WAHAHAHAHAHA
OpenGL 1 backend!!!!!!!!!!!!!!!!1111 TODO: test on old machine
This commit is contained in:
parent
cf1233002c
commit
c201e02411
12 changed files with 499 additions and 76 deletions
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@ -117,13 +117,5 @@ bool FurnaceGUIRender::isDead() {
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return false;
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}
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const char* FurnaceGUIRender::getStupidFragment() {
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return "Only OpenGL";
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}
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bool FurnaceGUIRender::regenOscShader(const char* fragment) {
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return false;
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}
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FurnaceGUIRender::~FurnaceGUIRender() {
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}
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@ -133,14 +133,14 @@ const char* sh_oscRender_srcF=
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" }\n"
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"}\n";
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#else
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const char* sh_wipe_srcV=
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const char* sh_wipe_srcV_130=
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"#version 130\n"
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"in vec4 fur_position;\n"
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"void main() {\n"
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" gl_Position=fur_position;\n"
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"}\n";
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const char* sh_wipe_srcF=
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const char* sh_wipe_srcF_130=
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"#version 130\n"
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"uniform float uAlpha;\n"
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"out vec4 fur_FragColor;\n"
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@ -148,6 +148,20 @@ const char* sh_wipe_srcF=
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" fur_FragColor=vec4(0.0,0.0,0.0,uAlpha);\n"
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"}\n";
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const char* sh_wipe_srcV_110=
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"#version 110\n"
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"attribute vec4 fur_position;\n"
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"void main() {\n"
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" gl_Position=fur_position;\n"
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"}\n";
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const char* sh_wipe_srcF_110=
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"#version 110\n"
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"uniform float uAlpha;\n"
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"void main() {\n"
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" gl_FragColor=vec4(0.0,0.0,0.0,uAlpha);\n"
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"}\n";
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const char* sh_oscRender_srcV=
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"#version 130\n"
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"in vec4 fur_position;\n"
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@ -407,6 +421,7 @@ void FurnaceGUIRenderGL::wipe(float alpha) {
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}
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void FurnaceGUIRenderGL::drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth) {
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if (!sh_oscRender_have) return;
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if (!furUseProgram) return;
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if (!furUniform4fv) return;
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if (!furUniform1f) return;
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@ -543,20 +558,20 @@ void FurnaceGUIRenderGL::setSwapInterval(int swapInterval) {
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void FurnaceGUIRenderGL::preInit() {
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#if defined(USE_GLES)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
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#elif defined(__APPLE__)
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// not recommended...
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,2);
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#else
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,glVer);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
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#endif
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@ -628,30 +643,40 @@ bool FurnaceGUIRenderGL::init(SDL_Window* win, int swapInterval) {
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#endif
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// texture for osc renderer
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C(glGenTextures(1,&oscDataTex));
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if (glVer==3) {
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C(glGenTextures(1,&oscDataTex));
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#ifdef USE_GLES
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C(glBindTexture(GL_TEXTURE_2D,oscDataTex));
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
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C(glTexImage2D(GL_TEXTURE_2D,0,GL_RED_EXT,2048,1,0,GL_RED_EXT,GL_FLOAT,NULL));
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C(glBindTexture(GL_TEXTURE_2D,oscDataTex));
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
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C(glTexImage2D(GL_TEXTURE_2D,0,GL_RED_EXT,2048,1,0,GL_RED_EXT,GL_FLOAT,NULL));
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#else
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C(glBindTexture(GL_TEXTURE_1D,oscDataTex));
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C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
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C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
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C(glTexImage1D(GL_TEXTURE_1D,0,GL_RED,2048,0,GL_RED,GL_FLOAT,NULL));
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C(glBindTexture(GL_TEXTURE_1D,oscDataTex));
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C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
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C(glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
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C(glTexImage1D(GL_TEXTURE_1D,0,GL_RED,2048,0,GL_RED,GL_FLOAT,NULL));
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#endif
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C(furActiveTexture(GL_TEXTURE0));
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// create shaders
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if ((sh_wipe_have=createShader(sh_wipe_srcV,sh_wipe_srcF,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program,sh_wipe_attrib))==true) {
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sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
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C(furActiveTexture(GL_TEXTURE0));
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}
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if ((sh_oscRender_have=createShader(sh_oscRender_srcV,sh_oscRender_srcF,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) {
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sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor");
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sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth");
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sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution");
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sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal");
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// create shaders
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if (glVer==3) {
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if ((sh_wipe_have=createShader(sh_wipe_srcV_130,sh_wipe_srcF_130,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program,sh_wipe_attrib))==true) {
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sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
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}
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if ((sh_oscRender_have=createShader(sh_oscRender_srcV,sh_oscRender_srcF,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) {
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sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor");
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sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth");
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sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution");
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sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal");
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}
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} else {
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if ((sh_wipe_have=createShader(sh_wipe_srcV_110,sh_wipe_srcF_110,sh_wipe_vertex,sh_wipe_fragment,sh_wipe_program,sh_wipe_attrib))==true) {
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sh_wipe_uAlpha=furGetUniformLocation(sh_wipe_program,"uAlpha");
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}
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sh_oscRender_have=false;
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}
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C(furGenBuffers(1,&quadBuf));
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@ -659,28 +684,6 @@ bool FurnaceGUIRenderGL::init(SDL_Window* win, int swapInterval) {
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return true;
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}
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const char* FurnaceGUIRenderGL::getStupidFragment() {
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return sh_oscRender_srcF;
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}
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bool FurnaceGUIRenderGL::regenOscShader(const char* fragment) {
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if (sh_oscRender_have) {
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furDeleteProgram(sh_oscRender_program);
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furDeleteShader(sh_oscRender_vertex);
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furDeleteShader(sh_oscRender_fragment);
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}
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if ((sh_oscRender_have=createShader(sh_oscRender_srcV,fragment,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) {
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sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor");
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sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth");
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sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution");
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sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal");
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return true;
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}
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return false;
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}
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void FurnaceGUIRenderGL::initGUI(SDL_Window* win) {
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ImGui_ImplSDL2_InitForOpenGL(win,context);
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ImGui_ImplOpenGL3_Init();
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@ -706,3 +709,7 @@ bool FurnaceGUIRenderGL::isDead() {
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return false;
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#endif
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}
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void FurnaceGUIRenderGL::setVersion(unsigned char ver) {
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glVer=ver;
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}
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@ -47,6 +47,7 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
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bool sh_oscRender_have;
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bool swapIntervalSet;
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unsigned char glVer;
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bool createShader(const char* vertexS, const char* fragmentS, int& vertex, int& fragment, int& program, const char** attribNames);
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@ -59,8 +60,6 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
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bool destroyTexture(FurnaceGUITexture* which);
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void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
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void setBlendMode(FurnaceGUIBlendMode mode);
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const char* getStupidFragment();
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bool regenOscShader(const char* fragment);
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void clear(ImVec4 color);
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bool newFrame();
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bool canVSync();
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@ -80,6 +79,7 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
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void quitGUI();
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bool quit();
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bool isDead();
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void setVersion(unsigned char ver);
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FurnaceGUIRenderGL():
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context(NULL),
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sdlWin(NULL),
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276
src/gui/render/renderGL1.cpp
Normal file
276
src/gui/render/renderGL1.cpp
Normal file
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@ -0,0 +1,276 @@
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2024 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "renderGL1.h"
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#include "../../ta-log.h"
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#include "SDL_opengl.h"
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#include "backends/imgui_impl_opengl2.h"
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#include "../engine/bsr.h"
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#define C(x) x; if (glGetError()!=GL_NO_ERROR) logW("OpenGL error in %s:%d: " #x,__FILE__,__LINE__);
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class FurnaceGL1Texture: public FurnaceGUITexture {
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public:
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GLuint id;
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int width, height, widthReal, heightReal;
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unsigned char* lockedData;
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FurnaceGL1Texture():
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id(0),
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width(0),
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height(0),
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widthReal(0),
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heightReal(0),
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lockedData(NULL) {}
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};
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ImTextureID FurnaceGUIRenderGL1::getTextureID(FurnaceGUITexture* which) {
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intptr_t ret=((FurnaceGL1Texture*)which)->id;
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return (ImTextureID)ret;
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}
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bool FurnaceGUIRenderGL1::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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if (t->lockedData!=NULL) return false;
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t->lockedData=new unsigned char[t->width*t->height*4];
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*data=t->lockedData;
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*pitch=t->width*4;
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return true;
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}
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bool FurnaceGUIRenderGL1::unlockTexture(FurnaceGUITexture* which) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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if (t->lockedData==NULL) return false;
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C(glBindTexture(GL_TEXTURE_2D,t->id));
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C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,t->width,t->height,0,GL_RGBA,GL_RGBA,t->lockedData));
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C(glFlush());
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delete[] t->lockedData;
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t->lockedData=NULL;
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return true;
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}
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bool FurnaceGUIRenderGL1::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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if (t->width*4!=pitch) return false;
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C(glBindTexture(GL_TEXTURE_2D,t->id));
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C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,t->width,t->height,0,GL_RGBA,GL_RGBA,data));
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return true;
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}
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FurnaceGUITexture* FurnaceGUIRenderGL1::createTexture(bool dynamic, int width, int height, bool interpolate) {
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FurnaceGL1Texture* t=new FurnaceGL1Texture;
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C(glGenTextures(1,&t->id));
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C(glBindTexture(GL_TEXTURE_2D,t->id));
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if (interpolate) {
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR));
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR));
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} else {
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
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}
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int widthReal=width;
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int heightReal=height;
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if ((widthReal&(widthReal-1))!=0) {
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widthReal=1<<bsr(width);
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}
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if ((heightReal&(heightReal-1))!=0) {
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heightReal=1<<bsr(height);
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}
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logV("width: %d (requested)... %d (actual)",width,widthReal);
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logV("height: %d (requested)... %d (actual)",height,heightReal);
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C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,widthReal,heightReal,0,GL_RGBA,GL_RGBA,NULL));
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t->width=width;
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t->height=height;
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t->widthReal=widthReal;
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t->heightReal=heightReal;
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return t;
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}
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bool FurnaceGUIRenderGL1::destroyTexture(FurnaceGUITexture* which) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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C(glDeleteTextures(1,&t->id));
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delete t;
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return true;
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}
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void FurnaceGUIRenderGL1::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderGL1::setBlendMode(FurnaceGUIBlendMode mode) {
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switch (mode) {
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case GUI_BLEND_MODE_NONE:
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C(glBlendFunc(GL_ONE,GL_ZERO));
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C(glDisable(GL_BLEND));
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break;
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case GUI_BLEND_MODE_BLEND:
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C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
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C(glEnable(GL_BLEND));
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break;
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case GUI_BLEND_MODE_ADD:
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C(glBlendFunc(GL_SRC_ALPHA,GL_ONE));
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C(glEnable(GL_BLEND));
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break;
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case GUI_BLEND_MODE_MULTIPLY:
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C(glBlendFunc(GL_ZERO,GL_SRC_COLOR));
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C(glEnable(GL_BLEND));
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break;
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}
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}
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void FurnaceGUIRenderGL1::clear(ImVec4 color) {
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SDL_GL_MakeCurrent(sdlWin,context);
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C(glClearColor(color.x,color.y,color.z,color.w));
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C(glClear(GL_COLOR_BUFFER_BIT));
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}
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bool FurnaceGUIRenderGL1::newFrame() {
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return ImGui_ImplOpenGL2_NewFrame();
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}
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bool FurnaceGUIRenderGL1::canVSync() {
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return swapIntervalSet;
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}
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void FurnaceGUIRenderGL1::createFontsTexture() {
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ImGui_ImplOpenGL2_CreateFontsTexture();
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}
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void FurnaceGUIRenderGL1::destroyFontsTexture() {
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ImGui_ImplOpenGL2_DestroyFontsTexture();
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}
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void FurnaceGUIRenderGL1::renderGUI() {
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ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
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}
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void FurnaceGUIRenderGL1::wipe(float alpha) {
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C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
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C(glEnable(GL_BLEND));
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C(glBindTexture(GL_TEXTURE_2D,0));
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C(glBegin(GL_TRIANGLE_STRIP));
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C(glColor4f(0.0,0.0,0.0,alpha));
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C(glNormal3f(0.0f,0.0f,0.0f));
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C(glVertex3f(-1.0f,-1.0f,0.0f));
|
||||
C(glNormal3f(1.0f,0.0f,0.0f));
|
||||
C(glVertex3f(1.0f,-1.0f,0.0f));
|
||||
C(glNormal3f(0.0f,1.0f,0.0f));
|
||||
C(glVertex3f(-1.0f,1.0f,0.0f));
|
||||
C(glNormal3f(1.0f,1.0f,0.0f));
|
||||
C(glVertex3f(1.0f,1.0f,0.0f));
|
||||
C(glEnd());
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL1::present() {
|
||||
SDL_GL_SwapWindow(sdlWin);
|
||||
C(glFlush());
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderGL1::getOutputSize(int& w, int& h) {
|
||||
SDL_GL_GetDrawableSize(sdlWin,&w,&h);
|
||||
return true;
|
||||
}
|
||||
|
||||
int FurnaceGUIRenderGL1::getWindowFlags() {
|
||||
return SDL_WINDOW_OPENGL;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL1::setSwapInterval(int swapInterval) {
|
||||
SDL_GL_SetSwapInterval(swapInterval);
|
||||
if (swapInterval>0 && SDL_GL_GetSwapInterval()==0) {
|
||||
swapIntervalSet=false;
|
||||
logW("tried to enable VSync but couldn't!");
|
||||
} else {
|
||||
swapIntervalSet=true;
|
||||
}
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL1::preInit() {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,1);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE,8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,0);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,24);
|
||||
}
|
||||
|
||||
#define LOAD_PROC_MANDATORY(_v,_t,_s) \
|
||||
_v=(_t)SDL_GL_GetProcAddress(_s); \
|
||||
if (!_v) { \
|
||||
logE(_s " not found"); \
|
||||
return false; \
|
||||
}
|
||||
|
||||
#define LOAD_PROC_OPTIONAL(_v,_t,_s) \
|
||||
_v=(_t)SDL_GL_GetProcAddress(_s); \
|
||||
if (!_v) { \
|
||||
logW(_s " not found"); \
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderGL1::init(SDL_Window* win, int swapInterval) {
|
||||
sdlWin=win;
|
||||
context=SDL_GL_CreateContext(win);
|
||||
if (context==NULL) {
|
||||
return false;
|
||||
}
|
||||
SDL_GL_MakeCurrent(win,context);
|
||||
SDL_GL_SetSwapInterval(swapInterval);
|
||||
if (swapInterval>0 && SDL_GL_GetSwapInterval()==0) {
|
||||
swapIntervalSet=false;
|
||||
logW("tried to enable VSync but couldn't!");
|
||||
} else {
|
||||
swapIntervalSet=true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL1::initGUI(SDL_Window* win) {
|
||||
ImGui_ImplSDL2_InitForOpenGL(win,context);
|
||||
ImGui_ImplOpenGL2_Init();
|
||||
}
|
||||
|
||||
bool FurnaceGUIRenderGL1::quit() {
|
||||
if (context==NULL) return false;
|
||||
SDL_GL_DeleteContext(context);
|
||||
context=NULL;
|
||||
return true;
|
||||
}
|
||||
|
||||
void FurnaceGUIRenderGL1::quitGUI() {
|
||||
ImGui_ImplOpenGL2_Shutdown();
|
||||
}
|
||||
|
||||
// sadly, OpenGL 1.1 doesn't have the ability to recover from death...
|
||||
bool FurnaceGUIRenderGL1::isDead() {
|
||||
return false;
|
||||
}
|
||||
60
src/gui/render/renderGL1.h
Normal file
60
src/gui/render/renderGL1.h
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
/**
|
||||
* Furnace Tracker - multi-system chiptune tracker
|
||||
* Copyright (C) 2021-2024 tildearrow and contributors
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "../gui.h"
|
||||
|
||||
class FurnaceGUIRenderGL1: public FurnaceGUIRender {
|
||||
SDL_GLContext context;
|
||||
SDL_Window* sdlWin;
|
||||
|
||||
bool swapIntervalSet;
|
||||
unsigned char glVer;
|
||||
|
||||
public:
|
||||
ImTextureID getTextureID(FurnaceGUITexture* which);
|
||||
bool lockTexture(FurnaceGUITexture* which, void** data, int* pitch);
|
||||
bool unlockTexture(FurnaceGUITexture* which);
|
||||
bool updateTexture(FurnaceGUITexture* which, void* data, int pitch);
|
||||
FurnaceGUITexture* createTexture(bool dynamic, int width, int height, bool interpolate=true);
|
||||
bool destroyTexture(FurnaceGUITexture* which);
|
||||
void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
|
||||
void setBlendMode(FurnaceGUIBlendMode mode);
|
||||
void clear(ImVec4 color);
|
||||
bool newFrame();
|
||||
bool canVSync();
|
||||
void createFontsTexture();
|
||||
void destroyFontsTexture();
|
||||
void renderGUI();
|
||||
void wipe(float alpha);
|
||||
void present();
|
||||
bool getOutputSize(int& w, int& h);
|
||||
int getWindowFlags();
|
||||
void setSwapInterval(int swapInterval);
|
||||
void preInit();
|
||||
bool init(SDL_Window* win, int swapInterval);
|
||||
void initGUI(SDL_Window* win);
|
||||
void quitGUI();
|
||||
bool quit();
|
||||
bool isDead();
|
||||
FurnaceGUIRenderGL1():
|
||||
context(NULL),
|
||||
sdlWin(NULL),
|
||||
swapIntervalSet(true) {
|
||||
}
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue