prepare to fix pitch linearity issues

This commit is contained in:
tildearrow 2025-04-01 14:11:45 -05:00
parent b5faddf319
commit c064cf089d
13 changed files with 49 additions and 454 deletions

View file

@ -7203,20 +7203,5 @@ void FurnaceGUI::applyUISettings(bool updateFonts) {
fileDialog=new FurnaceGUIFileDialog(settings.sysFileDialog);
fileDialog->mobileUI=mobileUI;
if (curEngineState==10) {
if ((rand()%10)==0) {
for (int i=0; i<ImGuiCol_COUNT; i++) {
ImGui::GetStyle().Colors[i]=ImVec4((float)(rand()%256)/256.0f,(float)(rand()%256)/256.0f,(float)(rand()%256)/256.0f,(float)(rand()%256)/256.0f);
}
}
}
if (curEngineState==12) {
for (int i=0; i<ImGuiCol_COUNT; i++) {
ImGui::GetStyle().Colors[i]=ImVec4(0,0,0,1);
}
ImGui::GetStyle().Colors[ImGuiCol_Text]=ImVec4(1,1,1,1);
}
}
}