let's try to enable OpenGL by default on macOS
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6d8e6a9a55
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c03a834b24
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@ -67,11 +67,7 @@ else()
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endif()
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set(WITH_RENDER_SDL_DEFAULT ON)
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if (APPLE)
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set(WITH_RENDER_OPENGL_DEFAULT OFF)
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else()
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set(WITH_RENDER_OPENGL_DEFAULT ON)
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endif()
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set(WITH_RENDER_OPENGL_DEFAULT ON)
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if (WIN32)
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set(WITH_RENDER_DX11_DEFAULT ON)
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set(WITH_RENDER_DX9_DEFAULT ON)
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@ -903,6 +899,8 @@ if (WITH_RENDER_OPENGL)
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endif()
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if (WIN32)
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list(APPEND DEPENDENCIES_LIBRARIES opengl32)
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elseif(APPLE)
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list(APPEND DEPENDENCIES_LIBRARIES "-framework OpenGL")
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elseif(USE_GLES)
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list(APPEND DEPENDENCIES_LIBRARIES GLESv2)
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else()
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@ -587,11 +587,15 @@ void FurnaceGUIRenderGL::preInit() {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
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#elif defined(__APPLE__)
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// not recommended...
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,2);
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if (glVer==2) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
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} else {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,2);
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}
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#else
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE);
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