@ -407,6 +421,7 @@ void FurnaceGUIRenderGL::wipe(float alpha) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void FurnaceGUIRenderGL::drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth) {
|
void FurnaceGUIRenderGL::drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth) {
|
||||||
|
if (!sh_oscRender_have) return;
|
||||||
if (!furUseProgram) return;
|
if (!furUseProgram) return;
|
||||||
if (!furUniform4fv) return;
|
if (!furUniform4fv) return;
|
||||||
if (!furUniform1f) return;
|
if (!furUniform1f) return;
|
||||||
|
@ -543,20 +558,20 @@ void FurnaceGUIRenderGL::setSwapInterval(int swapInterval) {
|
||||||
|
|
||||||
void FurnaceGUIRenderGL::preInit() {
|
void FurnaceGUIRenderGL::preInit() {
|
||||||
#if defined(USE_GLES)
|
#if defined(USE_GLES)
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_ES);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_ES);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,2);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,2);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
|
||||||
#elif defined(__APPLE__)
|
#elif defined(__APPLE__)
|
||||||
// not recommended...
|
// not recommended...
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,2);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,2);
|
||||||
#else
|
#else
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,glVer);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -628,30 +643,40 @@ bool FurnaceGUIRenderGL::init(SDL_Window* win, int swapInterval) {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// texture for osc renderer
|
// texture for osc renderer
|
||||||
C(glGenTextures(1,&oscDataTex));
|
if (glVer==3) {
|
||||||
|
C(glGenTextures(1,&oscDataTex));
|
||||||
#ifdef USE_GLES
|
#ifdef USE_GLES
|
||||||
C(glBindTexture(GL_TEXTURE_2D,oscDataTex));
|
C(glBindTexture(GL_TEXTURE_2D,oscDataTex));
|
||||||
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
|
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
|
||||||
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
|
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
|
||||||
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RED_EXT,2048,1,0,GL_RED_EXT,GL_FLOAT,NULL));
|
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RED_EXT,2048,1,0,GL_RED_EXT,GL_FLOAT,NULL));
|
||||||
#else
|
#else
|
||||||
C(glBindTexture(GL_TEXTURE_1D,oscDataTex));
|
C(glBindTexture(GL_TEXTURE_1D,oscDataTex));
|
||||||
C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
|
C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
|
||||||
C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
|
C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
|
||||||
C(glTexImage1D(GL_TEXTURE_1D,0,GL_RED,2048,0,GL_RED,GL_FLOAT,NULL));
|
C(glTexImage1D(GL_TEXTURE_1D,0,GL_RED,2048,0,GL_RED,GL_FLOAT,NULL));
|
||||||
#endif
|
#endif
|
||||||
C(furActiveTexture(GL_TEXTURE0));
|
C(furActiveTexture(GL_TEXTURE0));
|
||||||
|
|
||||||
// create shaders
|
|
||||||
if ((sh_wipe_have=createShader(sh_wipe_srcV,sh_wipe_srcF,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program,sh_wipe_attrib))==true) {
|
|
||||||
sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((sh_oscRender_have=createShader(sh_oscRender_srcV,sh_oscRender_srcF,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) {
|
// create shaders
|
||||||
sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor");
|
if (glVer==3) {
|
||||||
sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth");
|
if ((sh_wipe_have=createShader(sh_wipe_srcV_130,sh_wipe_srcF_130,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program,sh_wipe_attrib))==true) {
|
||||||
sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution");
|
sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
|
||||||
sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal");
|
}
|
||||||
|
|
||||||
|
if ((sh_oscRender_have=createShader(sh_oscRender_srcV,sh_oscRender_srcF,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) {
|
||||||
|
sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor");
|
||||||
|
sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth");
|
||||||
|
sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution");
|
||||||
|
sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if ((sh_wipe_have=createShader(sh_wipe_srcV_110,sh_wipe_srcF_110,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program,sh_wipe_attrib))==true) {
|
||||||
|
sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
|
||||||
|
}
|
||||||
|
|
||||||
|
sh_oscRender_have=false;
|
||||||
}
|
}
|
||||||
|
|
||||||
C(furGenBuffers(1,&quadBuf));
|
C(furGenBuffers(1,&quadBuf));
|
||||||
|
@ -659,28 +684,6 @@ bool FurnaceGUIRenderGL::init(SDL_Window* win, int swapInterval) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* FurnaceGUIRenderGL::getStupidFragment() {
|
|
||||||
return sh_oscRender_srcF;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool FurnaceGUIRenderGL::regenOscShader(const char* fragment) {
|
|
||||||
if (sh_oscRender_have) {
|
|
||||||
furDeleteProgram(sh_oscRender_program);
|
|
||||||
furDeleteShader(sh_oscRender_vertex);
|
|
||||||
furDeleteShader(sh_oscRender_fragment);
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((sh_oscRender_have=createShader(sh_oscRender_srcV,fragment,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) {
|
|
||||||
sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor");
|
|
||||||
sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth");
|
|
||||||
sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution");
|
|
||||||
sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FurnaceGUIRenderGL::initGUI(SDL_Window* win) {
|
void FurnaceGUIRenderGL::initGUI(SDL_Window* win) {
|
||||||
ImGui_ImplSDL2_InitForOpenGL(win,context);
|
ImGui_ImplSDL2_InitForOpenGL(win,context);
|
||||||
ImGui_ImplOpenGL3_Init();
|
ImGui_ImplOpenGL3_Init();
|
||||||
|
@ -706,3 +709,7 @@ bool FurnaceGUIRenderGL::isDead() {
|
||||||
return false;
|
return false;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL::setVersion(unsigned char ver) {
|
||||||
|
glVer=ver;
|
||||||
|
}
|
|
@ -47,6 +47,7 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
|
||||||
bool sh_oscRender_have;
|
bool sh_oscRender_have;
|
||||||
|
|
||||||
bool swapIntervalSet;
|
bool swapIntervalSet;
|
||||||
|
unsigned char glVer;
|
||||||
|
|
||||||
bool createShader(const char* vertexS, const char* fragmentS, int& vertex, int& fragment, int& program, const char** attribNames);
|
bool createShader(const char* vertexS, const char* fragmentS, int& vertex, int& fragment, int& program, const char** attribNames);
|
||||||
|
|
||||||
|
@ -59,8 +60,6 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
|
||||||
bool destroyTexture(FurnaceGUITexture* which);
|
bool destroyTexture(FurnaceGUITexture* which);
|
||||||
void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
|
void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
|
||||||
void setBlendMode(FurnaceGUIBlendMode mode);
|
void setBlendMode(FurnaceGUIBlendMode mode);
|
||||||
const char* getStupidFragment();
|
|
||||||
bool regenOscShader(const char* fragment);
|
|
||||||
void clear(ImVec4 color);
|
void clear(ImVec4 color);
|
||||||
bool newFrame();
|
bool newFrame();
|
||||||
bool canVSync();
|
bool canVSync();
|
||||||
|
@ -80,6 +79,7 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
|
||||||
void quitGUI();
|
void quitGUI();
|
||||||
bool quit();
|
bool quit();
|
||||||
bool isDead();
|
bool isDead();
|
||||||
|
void setVersion(unsigned char ver);
|
||||||
FurnaceGUIRenderGL():
|
FurnaceGUIRenderGL():
|
||||||
context(NULL),
|
context(NULL),
|
||||||
sdlWin(NULL),
|
sdlWin(NULL),
|
||||||
|
|
276
src/gui/render/renderGL1.cpp
Normal file
276
src/gui/render/renderGL1.cpp
Normal file
|
@ -0,0 +1,276 @@
|
||||||
|
/**
|
||||||
|
* Furnace Tracker - multi-system chiptune tracker
|
||||||
|
* Copyright (C) 2021-2024 tildearrow and contributors
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along
|
||||||
|
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "renderGL1.h"
|
||||||
|
#include "../../ta-log.h"
|
||||||
|
#include "SDL_opengl.h"
|
||||||
|
#include "backends/imgui_impl_opengl2.h"
|
||||||
|
#include "../engine/bsr.h"
|
||||||
|
|
||||||
|
#define C(x) x; if (glGetError()!=GL_NO_ERROR) logW("OpenGL error in %s:%d: " #x,__FILE__,__LINE__);
|
||||||
|
|
||||||
|
class FurnaceGL1Texture: public FurnaceGUITexture {
|
||||||
|
public:
|
||||||
|
GLuint id;
|
||||||
|
int width, height, widthReal, heightReal;
|
||||||
|
unsigned char* lockedData;
|
||||||
|
FurnaceGL1Texture():
|
||||||
|
id(0),
|
||||||
|
width(0),
|
||||||
|
height(0),
|
||||||
|
widthReal(0),
|
||||||
|
heightReal(0),
|
||||||
|
lockedData(NULL) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
ImTextureID FurnaceGUIRenderGL1::getTextureID(FurnaceGUITexture* which) {
|
||||||
|
intptr_t ret=((FurnaceGL1Texture*)which)->id;
|
||||||
|
return (ImTextureID)ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FurnaceGUIRenderGL1::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
|
||||||
|
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
|
||||||
|
if (t->lockedData!=NULL) return false;
|
||||||
|
t->lockedData=new unsigned char[t->width*t->height*4];
|
||||||
|
|
||||||
|
*data=t->lockedData;
|
||||||
|
*pitch=t->width*4;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FurnaceGUIRenderGL1::unlockTexture(FurnaceGUITexture* which) {
|
||||||
|
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
|
||||||
|
if (t->lockedData==NULL) return false;
|
||||||
|
|
||||||
|
C(glBindTexture(GL_TEXTURE_2D,t->id));
|
||||||
|
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,t->width,t->height,0,GL_RGBA,GL_RGBA,t->lockedData));
|
||||||
|
|
||||||
|
C(glFlush());
|
||||||
|
delete[] t->lockedData;
|
||||||
|
t->lockedData=NULL;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FurnaceGUIRenderGL1::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
|
||||||
|
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
|
||||||
|
|
||||||
|
if (t->width*4!=pitch) return false;
|
||||||
|
|
||||||
|
C(glBindTexture(GL_TEXTURE_2D,t->id));
|
||||||
|
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,t->width,t->height,0,GL_RGBA,GL_RGBA,data));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
FurnaceGUITexture* FurnaceGUIRenderGL1::createTexture(bool dynamic, int width, int height, bool interpolate) {
|
||||||
|
FurnaceGL1Texture* t=new FurnaceGL1Texture;
|
||||||
|
C(glGenTextures(1,&t->id));
|
||||||
|
C(glBindTexture(GL_TEXTURE_2D,t->id));
|
||||||
|
if (interpolate) {
|
||||||
|
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR));
|
||||||
|
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR));
|
||||||
|
} else {
|
||||||
|
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
|
||||||
|
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
|
||||||
|
}
|
||||||
|
|
||||||
|
int widthReal=width;
|
||||||
|
int heightReal=height;
|
||||||
|
|
||||||
|
if ((widthReal&(widthReal-1))!=0) {
|
||||||
|
widthReal=1<<bsr(width);
|
||||||
|
}
|
||||||
|
if ((heightReal&(heightReal-1))!=0) {
|
||||||
|
heightReal=1<<bsr(height);
|
||||||
|
}
|
||||||
|
logV("width: %d (requested)... %d (actual)",width,widthReal);
|
||||||
|
logV("height: %d (requested)... %d (actual)",height,heightReal);
|
||||||
|
|
||||||
|
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,widthReal,heightReal,0,GL_RGBA,GL_RGBA,NULL));
|
||||||
|
t->width=width;
|
||||||
|
t->height=height;
|
||||||
|
t->widthReal=widthReal;
|
||||||
|
t->heightReal=heightReal;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FurnaceGUIRenderGL1::destroyTexture(FurnaceGUITexture* which) {
|
||||||
|
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
|
||||||
|
C(glDeleteTextures(1,&t->id));
|
||||||
|
delete t;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::setBlendMode(FurnaceGUIBlendMode mode) {
|
||||||
|
switch (mode) {
|
||||||
|
case GUI_BLEND_MODE_NONE:
|
||||||
|
C(glBlendFunc(GL_ONE,GL_ZERO));
|
||||||
|
C(glDisable(GL_BLEND));
|
||||||
|
break;
|
||||||
|
case GUI_BLEND_MODE_BLEND:
|
||||||
|
C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
|
||||||
|
C(glEnable(GL_BLEND));
|
||||||
|
break;
|
||||||
|
case GUI_BLEND_MODE_ADD:
|
||||||
|
C(glBlendFunc(GL_SRC_ALPHA,GL_ONE));
|
||||||
|
C(glEnable(GL_BLEND));
|
||||||
|
break;
|
||||||
|
case GUI_BLEND_MODE_MULTIPLY:
|
||||||
|
C(glBlendFunc(GL_ZERO,GL_SRC_COLOR));
|
||||||
|
C(glEnable(GL_BLEND));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::clear(ImVec4 color) {
|
||||||
|
SDL_GL_MakeCurrent(sdlWin,context);
|
||||||
|
C(glClearColor(color.x,color.y,color.z,color.w));
|
||||||
|
C(glClear(GL_COLOR_BUFFER_BIT));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FurnaceGUIRenderGL1::newFrame() {
|
||||||
|
return ImGui_ImplOpenGL2_NewFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FurnaceGUIRenderGL1::canVSync() {
|
||||||
|
return swapIntervalSet;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::createFontsTexture() {
|
||||||
|
ImGui_ImplOpenGL2_CreateFontsTexture();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::destroyFontsTexture() {
|
||||||
|
ImGui_ImplOpenGL2_DestroyFontsTexture();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::renderGUI() {
|
||||||
|
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::wipe(float alpha) {
|
||||||
|
C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
|
||||||
|
C(glEnable(GL_BLEND));
|
||||||
|
|
||||||
|
C(glBindTexture(GL_TEXTURE_2D,0));
|
||||||
|
C(glBegin(GL_TRIANGLE_STRIP));
|
||||||
|
C(glColor4f(0.0,0.0,0.0,alpha));
|
||||||
|
C(glNormal3f(0.0f,0.0f,0.0f));
|
||||||
|
C(glVertex3f(-1.0f,-1.0f,0.0f));
|
||||||
|
C(glNormal3f(1.0f,0.0f,0.0f));
|
||||||
|
C(glVertex3f(1.0f,-1.0f,0.0f));
|
||||||
|
C(glNormal3f(0.0f,1.0f,0.0f));
|
||||||
|
C(glVertex3f(-1.0f,1.0f,0.0f));
|
||||||
|
C(glNormal3f(1.0f,1.0f,0.0f));
|
||||||
|
C(glVertex3f(1.0f,1.0f,0.0f));
|
||||||
|
C(glEnd());
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::present() {
|
||||||
|
SDL_GL_SwapWindow(sdlWin);
|
||||||
|
C(glFlush());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FurnaceGUIRenderGL1::getOutputSize(int& w, int& h) {
|
||||||
|
SDL_GL_GetDrawableSize(sdlWin,&w,&h);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int FurnaceGUIRenderGL1::getWindowFlags() {
|
||||||
|
return SDL_WINDOW_OPENGL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::setSwapInterval(int swapInterval) {
|
||||||
|
SDL_GL_SetSwapInterval(swapInterval);
|
||||||
|
if (swapInterval>0 && SDL_GL_GetSwapInterval()==0) {
|
||||||
|
swapIntervalSet=false;
|
||||||
|
logW("tried to enable VSync but couldn't!");
|
||||||
|
} else {
|
||||||
|
swapIntervalSet=true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::preInit() {
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,0);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,1);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,1);
|
||||||
|
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE,8);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,0);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,24);
|
||||||
|
}
|
||||||
|
|
||||||
|
#define LOAD_PROC_MANDATORY(_v,_t,_s) \
|
||||||
|
_v=(_t)SDL_GL_GetProcAddress(_s); \
|
||||||
|
if (!_v) { \
|
||||||
|
logE(_s " not found"); \
|
||||||
|
return false; \
|
||||||
|
}
|
||||||
|
|
||||||
|
#define LOAD_PROC_OPTIONAL(_v,_t,_s) \
|
||||||
|
_v=(_t)SDL_GL_GetProcAddress(_s); \
|
||||||
|
if (!_v) { \
|
||||||
|
logW(_s " not found"); \
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FurnaceGUIRenderGL1::init(SDL_Window* win, int swapInterval) {
|
||||||
|
sdlWin=win;
|
||||||
|
context=SDL_GL_CreateContext(win);
|
||||||
|
if (context==NULL) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
SDL_GL_MakeCurrent(win,context);
|
||||||
|
SDL_GL_SetSwapInterval(swapInterval);
|
||||||
|
if (swapInterval>0 && SDL_GL_GetSwapInterval()==0) {
|
||||||
|
swapIntervalSet=false;
|
||||||
|
logW("tried to enable VSync but couldn't!");
|
||||||
|
} else {
|
||||||
|
swapIntervalSet=true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::initGUI(SDL_Window* win) {
|
||||||
|
ImGui_ImplSDL2_InitForOpenGL(win,context);
|
||||||
|
ImGui_ImplOpenGL2_Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FurnaceGUIRenderGL1::quit() {
|
||||||
|
if (context==NULL) return false;
|
||||||
|
SDL_GL_DeleteContext(context);
|
||||||
|
context=NULL;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FurnaceGUIRenderGL1::quitGUI() {
|
||||||
|
ImGui_ImplOpenGL2_Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
// sadly, OpenGL 1.1 doesn't have the ability to recover from death...
|
||||||
|
bool FurnaceGUIRenderGL1::isDead() {
|
||||||
|
return false;
|
||||||
|
}
|
60
src/gui/render/renderGL1.h
Normal file
60
src/gui/render/renderGL1.h
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
/**
|
||||||
|
* Furnace Tracker - multi-system chiptune tracker
|
||||||
|
* Copyright (C) 2021-2024 tildearrow and contributors
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along
|
||||||
|
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../gui.h"
|
||||||
|
|
||||||
|
class FurnaceGUIRenderGL1: public FurnaceGUIRender {
|
||||||
|
SDL_GLContext context;
|
||||||
|
SDL_Window* sdlWin;
|
||||||
|
|
||||||
|
bool swapIntervalSet;
|
||||||
|
unsigned char glVer;
|
||||||
|
|
||||||
|
public:
|
||||||
|
ImTextureID getTextureID(FurnaceGUITexture* which);
|
||||||
|
bool lockTexture(FurnaceGUITexture* which, void** data, int* pitch);
|
||||||
|
bool unlockTexture(FurnaceGUITexture* which);
|
||||||
|
bool updateTexture(FurnaceGUITexture* which, void* data, int pitch);
|
||||||
|
FurnaceGUITexture* createTexture(bool dynamic, int width, int height, bool interpolate=true);
|
||||||
|
bool destroyTexture(FurnaceGUITexture* which);
|
||||||
|
void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
|
||||||
|
void setBlendMode(FurnaceGUIBlendMode mode);
|
||||||
|
void clear(ImVec4 color);
|
||||||
|
bool newFrame();
|
||||||
|
bool canVSync();
|
||||||
|
void createFontsTexture();
|
||||||
|
void destroyFontsTexture();
|
||||||
|
void renderGUI();
|
||||||
|
void wipe(float alpha);
|
||||||
|
void present();
|
||||||
|
bool getOutputSize(int& w, int& h);
|
||||||
|
int getWindowFlags();
|
||||||
|
void setSwapInterval(int swapInterval);
|
||||||
|
void preInit();
|
||||||
|
bool init(SDL_Window* win, int swapInterval);
|
||||||
|
void initGUI(SDL_Window* win);
|
||||||
|
void quitGUI();
|
||||||
|
bool quit();
|
||||||
|
bool isDead();
|
||||||
|
FurnaceGUIRenderGL1():
|
||||||
|
context(NULL),
|
||||||
|
sdlWin(NULL),
|
||||||
|
swapIntervalSet(true) {
|
||||||
|
}
|
||||||
|
};
|
|
@ -406,8 +406,21 @@ void FurnaceGUI::drawSettings() {
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef HAVE_RENDER_GL
|
#ifdef HAVE_RENDER_GL
|
||||||
if (ImGui::Selectable("OpenGL",curRenderBackend=="OpenGL")) {
|
#ifdef USE_GLES
|
||||||
settings.renderBackend="OpenGL";
|
#else
|
||||||
|
if (ImGui::Selectable("OpenGL 3.0",curRenderBackend=="OpenGL 3.0")) {
|
||||||
|
settings.renderBackend="OpenGL 3.0";
|
||||||
|
settingsChanged=true;
|
||||||
|
}
|
||||||
|
if (ImGui::Selectable("OpenGL 2.0",curRenderBackend=="OpenGL 2.0")) {
|
||||||
|
settings.renderBackend="OpenGL 2.0";
|
||||||
|
settingsChanged=true;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
#ifdef HAVE_RENDER_GL1
|
||||||
|
if (ImGui::Selectable("OpenGL 1.1",curRenderBackend=="OpenGL 1.1")) {
|
||||||
|
settings.renderBackend="OpenGL 1.1";
|
||||||
settingsChanged=true;
|
settingsChanged=true;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue