Merge branch 'threaded' - but will be hidden
under a cheat code for now
This commit is contained in:
commit
c1b6aed04b
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@ -23,6 +23,7 @@
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#include "engine.h"
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#include "instrument.h"
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#include "safeReader.h"
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#include "workPool.h"
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#include "../ta-log.h"
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#include "../fileutils.h"
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#ifdef HAVE_SDL2
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@ -3123,6 +3124,10 @@ bool DivEngine::switchMaster(bool full) {
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quitDispatch();
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initDispatch();
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}
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if (renderPool!=NULL) {
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delete renderPool;
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renderPool=NULL;
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}
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if (initAudioBackend()) {
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for (int i=0; i<song.systemLen; i++) {
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disCont[i].setRates(got.rate);
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@ -3314,6 +3319,7 @@ bool DivEngine::initAudioBackend() {
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midiOutMode=getConfInt("midiOutMode",DIV_MIDI_MODE_NOTE);
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if (metroVol<0.0f) metroVol=0.0f;
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if (metroVol>2.0f) metroVol=2.0f;
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renderPoolThreads=getConfInt("renderPoolThreads",0);
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if (lowLatency) logI("using low latency mode.");
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@ -39,6 +39,8 @@
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#include <unordered_map>
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#include <deque>
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class DivWorkPool;
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#define addWarning(x) \
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if (warnings.empty()) { \
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warnings+=x; \
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@ -485,6 +487,9 @@ class DivEngine {
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size_t totalProcessed;
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unsigned int renderPoolThreads;
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DivWorkPool* renderPool;
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// MIDI stuff
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std::function<int(const TAMidiMessage&)> midiCallback=[](const TAMidiMessage&) -> int {return -2;};
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@ -1260,6 +1265,8 @@ class DivEngine {
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metroAmp(0.0f),
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metroVol(1.0f),
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totalProcessed(0),
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renderPoolThreads(0),
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renderPool(NULL),
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curOrders(NULL),
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curPat(NULL),
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tempIns(NULL),
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@ -22,6 +22,7 @@
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#define _USE_MATH_DEFINES
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#include "dispatch.h"
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#include "engine.h"
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#include "workPool.h"
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#include "../ta-log.h"
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#include <math.h>
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@ -1788,6 +1789,10 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
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std::chrono::steady_clock::time_point ts_processBegin=std::chrono::steady_clock::now();
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if (renderPool==NULL) {
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renderPool=new DivWorkPool(renderPoolThreads);
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}
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// process MIDI events (TODO: everything)
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if (output) if (output->midiIn) while (!output->midiIn->queue.empty()) {
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TAMidiMessage& msg=output->midiIn->queue.front();
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@ -2061,20 +2066,28 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
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// 5. tick the clock and fill buffers as needed
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if (cycles<runLeftG) {
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for (int i=0; i<song.systemLen; i++) {
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int total=(cycles*disCont[i].runtotal)/(size<<MASTER_CLOCK_PREC);
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disCont[i].acquire(disCont[i].runPos,total);
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disCont[i].runLeft-=total;
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disCont[i].runPos+=total;
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renderPool->push([this,size](void* d) {
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DivDispatchContainer* dc=(DivDispatchContainer*)d;
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int total=(cycles*dc->runtotal)/(size<<MASTER_CLOCK_PREC);
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dc->acquire(dc->runPos,total);
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dc->runLeft-=total;
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dc->runPos+=total;
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},&disCont[i]);
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}
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renderPool->wait();
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runLeftG-=cycles;
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cycles=0;
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} else {
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cycles-=runLeftG;
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runLeftG=0;
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for (int i=0; i<song.systemLen; i++) {
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disCont[i].acquire(disCont[i].runPos,disCont[i].runLeft);
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disCont[i].runLeft=0;
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renderPool->push([](void* d) {
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DivDispatchContainer* dc=(DivDispatchContainer*)d;
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dc->acquire(dc->runPos,dc->runLeft);
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dc->runLeft=0;
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},&disCont[i]);
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}
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renderPool->wait();
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}
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}
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}
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@ -21,14 +21,17 @@
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#include "../ta-log.h"
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#include <thread>
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#include <SDL.h>
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void* _workThread(void* inst) {
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((DivWorkThread*)inst)->run();
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return NULL;
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}
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void DivWorkThread::run() {
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std::unique_lock<std::mutex> unique(selfLock);
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//std::unique_lock<std::mutex> unique(selfLock);
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DivPendingTask task;
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bool setFuckingPromise=false;
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logV("running work thread");
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@ -37,11 +40,20 @@ void DivWorkThread::run() {
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if (tasks.empty()) {
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lock.unlock();
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isBusy=false;
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parent->notify.notify_one();
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if (setFuckingPromise) {
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parent->notify.set_value();
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setFuckingPromise=false;
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std::this_thread::yield();
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}
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if (terminate) {
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break;
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}
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notify.wait(unique);
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std::future<void> future=notify.get_future();
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future.wait();
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lock.lock();
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notify=std::promise<void>();
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promiseAlreadySet=false;
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lock.unlock();
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continue;
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} else {
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task=tasks.front();
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@ -50,8 +62,13 @@ void DivWorkThread::run() {
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task.func(task.funcArg);
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parent->busyCount--;
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parent->notify.notify_one();
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int busyCount=--parent->busyCount;
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if (busyCount<0) {
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logE("oh no PROBLEM...");
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}
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if (busyCount==0) {
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setFuckingPromise=true;
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}
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}
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}
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}
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@ -80,8 +97,8 @@ bool DivWorkThread::busy() {
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void DivWorkThread::finish() {
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lock.lock();
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terminate=true;
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notify.set_value();
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lock.unlock();
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notify.notify_one();
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thread->join();
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}
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@ -117,19 +134,38 @@ bool DivWorkPool::busy() {
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void DivWorkPool::wait() {
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if (!threaded) return;
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std::unique_lock<std::mutex> unique(selfLock);
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if (busyCount==0) {
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return;
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}
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std::future<void> future=notify.get_future();
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// start running
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for (unsigned int i=0; i<count; i++) {
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workThreads[i].notify.notify_one();
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if (!workThreads[i].promiseAlreadySet) {
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try {
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workThreads[i].lock.lock();
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workThreads[i].promiseAlreadySet=true;
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workThreads[i].notify.set_value();
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workThreads[i].lock.unlock();
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} catch (std::exception& e) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,"EXCEPTION ON WAIT",e.what(),NULL);
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abort();
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}
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}
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}
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std::this_thread::yield();
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// wait
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while (busyCount!=0) {
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if (notify.wait_for(unique,std::chrono::milliseconds(100))==std::cv_status::timeout) {
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logW("DivWorkPool: wait() timed out!");
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}
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}
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//SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,"Error","waiting on future.",NULL);
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future.wait();
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//SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,"Error","waited - reset promise.",NULL);
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notify=std::promise<void>();
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//SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,"Error","YES",NULL);
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pos=0;
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}
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DivWorkPool::DivWorkPool(unsigned int threads):
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@ -24,7 +24,7 @@
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#include <mutex>
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#include <atomic>
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#include <functional>
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#include <condition_variable>
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#include <future>
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#include "fixedQueue.h"
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struct DivWorkThread {
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DivWorkPool* parent;
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std::mutex lock;
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std::mutex selfLock;
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std::thread* thread;
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std::condition_variable notify;
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std::promise<void> notify;
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FixedQueue<DivPendingTask,32> tasks;
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std::atomic<bool> isBusy;
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bool terminate;
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bool promiseAlreadySet;
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void run();
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bool assign(const std::function<void(void*)>& what, void* arg);
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@ -61,7 +61,8 @@ struct DivWorkThread {
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DivWorkThread():
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parent(NULL),
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isBusy(false),
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terminate(false) {}
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terminate(false),
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promiseAlreadySet(false) {}
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};
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/**
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@ -70,12 +71,11 @@ struct DivWorkThread {
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*/
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class DivWorkPool {
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bool threaded;
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std::mutex selfLock;
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unsigned int count;
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unsigned int pos;
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DivWorkThread* workThreads;
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public:
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std::condition_variable notify;
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std::promise<void> notify;
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std::atomic<int> busyCount;
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/**
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@ -1576,6 +1576,7 @@ class FurnaceGUI {
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int classicChipOptions;
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int wasapiEx;
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int chanOscThreads;
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int renderPoolThreads;
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unsigned int maxUndoSteps;
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String mainFontPath;
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String headFontPath;
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@ -1753,6 +1754,7 @@ class FurnaceGUI {
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classicChipOptions(0),
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wasapiEx(0),
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chanOscThreads(0),
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renderPoolThreads(0),
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maxUndoSteps(100),
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mainFontPath(""),
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headFontPath(""),
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@ -892,6 +892,36 @@ void FurnaceGUI::drawSettings() {
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ImGui::EndTable();
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}
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bool renderPoolThreadsB=(settings.renderPoolThreads>0);
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if (ImGui::Checkbox("Multi-threaded (EXPERIMENTAL)",&renderPoolThreadsB)) {
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if (renderPoolThreadsB) {
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settings.renderPoolThreads=2;
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} else {
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settings.renderPoolThreads=0;
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}
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("runs chip emulation on separate threads.\nmay increase performance on multi-core CPUs.\n\nwarnings:\n- experimental! currently broken/not working well.\n- only useful on multi-chip songs.");
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}
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if (renderPoolThreadsB) {
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pushWarningColor(settings.renderPoolThreads>cpuCores,settings.renderPoolThreads>cpuCores);
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if (ImGui::InputInt("Number of threads",&settings.renderPoolThreads)) {
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if (settings.renderPoolThreads<2) settings.renderPoolThreads=2;
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if (settings.renderPoolThreads>32) settings.renderPoolThreads=32;
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}
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if (settings.renderPoolThreads>=DIV_MAX_CHIPS) {
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("that's the limit!");
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}
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} else if (settings.renderPoolThreads>cpuCores) {
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("it is a VERY bad idea to set this number higher than your CPU core count (%d)!",cpuCores);
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}
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}
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popWarningColor();
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}
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bool lowLatencyB=settings.lowLatency;
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if (ImGui::Checkbox("Low-latency mode",&lowLatencyB)) {
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settings.lowLatency=lowLatencyB;
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@ -3286,6 +3316,7 @@ void FurnaceGUI::syncSettings() {
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settings.classicChipOptions=e->getConfInt("classicChipOptions",0);
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settings.wasapiEx=e->getConfInt("wasapiEx",0);
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settings.chanOscThreads=e->getConfInt("chanOscThreads",0);
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settings.renderPoolThreads=e->getConfInt("renderPoolThreads",0);
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clampSetting(settings.mainFontSize,2,96);
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clampSetting(settings.headFontSize,2,96);
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@ -3436,6 +3467,7 @@ void FurnaceGUI::syncSettings() {
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clampSetting(settings.classicChipOptions,0,1);
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clampSetting(settings.wasapiEx,0,1);
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clampSetting(settings.chanOscThreads,0,256);
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clampSetting(settings.renderPoolThreads,0,256);
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if (settings.exportLoops<0.0) settings.exportLoops=0.0;
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if (settings.exportFadeOut<0.0) settings.exportFadeOut=0.0;
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@ -3693,6 +3725,7 @@ void FurnaceGUI::commitSettings() {
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e->setConf("classicChipOptions",settings.classicChipOptions);
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e->setConf("wasapiEx",settings.wasapiEx);
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e->setConf("chanOscThreads",settings.chanOscThreads);
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e->setConf("renderPoolThreads",settings.renderPoolThreads);
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// colors
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for (int i=0; i<GUI_COLOR_MAX; i++) {
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