Game Boy: fix memory leak
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3f668a59e5
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c1ff3c38aa
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@ -674,8 +674,6 @@ void DivPlatformGB::setFlags(const DivConfig& flags) {
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CHECK_CUSTOM_CLOCK;
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CHECK_CUSTOM_CLOCK;
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rate=chipClock/16;
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rate=chipClock/16;
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for (int i=0; i<4; i++) {
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for (int i=0; i<4; i++) {
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isMuted[i]=false;
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oscBuf[i]=new DivDispatchOscBuffer;
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oscBuf[i]->rate=rate;
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oscBuf[i]->rate=rate;
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}
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}
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}
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}
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@ -686,6 +684,12 @@ int DivPlatformGB::init(DivEngine* p, int channels, int sugRate, const DivConfig
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skipRegisterWrites=false;
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skipRegisterWrites=false;
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model=GB_MODEL_DMG_B;
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model=GB_MODEL_DMG_B;
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gb=new GB_gameboy_t;
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gb=new GB_gameboy_t;
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for (int i=0; i<4; i++) {
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isMuted[i]=false;
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oscBuf[i]=new DivDispatchOscBuffer;
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}
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setFlags(flags);
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setFlags(flags);
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reset();
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reset();
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return 4;
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return 4;
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