PowerNoise: and now implement it
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3 changed files with 18 additions and 1 deletions
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@ -46,7 +46,7 @@ class DivPlatformPowerNoise: public DivDispatch {
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struct Channel: public SharedChannel<signed char> {
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int fNum;
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unsigned short initLFSR;
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unsigned char octave, pan, tapA, tapB;
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unsigned char octave, pan, tapA, tapB, octaveOff;
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bool slope, am, tapBEnable, keyOn, keyOff;
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SlopePortion slopeA, slopeB;
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@ -58,6 +58,7 @@ class DivPlatformPowerNoise: public DivDispatch {
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pan(255),
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tapA(1),
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tapB(2),
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octaveOff(0),
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slope(false),
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am(false),
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tapBEnable(false),
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