GUI: new osc renderer, part 8
only update waveform[] when using old code
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2 changed files with 14 additions and 12 deletions
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@ -104,12 +104,14 @@ const char* sh_oscRender_srcF=
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"void main() {\n"
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" vec2 uv = fur_fragCoord/uResolution;\n"
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" vec2 tresh = vec2(uLineWidth)/uResolution;\n"
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" float x1 = uv.x-uAdvance;\n"
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" float x2 = uv.x;\n"
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" float x3 = uv.x+uAdvance;\n"
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" float val1 = texture2D(oscVal,vec2(x2,1.0)).x;\n"
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" float val2 = texture2D(oscVal,vec2(x2,1.0)).x;\n"
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" float val3 = texture2D(oscVal,vec2(x3,1.0)).x;\n"
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" float valmax = max(val2,val3);\n"
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" float valmin = min(val2,val3);\n"
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" float valmax = max(max(val1,val2),val3);\n"
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" float valmin = min(min(val1,val2),val3);\n"
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" float vald = abs(valmax-valmin);\n"
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" float alpha = 1.0-abs(uv.y-val2)/max(tresh.y,vald);\n"
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" if (vald>(1.0/uResolution.y)) {\n"
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