GUI: new osc renderer, part 15 - do not use

does not work
This commit is contained in:
tildearrow 2024-02-16 23:33:37 -05:00
parent 45d5f6c714
commit b157533a37

View file

@ -107,19 +107,16 @@ const char* sh_oscRender_srcF=
" vec2 tresh = vec2(1.0,1.0)/uResolution;\n"
" float x = uv.x-uAdvance*uLineWidth*0.5;\n"
" float xMax = uv.x+uAdvance*uLineWidth*0.5;\n"
" float alphaX = 0.0;\n"
" float valmax = -1024.0;\n"
" float valmin = 1024.0;\n"
" for (; x<xMax; x+=uAdvance) {\n"
" float val=texture2D(oscVal,vec2(x,1.0)).x;\n"
" alphaX+=
" if (val>valmax) valmax=val;\n"
" if (val<valmin) valmin=val;\n"
" }\n"
" float x1 = uv.x-uAdvance;\n"
" float x2 = uv.x;\n"
" float x3 = uv.x+uAdvance;\n"
" float val1 = texture2D(oscVal,vec2(x1,1.0)).x;\n"
" float val2 = texture2D(oscVal,vec2(x2,1.0)).x;\n"
" float val3 = texture2D(oscVal,vec2(x3,1.0)).x;\n"
" float valmax = max(max(val1,val2),val3);\n"
" float valmin = min(min(val1,val2),val3);\n"
" float slope = abs(valmax-valmin)*uResolution.y*0.5;\n"
" float alpha = 0.0;\n"
" if (uv.y>valmin) {\n"
" alpha=valmax*uResolution.y*0.5-fur_fragCoord.y+uLineWidth*0.5;\n"
" } else {\n"
@ -127,7 +124,7 @@ const char* sh_oscRender_srcF=
" }\n"
" alpha=clamp(alpha,0.0,1.0);\n"
" if (slope>1.0) {\n"
" alpha*=clamp(1.0-(1.0*abs(uv.y-val2)/abs(valmax-valmin)),0.0,1.0);\n"
" alpha*=clamp(alphaX,0.0,1.0);\n"
" }\n"
" gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha,0.0,1.0));\n"
"}\n";