asset directories, part 9
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2 changed files with 19 additions and 3 deletions
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@ -523,9 +523,6 @@ class DivEngine {
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// remove an asset
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void removeAsset(std::vector<DivAssetDir>& dir, int entry);
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// check whether an asset directory is complete
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void checkAssetDir(std::vector<DivAssetDir>& dir, size_t entries);
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// read/write asset dir
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void putAssetDirData(SafeWriter* w, std::vector<DivAssetDir>& dir);
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DivDataErrors readAssetDirData(SafeReader& reader, std::vector<DivAssetDir>& dir);
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@ -607,6 +604,8 @@ class DivEngine {
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// convert old flags
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static void convertOldFlags(unsigned int oldFlags, DivConfig& newFlags, DivSystem sys);
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// check whether an asset directory is complete (UNSAFE)
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void checkAssetDir(std::vector<DivAssetDir>& dir, size_t entries);
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// benchmark (returns time in seconds)
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double benchmarkPlayback();
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