PowerNoise: POWER_NOISE -> POWERNOISE
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13 changed files with 31 additions and 31 deletions
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@ -1985,19 +1985,19 @@ void DivEngine::registerSystems() {
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fmESFMPostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_POWER_NOISE]=new DivSysDef(
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sysDefs[DIV_SYSTEM_POWERNOISE]=new DivSysDef(
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"PowerNoise", NULL, 0xd4, 0, 4, false, false, 0, false, 0, 0, 0,
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"a fantasy sound chip designed by jvsTSX and The Beesh-Spweesh!\nused in the Hexheld fantasy console.",
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{"Noise 1", "Noise 2", "Noise 3", "Slope"},
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{"N1", "N2", "N3", "SL"},
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{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_PULSE},
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{DIV_INS_POWER_NOISE, DIV_INS_POWER_NOISE, DIV_INS_POWER_NOISE, DIV_INS_POWER_NOISE},
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{DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE, DIV_INS_POWERNOISE},
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{},
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{
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{0x20, {DIV_CMD_POWER_NOISE_COUNTER_LOAD, "20xx: Load low byte of noise channel LFSR (00 to FF) or slope channel accumulator (00 to 7F)", constVal<0>, effectVal}},
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{0x21, {DIV_CMD_POWER_NOISE_COUNTER_LOAD, "21xx: Load high byte of noise channel LFSR (00 to FF)", constVal<1>, effectVal}},
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{0x22, {DIV_CMD_POWER_NOISE_IO_WRITE, "22xx: Write to I/O port A", constVal<0>, effectVal}},
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{0x23, {DIV_CMD_POWER_NOISE_IO_WRITE, "23xx: Write to I/O port B", constVal<1>, effectVal}},
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{0x20, {DIV_CMD_POWERNOISE_COUNTER_LOAD, "20xx: Load low byte of noise channel LFSR (00 to FF) or slope channel accumulator (00 to 7F)", constVal<0>, effectVal}},
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{0x21, {DIV_CMD_POWERNOISE_COUNTER_LOAD, "21xx: Load high byte of noise channel LFSR (00 to FF)", constVal<1>, effectVal}},
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{0x22, {DIV_CMD_POWERNOISE_IO_WRITE, "22xx: Write to I/O port A", constVal<0>, effectVal}},
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{0x23, {DIV_CMD_POWERNOISE_IO_WRITE, "23xx: Write to I/O port B", constVal<1>, effectVal}},
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},
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{}
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);
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