Teensy fixes.
Typos and odd wording.
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3 changed files with 3 additions and 3 deletions
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in the context of Furnace, a sound sample (usually just referred to as a sample) stores a sound.
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in Furnace, these samples can be generated by importing a sample file in any of a number of formats. you may use up to 32768 samples in a module.
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in Furnace, these samples can be generated by importing a sample file in any supported format. you may use up to 32768 samples in a module.
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## supported chips
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@ -44,4 +44,4 @@ the following options are available in the Chip Manager window:
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- **Clock rate**: sets the rate at which the chip will run.
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- **Output rate**: sets the chip clock divider.
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- **Bankswitched**: add an NMK112 chip to increase sample memory to 16MB and the maximum number of samples to 8192. Each bank is up to 63KB with sample headers, and the maximum sample length is 129024 samples.
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- **Bankswitched**: add an NMK112 chip to increase sample memory to 16MB and the maximum number of samples to 8192. each bank is up to 63KB with sample headers, and the maximum sample length is 129024 samples.
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8-channel PCM/ADPCM sample-based sound chip designed for use with arcade machines. it lived throughout mid to late 90s.
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it has 16-level stereo panning, up to 16-bit PCM and up to 16MB of external PCM data. 4-bit ADPCM has a sample playback rate limit of 44.1 kHz with a tunning resolution of 256 Hz, while 8-bit and 16-bit PCM can go up to 88.2kHz with a tuning resolution of 512 Hz.
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it has 16-level stereo panning, up to 16-bit PCM and up to 16MB of external PCM data. 4-bit ADPCM has a sample playback rate limit of 44.1 kHz with a tuning resolution of 256 Hz, while 8-bit and 16-bit PCM can go up to 88.2kHz with a tuning resolution of 512 Hz.
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## effects
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